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Has anyone played the latest version of Delver?

neilsouth

Augur
Joined
Dec 24, 2007
Messages
234
I was reading the update article here http://www.indieretronews.com/2013/10/delver-what-visually-nice-upgrade-for.html and thought it looked a bit Ultima Underworldish. When it was first released it looked nothing of the sort. I was kinda impressed with the graphical update it's just gone through but I need feedback before I put any money forward :p

Steam Link
http://store.steampowered.com/app/249630/
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Well, it is a combat focused roguelike, to my understanding. So, at the end of the day it's not going to offer a well crafted dungeon or probably any real exploration.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
How about now? It's on Steam sale for 2 bucks...
 

sbb

Learned
Joined
Jun 21, 2014
Messages
541
Delver is fun for a few runs, but ultimately like Rohit said there isn't enough to keep you past the first few times you open it. I'm really holding my breath for this game to be great though, so I'd get it the next time it's on sale.

Edit: only just realized how old this thread is, my bad
 
Joined
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Messages
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Location
Glass Fields, Ruins of Old Iran
It's a pretty good deal on the sale, they add new stuff and details now and then. But it doesn't seem to have a big replay value (especially now that level-ups are random), so if that's a dealbreaker you'll probably want something else.
 

sbb

Learned
Joined
Jun 21, 2014
Messages
541
It's a pretty good deal on the sale, they add new stuff and details now and then. But it doesn't seem to have a big replay value (especially now that level-ups are random), so if that's a dealbreaker you'll probably want something else.
What do you mean level ups are random?
 
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http://steamcommunity.com/games/249630/announcements/detail/1693659463153135262

Update #4 Available now

Community Announcements - cuddigan

We've been hard at work on Delver lately, and things are now stable enough to put out as a proper update. This update includes a ton of new dungeon areas, a new lighting model, lots of bug fixes, exploding potions, and some editor improvements to boot.

New Features
  • Potions are now volatile, don't shake them up too hard
  • Crates are breakable, have a chance to contain loot
  • Level up stats are now randomly chosen, start of a new skill system
  • Doors can now be stuck closed, these can be bashed open
  • Better support for static meshes, engine supports much more detail now
  • New lighting model to make the dungeon look better and spookier
  • A bunch of rendering bug fixes
  • Lots of new dungeon content
 

sbb

Learned
Joined
Jun 21, 2014
Messages
541
I just opened it up and played the newest update. I'm still really pulling for this game, I think it has some serious potential to turn into something great. As it stands it's a competent little thing to fall back on once in a while. They've totally redesigned the cave area and it's actually really impressive. The skill thing is a bit weird, giving you three random choices of skills to choose from each level. The slightest bit more depth would elevate this from "bundle fodder".
 

someone else

Arcane
Patron
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Feb 2, 2008
Messages
6,888
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In the window
Steve gets a Kidney but I don't even get a tag.
linkfilter


linkfilter


Took me 2 hours to complete a dungeon.

+ Graphics
+ Combat

- Simple

6/10 got it cheap.
 
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