Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Illwinter's Floorplan Generator

Discussion in 'The Gazebo' started by Johannes, Apr 3, 2017.

  1. Make America Great Again Johannesgender: ⚧ Arcane

    Johannes
    Joined:
    Nov 20, 2010
    Parrots:
    9,747
    Location:
    middle earth
    Click here and disable ads!
    http://www.illwinter.com/floorplan/

    Upcoming dungun editor for PnP that might interest some people here. From Illwinter of Dominions & Conquest of Elysium fame.

    But no release or release date yet. Or price.
     
    • Brofist x 4
    • Informative x 2
    • Funny x 1
    • Thanks! x 1
    • Prestigious x 1
    ^ Top  
  2. mondblutgender: ⚧ Prestigious Gentleman Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Parrots:
    12,224
    Location:
    Ingrija
    That's what we get instead of Dominions 5, or Dominions RPG, or another proper monocled game??

    WHYYYYYYYYYYYYYYYYYYYYYYYYYYY....... :negative:
     
    • Agree Agree x 2
    ^ Top  
  3. Make America Great Again Johannesgender: ⚧ Arcane

    Johannes
    Joined:
    Nov 20, 2010
    Parrots:
    9,747
    Location:
    middle earth
    Cause it's a hundred times simpler to make, probably.

    Otoh they could also just release new nations for Dom4
     
    • Despair Despair x 1
    ^ Top  
  4. Mortmalgender: ⚧ Arcane

    Mortmal
    Joined:
    Jun 15, 2009
    Parrots:
    4,128
    Thats a let down, i was expecting them working on some rpg or roguelike instead....
     
    ^ Top  
  5. flabbyjackgender: ⚧ Arcane

    flabbyjack
    Joined:
    Jul 15, 2004
    Parrots:
    2,037
    Location:
    the area around my keyboard
    So guys... Dominions!
     
    ^ Top  
  6. Habagender: ⚧ Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Parrots:
    1,865,042
    Location:
    Land of Rape & Honey
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Because it is a part of what they are working on next?

    And besides, those crazy fools are still patching Dom3 and CoE3 (December 2016)

    New Dominions game at least seems unlikely.
     
    ^ Top  
  7. Dayyālugender: ⚧ Arcane

    Dayyālu
    Joined:
    Jul 1, 2012
    Parrots:
    2,149
    Tbh, this could be mightily useful if very cheap. Sub 5 bucks cheap.
     
    ^ Top  
  8. Matalaratagender: ⚧ Arcane

    Matalarata
    Joined:
    May 8, 2013
    Parrots:
    1,100
    Location:
    Yes
    Oh gawds... I already know I'll buy this and then stick to my trusted fractal mapper.

    But the warm, fuzzy feeling you get when you support Illwinter...

    :love:

    Show Spoiler
    [​IMG]
     
    • Brofist Brofist x 1
    ^ Top  
  9. Dayyālugender: ⚧ Arcane

    Dayyālu
    Joined:
    Jul 1, 2012
    Parrots:
    2,149
    "my trusted fractal mapper" liiink or else

    I've finally broken the curse of "Eternal DM" but my DM nowadays can't draw for shit, everything helps!
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  10. Matalaratagender: ⚧ Arcane

    Matalarata
    Joined:
    May 8, 2013
    Parrots:
    1,100
    Location:
    Yes
    Don't go there bro... It's an aged software, not so friendly unless you already have some CAD knoweledge or similar. But it's flexible and quite powerful, or maybe it's just that by sticking to it for ~9 years it suddenly became good for what it is. You'll need to scrounge the net for art libraries though, the default ones are shit. My personal opinion? There's better software out there, it's just that I grew fond/attached/experienced.

    Here you go:
    http://www.nbos.com/products/fractal-mapper

    Here are a couple of examples, part of an adventure I'm writing to be played on Roll20.

    Show Spoiler
    [​IMG]

    Took me about 45 minutes, but I was designing and imagining encounters on the fly


    Show Spoiler
    [​IMG]

    This one only took 20 min, but I had it already designed on paper, which took me a couple of hours. I usually design on the fly but I wanted a symmetrical building, broken up and with multiple approach choices. I'll stop here before tl:dr


    They're both quite bare, for one because FM exporting tool has stinky compression and Roll20 limits my uploads to 10mb files. I use Gimp to compress them a little more but that's the extent of my image editing skilz. Secondly, I like to have everything PCs can interact with as a separate .png on the map. Makes editing-on-the-fly easier and cleaner and, since we get little time to play each week, doubles up as a reminder of what actions they've already taken inside the map (like barricading doors or removing furnitures). For example, in the first one many entry point are actually filled with rubbles that are considered arrow slits, the second one has doors and shit all around...


    Edit: both in game areas are 300x160 ft
     
    Last edited: Apr 10, 2017
    • Brofist Brofist x 2
    ^ Top  
  11. nikolokolusgender: ⚧ Magister

    nikolokolus
    Joined:
    May 8, 2013
    Parrots:
    2,664
    This tool looks pretty interesting. Something that will let me create more organic maps than dungeonographer and isn't as clunky as Campaign Cartographer sounds like a win to me.

    Then again we could all just steal Dyson Logos' maps from now until the End of Days and still not run out of maps.
     
    ^ Top  
  12. agrisgender: ⚧ Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Parrots:
    2,551
    Please link the art libraries that you use.
     
    ^ Top  
  13. Matalaratagender: ⚧ Arcane

    Matalarata
    Joined:
    May 8, 2013
    Parrots:
    1,100
    Location:
    Yes
    I'm afraid it's impossible... I have about 2gb of textures and .png (like terrain features, furniture and equipment), I put them together from various sources like old torrents, free domains and the occasional high seas sailing. I could upload the catalogued portion of my archive to my google drive and send you a link, just PM me. Consider that the majority of it can be downloaded for free from the net, mainly it's for the ease of use of having everything already categorized...
     
    • Informative Informative x 1
    ^ Top  
  14. Make America Great Again Johannesgender: ⚧ Arcane

    Johannes
    Joined:
    Nov 20, 2010
    Parrots:
    9,747
    Location:
    middle earth
    • Brofist Brofist x 1
    • Informative Informative x 1
    ^ Top  
  15. Eadeegender: ⚧ Learned

    Eadee
    Joined:
    Apr 27, 2016
    Parrots:
    336
    Location:
    Munich
    I barely scrathced on the surface of Dominions4. I'm fine with waiting a long time until 5 :P

    However I used several floorplan creating software (CC3 being the last one) and always endet up drawing floorplans with a pen/pencil or on a whiteboard again because all those programs take much more time to use than to draw stuff myself.

    The only reason I might use them is if I plan on writing an adventure to sell it. But then most of those programs have restrictions if you want to use the maps you make comercial so... Idk.

    So I'm curious whether I'm just too inapt to use those programs, or if they're really that time consuming to use.

    Matalarata how long does it take you to create a new floorplan which isn't in a style you used before in another floorplan? And how long do you need for a floorplan in a style you used before? (Including time to search stuff in or for your library).
     
    • Shit Shit x 1
    ^ Top  
  16. Matalaratagender: ⚧ Arcane

    Matalarata
    Joined:
    May 8, 2013
    Parrots:
    1,100
    Location:
    Yes
    It really depends on what I'm drawing. Consider I mainly do battlemaps for various pnp settings, a large ruined building only requires snap-to-grid polygons and fractalization while a relatively small forest clearing takes time, if you want it to look good, since you have to place and rotate each tree individually. Many mappers do not allow objects (.png) to cast shadows, so if you want them you'll have to pair each tree with a fake polygon on a hidden layer and use that to define drop shadows...

    Then it's all about details, a single background texture takes little to no time, but I like having different terrains. That requires drawing, feathering and scaling each area. I used CC some yrs ago but I find Fractal Mapper to be much more versatile, even if the interface is a bit of a mess. As for styles and libraries, each map I make is done starting from scratch (almost, I keep blank maps with precise measures and grid, just to save some time). My library is quite well organized and after years of browsing I'm usually able to find objects easily. Sometimes you do lose the odd minute or two swearing like an animal though...

    I'd say usually 30-60 minutes to draw a bare map and then ~45 min or so for the finishing touches once uploaded on roll20.
     
    Last edited: May 19, 2017
    • Thanks! Thanks! x 1
    ^ Top  
  17. Eadeegender: ⚧ Learned

    Eadee
    Joined:
    Apr 27, 2016
    Parrots:
    336
    Location:
    Munich
    Okay, then it really is time-consuming and I'm not too dumb to use them right.

    Thanks for explaining it in detail.
     
    • Shit Shit x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)