Nathaniel3W
Rockwell Studios
I'm the lone* developer working on Himeko Sutori, which those of you who frequent the jRPG Weeaboo forum know because I'm always plugging it.
I was checking out some of the competition, which I define as low-budget indie SRPGs (Although I'm going to be competing with virtually everyone for your entertainment budget, I'm focusing on just the most similar offerings) and I saw that there was a Codex thread for Arcadian Atlas. Granted, the coverage here hasn't been fawning adoration, and it has a "Vapourware" tag, but elsewhere it looks like they've got a fantastic social media presence and I'm wondering how they did that. The artist has 20,000 Twitter followers. The game itself (which appears to be in very early development) has 4,000+ followers. 173 Facebook likes. Why don't I have media presence like that? How do I get a media presence like that? How important is a social media following to launching a game?
Now, this being the Codex, I'm expecting a few "No one is interested in your game because it sucks!" comments. But I'm also hoping for some tips. (And not just fishing for compliments. If you think my game is off to a great start, thanks, but I still do want some guidance.)
(*Lone, but I'm paying a sprite artist out-of-pocket and promising to pay a composer when I launch a successful Kickstarter.)
I was checking out some of the competition, which I define as low-budget indie SRPGs (Although I'm going to be competing with virtually everyone for your entertainment budget, I'm focusing on just the most similar offerings) and I saw that there was a Codex thread for Arcadian Atlas. Granted, the coverage here hasn't been fawning adoration, and it has a "Vapourware" tag, but elsewhere it looks like they've got a fantastic social media presence and I'm wondering how they did that. The artist has 20,000 Twitter followers. The game itself (which appears to be in very early development) has 4,000+ followers. 173 Facebook likes. Why don't I have media presence like that? How do I get a media presence like that? How important is a social media following to launching a game?
Now, this being the Codex, I'm expecting a few "No one is interested in your game because it sucks!" comments. But I'm also hoping for some tips. (And not just fishing for compliments. If you think my game is off to a great start, thanks, but I still do want some guidance.)
(*Lone, but I'm paying a sprite artist out-of-pocket and promising to pay a composer when I launch a successful Kickstarter.)