Optional soundtrack: Nordland
From the diary of William Urvad, Head Researcher of the Wet Avalanches.
We did it! Avoiding all the Yetis and Polar Bears was complicated, but finally we found what is the only volcano in this land! The potential of this place is buried under the ice to the eyes of the simpletons. Most would consider it madness to attempt settling a mining outpost in such a desolate location, but the volcano shall provide much of our needs.
Without the need of coal to power our furnaces and smiths, Virgintraded has a bright future ahead as one of the leading producers of all kinds of metal items. That a new age just began can be only a sign that our settlement will have a prophetic role in the times to come as well.
Of course, that is not the only reason I was drawn to the challenge of taming one of the harshest regions for our civilization, The Green Standard. It all began one year ago, while I was still in the healers guild finishing my novice training. During my sleep, I had constant dreams of land of fire and ice, I felt drawn to such place, I just knew I need to be here, because that is my call, and I have now answered it.
Now, we evaded all polar bears along our way, I believe.
Or at least almost all of them. We cannot afford to let our food supplies be stolen by the wild, yet now it is too late. Those plump helmets are gone forever. I can only hope we won't be on such a straw that they will be missed.
Bastards! Not only they stole our food but they also killed two of our four dogs. I must ensure we will have some basic defenses once we have dug in a path to our underground settlement.
I have ordered maximum priority over the construction of basic traps to protect our just established fort. Meanwhile I hope they will finished unloading all the supplies inside soon. That blizzard is unforgiving. The miners are working hard to build rooms for all of us and one of the smiths, still waiting for the time to start the magma forges, volunteered to work as a carpenter even though he knows nothing of carpentry. I suppose that given enough nails driven in the flesh he'll learn something while he builds our beds. Good thing we brought wood with us, enough for 12 beds. That should do it for the entire existence of Virgintraded. Who would want to migrate to a place like this besides my closest friends?
I received very good reports on rich gold veins. Oh dear, I bet some fools will think this is a golden city of dwarves the way rumors grow, and will try to migrate. Considering the distance from the capital, they will hear lots of lies about this place and do it.
And a few months after we arrived, the first trouble started trying to get inside our fortress. Yetis. I am thankful we built our traps just in time to stop that one. One lost day, even one hour of delay in their construction and setting up could have led to disastrous consequences. Luckily the beast fled after the grievous wounds inflicted by falling stones. We have no weapons here, at least not until we get the magma forges up and running, but I must not distract myself from the most important goal right now: get water somehow from somewhere to begin farming before our booze runs out. At least we won't die of starvation, if those Yetis keep trying to get in and we build an extensive enough deathtrap of successive falling stones. I wonder if they taste like chicken. Sooner or later I'll find out, I suppose
Why am I calling this mid-summer? There is no season here, only eternal frost. Of course I am sure the blizzards become even harsher than they already are during the winter, but really, the word summer makes little sense in this place. Not that we couldn't build some fancy magma-heated water pool after we've taken care of our essential survival and security needs to pretend that we are enjoying the "summer" of the hotter southern lands once we get our breaks.
In any case, four people joined our project. I believe there were more but these four were the only who managed to survive all the way through here.
First, another miner. I can't be more grateful. I heard an anedocte on how in most recently established fortresses only the most useless migrants like potash makers join. Too bad we have only three picks and will need to set up the magma furnaces and forges first to get another one for him. I guess we need haulers too, considering we got a stone crafting permanently so we will have something to trade once the first caravan crazy enough to come here arrives, there is never too much space for stockpiling trinkets like stone earrings, and all that rock needs to be dumped first from the stockpile rooms as they get expanded
Then, another farmer. We'll need his professional skills soon, but right now he will be even more important because of his combat experience. Now I see why this small group survived all the way here. Too bad he didn't bring his own warhammer so we will have to forge one for him as soon as our forges are operational.
Two hammerdwarves are better than one. So far no useless immigrant, great!
A cook will be useful to make us more delicious meals after we find water and start up our farming, and he knows how to use a crossbow well. I can't believe all of the first immigrants to arrive here had useful skills. I suppose the harsh environment is too unforgiving for potash makers and soap makers to make it through. We better not have many more until we get our farming working, and so far we dug relatively deep but no signs of an underground river or cave yet.
To accomodate our new arrivals I already ordered for new rooms to be dug. There is a surplus of beds ready to be placed over them once they are done. At least we had the foresight to not end like most fortresses settled in environments with little to no wood and can sleep somewhere else than in the dirt. I heard some complaints though on how my office was too large. They don't really understand. And I even built my bedroom on the same size of all others as a sign I consider all here equal.
I don't know how I could explain the reason for the weird-shaped wall in the middle of my office. I just told them in all due honesty that I had a foresight I should design such a place like this, and that it is some kind of sign, I don't know, perhaps a protective sign. Too bad it seems to be ineffective at warding Yetis but we have stone-fall traps for that too.
Along more Yetis being pounded by rocks and disrupting our workers in their agony, I receive great news! Our miners found an iron ore while they were digging down in search for underground water. Actually I'd prefer to find water right now but we still have a reasonable stockpile of booze, and food won't be a problem unless we get a dwarf that refuses to eat meat. But what kind of dwarf would act like that? Even those pansy elves have no reservations about eating meat!
It's getting colder. Good thing we have all we need underground. I'd hate to face the weather outside right now: imagine once winter comes.
First the good news:
We definitively have good stuff: gold and iron, and maybe even more different ores elsewhere. And with that volcano, and the room for the forges and furnaces already built, all we need is to dig a channel below the furnace and forges room, build a floodgate of something that won't melt in magma, and channel a path for the magma below to flow and power it.
Damn immigrants though. I sent a letter to the kingdom informing we don't have a self-sufficient settlement yet so that they could stop them from coming. I suppose the courier died on the way through.
And finally, we got one of those pesky yets down for good. Our militia, if a bunch of unarmed dwarves with only two of them having any military experience could be called one, shoved that thing in the right place and in the right time and a stone crushed its head.
Now I'll see how Yeti meat tastes like. The smartest always beats the strongest, and the way we took down it with no casualties just proves it.
We'll definitively have no problems with food. Drinks aren't a problem yet too as we still have a large stockpile.
The bad news, other than more mouths to feed, is that our miners made a very deep excavation and found no signs of an underground cave or of water. I think we'll have to find a way of melting that ice, and it is salty ice, so we'll have to both melt it and remove the salt. Although I don't need water, if any of us ever gets hurts, and I'm sure sooner or later that ought to happen, and we have no water good for drinking, he will be as good as dead.
At least we can still farm with salty water... we just need to find a way to melt it first.
Dorfs available:
- Kib Utharkadol, Miner
- Cerol Sigunalil, Ranger
- Datan Fikodagesh, Fishery Worker
- Feb Kabastesh, Miner
- Nil Kilrudidash, Farmer
- Cerol Aleknomal, Carpenter
- Alath, Asteshletmos, Farmer
- Morul Umstizmafol, Miner
- Mafol Kogantomem, Hammerdwarf and militia commander
- Zaneg Kezatreg, Miner
- Kogan Sazirtekkud, Hammerdwarf
- Logem Endokbetam, Mason
- Kogan Bistokdastot, Stonecrafter
- ezum Eralsolon, Mechanic
- Datan Asmeldural, Child
- Lorbam Bakustmeng, Child