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KickStarter InSomnia: The Ark - post-apocalyptic dieselpunk action RPG - coming September 27th

Discussion in 'General RPG Discussion' started by Guyduk, Jun 3, 2014.

  1. Guyduk Studio Mono Developer

    Guyduk
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    https://insomnia-project.com



    Show Spoiler
    Hi guys,

    I’m here to introduce my project.

    I suppose you get a lot of threads like these days, so I’ll try to keep canned PR to the minimum, though I suppose with announcements like this it’s just unavoidable.



    So, to start this thing up — we’re the InSomnia Development team, and that thing we’re bringing to you today is InSomnia - a dystopean, post-apocalyptic dieselpunk RPG.

    Show Spoiler


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    We’ve been on this project for three years - which is enough to get a lot of stuff done, but since you don’t have three years to read it, I’ll try to keep it short and somewhat organized.

    To summarize:

    • InSomnia is an old-school, Fallout-inspired RPG, but with some important twists;
    • Classless, leveless RPG system, allowing both complexity, reach and flexibility in both character creation and development;
    • Dynamic combat, assisted by our random events generator, will frequently put you in a bind - but in a fun way!
    • Sci-fi setting. A lone ark spaceship, feelings of confusion, loss, isolation. It traveled for so long, that its inhabitants lost their hope — and even their humanity
    • Randomly generated content done right. We use mix of hand-crafted and randomly generated content, to ensure that our game would have both varied gameplay and strong storyline;
    • Our game will have co-op mode, like Divinity: Original Sin, with some hand-tailored content for it, though it’s not our main priority, but not just a gimmick, either;
    • Music — dark ambient, inspired by Mark Morgan’s works (both Fallouts and PST), but with its own sound and flavour.
    • Unique atmosphere, blending both sci-fi and dystopian elements.
    On to the details so:what the hell is InSomnia?

    InSomnia is a cooperative, real-time tactical RPG. If somebody would’ve asked us to tag our own project, I’d use tags like Noir, Dieselpunk, Post-Apocalypse. We took a lot of cues from Fallout series, especially when it comes to building a proper atmosphere.

    We also know just how much a soundtrack can accomplish when you need to set a proper tone, and so we have specially invested in a proper Dark Ambient soundtrack.

    You’ll like it. :troll:
    Show Spoiler





    Now, for a bit more serious approach, here’s the brief outline of the game’s setting: the game is set on a colossal space ark, traveling the Void for 400 years, escaping the downfall of an old civilization called the Noma. They’re set on a voyage to a new home: to a distant evacuation point, a new planet, the only hope to revive mankind.

    You are an inhabitant of this ship - and your story is a story of survival. Your ways are many: you may fight for the preservation of the Noman Civilization, or ignore the heritage for your own renegade good. You may stand for - and eventually lead - one of the many factions of the stations, or you may search for answers in the old archives, hoping to understand what brought humanity to it’s grim state.

    You can play both alone and with friends — we took some inspiration from Divinity: Original Sin in this aspect, though our approach is somewhat different. We didn’t just jam co-op in our game as some useless gimmick. We’ve speciallydesigned unique content for it and interactions for it, though single player mode is still our top priority.

    InSomnia, though, is less of a story-driven game, and will have somewhat more freedom, more akin to Fallout 1 & 2. So — you’ll have various skills, traits and perks, which you can combine to create the exact type of a character you’ll want to play. This traits, though, can be negative too, and also you can acquire them after chargen, during gameplay.

    We have a rather robust system for randomly generating world events and missions that we designed so that you won’t get bored even during your second (or third, or thirteenth) walkthrough. You will find yourself in all sorts of unexpected situations, which would differ each time you start InSomnia from the beginning. Even if you choose to simply sit in the middle of nothing, that, too, can often lead to some very unexpected circumstances. But rest assured InSomnia will have hand-crafted story-heavy missions too, and not just randomly generated ones. While randomness could be fun, it seldom leads to good storytelling (if that’s not Dwarf Fortress or Crusader Kings, of course).

    As for the actual meat of the matter, i.e quests and storyline - we wanted to blend our mechanics in a framework that encourages complex and unorthodox approach to decision-making, with unexpected consequences for your actions that might or might not come back to bite you in the ass later. There will be branching dialogs, there will be points of no return, there will be moments that’ll feel unique to your playthrough and your character.

    We have many inspirations for InSomnia. Classic RPGs are our main passion, so, obviously, main thematic inspiration comes from Fallouts — both the first and the second. As for mood and setting inspiration there’s also, of course, Planescape: Torment, mainly its feelings of loss, isolation, and general weirdness. Games aren’t our only inspiration though, we also love sci-fi and science fantasy. In particular we were inspired by Alastair Reynolds’ “Revelation Space”, and Gene Wolfe’s “The Shadow of the Torturer”.

    The game is still early stages of development, but we’ll have a small demo ready soon, so you’ll be able to see how it all is supposed to work.

    We have 6-man team working on this in their free time, and we’re planning on launching our Kickstarter by the end of June, so that we could finally try to bring the development up to speed.

    We’ll be updating this thread on a constant basis, and we’ll be hanging around to hear your comments and feedback.
     
    Last edited by a moderator: Sep 6, 2018
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  2. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    I like the screens.

    Gimme details about the battle system. I disliked FO 1-2's combat so I don't really mind that it's realtime, but I still want to understand what makes it more than a silly top-down shootan affair
     
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  3. TheLostOne Savant

    TheLostOne
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    Nice pitch. What kind of scope are you planning? Do you plan on using Kickstarter money to expand your team? What engine are you using?
     
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  4. taxalot I request a spice shipment immediately. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Hi.

    I hope this game comes out.
     
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  5. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
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    Looks interesting and will be good to see something solid before a kickstarter campaign after all the recent 'back my idea' pitches.
     
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  6. Jedi Exile Arcane Patron

    Jedi Exile
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    Project: Eternity Shadorwun: Hong Kong
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  7. Abelian Somebody's Alt

    Abelian
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    I sense an upcoming Codex campaign.
     
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  8. WhiteGuts Arcane

    WhiteGuts
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    Well one can certainly tell the Fallout influence, the game looks like it's taking place in a huge vault. I also liked the music.
     
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  9. TheLostOne Savant

    TheLostOne
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    That's kind of what I'm getting at. They used a lot of nice words and obviously know their audience here, but I'd really like to hear more concrete info on the team, their experience, their progress and their plan before I decide whether to care.
     
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  10. agris Arcane Patron

    agris
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    Guyduk Can you tell us more about the combat, dialogue and skill system? Is the combat purely real-time like we see in the video? Since it's level-less, are you using a skill point award/buy system in place of XP/levels?
     
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  11. Night Goat The Immovable Autism Patron No Fun Allowed

    Night Goat
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    Sounds promising.

    :thumbsup:
     
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  12. Hobo Elf Arcane

    Hobo Elf
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    Ok, I'll bite. It looks good and I like the ambient. Neat stuff. But judging by your video and pitch I still can't tell if it's an Action RPG that focuses mostly on combat or does it have other kinds of interaction? I mean is it an RPG or an ARPG?
     
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  13. Jaesun Fabulous Moderator Patron

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    A real shame this is not turn based. :( Looks very pretty though.
     
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  14. WhiteGuts Arcane

    WhiteGuts
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    The level of details is really mindblowing for an indie game. Is it made with Unity ?
     
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  15. Guyduk Studio Mono Developer

    Guyduk
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    Nope. That was back from the time some of our potential investors just told us that the only way it gets made is all-online, all the time, and only if the public has enough interest in it. A bit self-contradictory, I know.
    Well, it was their last point in a rather long list of demands, and naturally it didn't work out on multiple levels.

    Pure realtime, but we did try to make it relatively slow-paced and tactical.

    Dialogue and skill-system-wise it's your typical Fallout-like, really. We've tried to avoid a lot of pitfalls that usually come with that approach, but it's more or less an issue of fixing something that was never broken in the first place - and we don't think a there was all that much to fix in the first place.
    Usual weapon skills dilemma aside, of course.
     
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  16. Guyduk Studio Mono Developer

    Guyduk
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    Yes, it is. Contrary to the reputation, Unity offers a really decent framework for any kind of games, really.
    Engines alone don't make games look better or worse, it mostly depends on artists - and, after looking at the current prototype I can say we've got some talent going in that department.

    Well, I'll be honest here. At this point, it would mainly depend on where the Kickstarter gets us. This has been our pet project for a long time, but it has arrived at the point where it either gets our full dedication, or it doesn't, and it basically either gets canned. That's a six man team we're talking about, plus software licensing, plus a lot of outsourced stuff(with the amount of funds a title like that will attract, it is highly unlikely that we'll get the opportunity to expand our team with some full-time members, though it'd be really nice).
     
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  17. Guyduk Studio Mono Developer

    Guyduk
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    Well, you'll hear that-and a lot of other stuff soon enough, but one thing I'll tell you from the start - we don't really have any kind of big names to our team.
    You see, there is a reason you don't hear all that much about Russian videogame industry - it has mostly shifted to online-only segment, most of the big-name developers decided to either dive right into it, drifted away from gaming, or have their own stuff.
    We're just a bunch Russians trying to make their take on The Great Post-Nuclear RPG. Whether you consider this worthy of throwing money at the screen or not is up to you - we'll give you plenty information to decide.
     
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  18. Surf Solar cannot into womynz

    Surf Solar
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    Looks and sounds cool!

    Looks like it's one of these non-fixed camera/non orthographic games where you have to wrestle the camera all the time, so instant turnoff for me.
     
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  19. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    I got some odd Beneath a Steel Sky vibes from the video, which is always a good thing.

    How combat heavy (and I need to comp Jaesun here that it is a shame it's not turnbased - the combat doesn't look very... well, inspiring) is the game in comparison other gameplay elements (problem solving and interaction through other means)?
     
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  20. Kem0sabe Arcane

    Kem0sabe
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    Looks interesting but at the same time it's worrying that they didn't show character creation, inventory management, dialogue systems, skills systems, map and travel system and any other complex rpg system.

    They showed something pretty and with "oh-hum" combat, for all we know it could end up being just another space siege.

    Heres a hope for some more in depth information besides promises and appeals to fallout nostalgia.
     
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  21. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I don't think something can be both post-apocalyptic and dystopean at the same time.
     
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  22. Abelian Somebody's Alt

    Abelian
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    In Soviet Russia, camera wrestles you.
    In the West, you turn off video game. In Soviet Russia, video game turns you off.

    In Soviet Russia, characters create you.
    In Soviet Russia, inventory manages you.

    In Soviet Russia, something can be both post-apocalyptic and dystopean at the same time.

    In Soviet Russia, scope plans you.
    In Soviet Russia, team expands you.
    In Soviet Russia, engine uses you.

    In Soviet Russia, the screens like you.

    OK, I'm done now.
     
    Last edited: Jun 3, 2014
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  23. CyberWhale Arcane

    CyberWhale
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    Looks better than Wasteland 2.
     
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  24. Stainless Veteran Arcane

    Stainless Veteran
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    Actually, I believe that post-apocalypse is a dystopia's sub-genre (or maybe offshoot).
    As for the game - looks decent, but sorely lacks details. I mean, I'm a storyfag, so I really would like to see some info about dialogue system, speech skills, non-combat quests and so on. More info about a setting would be also appreciated - I mean, I like Alistair Reynolds and Gene Wolfe as well as any geek, but those precious few details about the setting in this pitch could also be interpreted as that the setting is just some Pandorum knock off with dieselpunk twist.
    Pretty graphics though, way prettier than Wasteland 2. Really shows that Unity in itself isn't a bad engine, if you have some decent artists and 3D-modelers within a team.
    P.S. Shame about realtime.
     
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  25. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Looks good. I shall follow with interest.
     
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