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Arcanum Guide to Arcanum Schematics.(complete)

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Concussion Grenade schematic of the Explosives Section:

Concussion Grenade

Requires items derived from the fifth schematic acquired while graduating in Explosives plus an Expertise level of sixty in the Explosives Discipline and an Expertise level of forty in the Smithy Discipline.
Metal Sheet can be purchased from Armories and Junk Dealers.
Damages enemies in the explosion area.
More powerful than Explosive Grenades.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Detonator schematic of the Explosives Section:

Detonator

Must be used in conjunction with Plastique, can be used multiple times.
Requires an Expertise level of thirty in the Electric Discipline and an Expertise level of eighty in the Mechanical Discipline.
Clock Parts are purchased from Junk Dealers and Inventors' Shops, Small Electrical parts are purchased from Inventors' Shops.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Electrocution Grenade schematic of the Explosives Section:

Electrocution Grenade

Causes electrical damage to the target in the explosion area.
Requires items derived from the second schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifteen in the Explosives Discipline and an Expertise level of forty in the Electric Discipline.
The Large Capacitor can be purchased from Inventors' Shops.
Three items can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Added this, for clarification, to the Shop's entries.

The expertise level required for these schematics can be acquired graduating in the specific discipline, or disciplines of said schematic or through Manuals sold at the Tarant University, the expertise level granted by a manual is based on the Character's Intelligence.
For items derived from schematics acquired while graduating in the various Disciplines the specific entry in the dedicated section should be consulted.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Hallucination Grenade schematic of the Explosives Section:

Hallucination Grenade

Causes panic in the target in the explosion area,that will temporarily retreat from combat.
Requires items derived from the fifth schematic acquired while graduating in the Chemistry Discipline and the third schematic acquired while graduating in the Explosives Discipline plus an Expertise level of twenty in the Explosives Discipline and an Expertise level of eighty-five in the Chemistry Discipline.
Three items can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Knock Out Gas schematic of the Explosives Section:

Knock Out Gas

Causes the target in the explosion area to fall asleep.
Requires items derived from the seventh schematic acquired while graduating in the Chemistry Discipline and the fourth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of thirty in the Explosives Discipline and an Expertise level of seventy-five in the Chemistry Discipline.
Three items can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Paralysis Grenade schematic of the Explosives Section:

Paralysis Grenade

Temporarily paralyzes the target in the explosion area.
Requires items derived from the first schematic acquired while graduating in the Chemistry Discipline and the fourth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of thirty in the Explosives Discipline and an Expertise level of seventy-five in the Chemistry Discipline.
Three items can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Plastique schematic of the Explosives Section:

Plastique

Must be used in conjunction with Detonator.
Requires items derived from the seventh schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifteen in the Chemistry Discipline and an Expertise level of eighty-five in the Explosives Discipline.
Electrolyte solution can be bought in Inventors' Shops and Herbalists
Greatly damages everything in the explosion area, ideal for destroying metal objects.
Can only be thrown not attached.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Time Bomb schematic of the Explosives Section:

Time Bomb

Requires items derived from the seventh schematic acquired while graduating in the Explosives Discipline plus an Expertise level of eighty in the Mechanical Discipline and an Expertise level of eighty-five in the Explosives Discipline.
Clock Parts are purchased from Junk Dealers and Inventors' Shops.
Greatly damages everything in the explosion area, ideal for destroying metal objects.
Can only be attached not thrown, the delay is half of that of Dynamite.
Doesn't elicit an hostile response as dynamite does when positioned.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Here is the DEFINITIVE form of Gun Shops (Explosives Section)
The expertise level required for these schematics can be acquired graduating in the specific discipline, or disciplines of said schematic or through Manuals sold at the Tarant University, the expertise level granted by a manual is based on the Character's Intelligence.
For items derived from other schematics the specific entry in the dedicated section should be consulted.


Gun Shops(Explosives Section)

5sAZx.jpg


Bullets

Require an Expertise level of five in the Explosives Discipline.
Bullets can be commonly purchased from Gun shops and General Stores.
This schematic can be bought in every gun shop, just check them regularly if you don't find it the first times.
Saltpeter can be purchased from General Stores, Inventors' Shops and Herbalists, charcoal can be purchased from General Stores, Inventors' Shops and Junk Dealers, it's also commonly found in trash bins, in fact there's no need to buy charcoal at all considering how much you can find in there.
Usually you can craft twenty bullets for one unit of saltpeter combined with one unit of charcoal.

LhSkU.jpg


Concussion Grenade

Requires items derived from the fifth schematic acquired while graduating in Explosives plus an Expertise level of sixty in the Explosives Discipline and an Expertise level of forty in the Smithy Discipline.
Metal Sheet can be purchased from Armories and Junk Dealers.
Damages enemies in the explosion area.
More powerful than Explosive Grenades.
One item can be obtained per unit of both components.

LSEry.jpg


Detonator

Must be used in conjunction with Plastique, can be used multiple times.
Requires an Expertise level of thirty in the Electric Discipline and an Expertise level of eighty in the Mechanical Discipline.
Clock Parts are purchased from Junk Dealers and Inventors' Shops, Small Electrical parts are purchased from Inventors' Shops.
One item can be obtained per unit of both components.


XNU0y.jpg


Electrocution Grenade

Causes electrical damage to the target in the explosion area.
Requires items derived from the second schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifteen in the Explosives Discipline and an Expertise level of forty in the Electric Discipline.
The Large Capacitor can be purchased from Inventors' Shops.
Three items can be obtained per unit of both components.

213fk.jpg


Hallucination Grenade

Causes panic in the target in the explosion area,that will temporarily retreat from combat.
Requires items derived from the fifth schematic acquired while graduating in the Chemistry Discipline and the third schematic acquired while graduating in the Explosives Discipline plus an Expertise level of twenty in the Explosives Discipline and an Expertise level of eighty-five in the Chemistry Discipline.
Three items can be obtained per unit of both components.

XYxzm.jpg


Knock Out Gas

Causes the target in the explosion area to fall asleep.
Requires items derived from the seventh schematic acquired while graduating in the Chemistry Discipline and the fourth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of thirty in the Explosives Discipline and an Expertise level of seventy-five in the Chemistry Discipline.
Three items can be obtained per unit of both components.



Mustard Gas Grenade

Creates a smoke curtain in a 3X3 area that will continuously poison what pass through it, similarly to the Poisonous Vapors spell.
Requires items derived from the fifth schematic acquired while graduating in the Explosives Discipline and the fourth schematic acquired while graduating in the Chemistry Discipline plus an Expertise level of seventy in the Chemistry Discipline and an Expertise level of sixty in the Explosives Discipline.
Corrosive Acid is sold by Inventors' Shops too.
One Explosive Grenade can be found in the thief cave at the Crash Site.
Pollock will give an Explosive Grenade to technological characters that will join his gang.
One item can be obtained per unit of both components.

BS1bT.jpg


Paralysis Grenade

Temporarily paralyzes the target in the explosion area.
Requires items derived from the first schematic acquired while graduating in the Chemistry Discipline and the fourth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of thirty in the Explosives Discipline and an Expertise level of seventy-five in the Chemistry Discipline.
Three items can be obtained per unit of both components.

4IvUp.jpg


Plastique

Must be used in conjunction with Detonator.
Requires items derived from the seventh schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifteen in the Chemistry Discipline and an Expertise level of eighty-five in the Explosives Discipline.
Electrolyte solution can be bought from Inventors' Shops and Herbalists
Greatly damages everything in the explosion area, ideal for destroying metal objects.
Can only be thrown not attached.
One item can be obtained per unit of both components.


ZDzJe.jpg


Time Bomb

Requires items derived from the seventh schematic acquired while graduating in the Explosives Discipline plus an Expertise level of eighty in the Mechanical Discipline and an Expertise level of eighty-five in the Explosives Discipline.
Clock Parts are purchased from Junk Dealers and Inventors' Shops.
Greatly damages everything in the explosion area, ideal for destroying metal objects.
Can only be attached not thrown
Muro said:
From my observation the countdowns of both Dynamite and the Time Bomb last exactly 11 seconds.
.
Doesn't elicit an hostile response as dynamite does when positioned.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Acid Gun schematic of the Guns Section:

Acid Gun

Causes Acid damage.
Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline and the fourth schematic acquired while graduating in the Chemistry Discipline plus an Expertise level of fifty in the Gun Smithy Discipline and an Expertise level of seventy in the Chemistry Discipline.
Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
Muro said:
As far as I know, there are only two Repeater Rifles placed in the game: the one given by Maug and the other used by one of the thugs attacking (cough) someone (cough) under the Sobbing Onion.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
I have come across another schematic sold by armories, here is the entry:

Charged Axe

Causes additional electric damage.
Requires items derived from the third schematic of the Smithy Discipline plus an expertise level of twenty in the Smithy Discipline and an expertise level of forty in the Electric Discipline.
Large capacitors are sold by Inventors' shops.
The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
Sebastian in the boil carries a Charged Axe when encountered.
Use by a Magical Character increases chances of critical failure.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Added this to all the entries of crafted axes' schematics.
The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Charged Accelerator Gun schematic of the Guns Section:

Charged Accelerator Gun

Causes added electric damage.
Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline plus an Expertise level of fifty in the Gun Smithy Discipline and an Expertise level of fifty-three in the Electric Discipline.
Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
Muro said:
As far as I know, there are only two Repeater Rifles placed in the game: the one given by Maug and the other used by one of the thugs attacking (cough) someone (cough) under the Sobbing Onion.
Electrical coil is sold by Inventor' Shops.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Flame Thrower schematic of the Guns Section:

Flame Thrower

Causes additional Fire damage.
Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline and the sixth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of fifty in the Gun Smithy Discipline and an Expertise level of forty-five in the Explosives Discipline.
Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
Muro said:
As far as I know, there are only two Repeater Rifles placed in the game: the one given by Maug and the other used by one of the thugs attacking (cough) someone (cough) under the Sobbing Onion.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Grenade Launcher schematic of the Guns Section:

Grenade Launcher

Causes additional Fire damage.
Requires items derived from the seventh schematic acquired while graduating in the Gun Smithy Discipline and the fifth schematic acquired while graduating in the Explosives Discipline plus an Expertise level of eighty in the Gun Smithy Discipline and an Expertise level of sixty in the Explosives Discipline.
Franklin Payne has an Elephant Gun when you encounter him.
Calem Ravenna said:
one of the poachers near the lizardmen village (part of a quest involving the village) has an Elephant Gun.
The poacher's chief has an Elephant Gun, for encounter the poachers Kan Kerai's quest should be accepted.
One Explosive Grenade can be found in the thief cave at the Crash Site.
Pollock will give an Explosive Grenade to technological characters that will join his gang.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the High Velocity Pistol schematic of the Guns Section:

High Velocity Pistol

Requires items derived from the Charged Accelerator Gun schematic that can be purchased from Gun Shops, alongside with the fancy pistol, plus an Expertise level of forty-eight in the Gun Smithy Discipline.
Vollinger carries a fancy pistol when encountered at the Inn in Dernholm.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Long Range Pistol schematic of the Guns Section:

Long Range Pistol

Requires items derived from the fifth schematic acquired while graduating in the Gun Smithy Discipline plus an Expertise level of seventy in the Gun Smithy Discipline.
The firearms master has a looking glass rifle that will give for renouncing to obtain mastery.
Gun Chassis are sold by Gun Shops and Junk Dealers.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Mechanized Gun schematic of the Guns Section:

Mechanized Gun

Requires items derived from the third schematic acquired while graduating in the Gun Smithy Discipline, plus an Expertise level of eighty-five in the Gun Smithy Discipline.
Damien Maug, in the Boil, will give you a Repeater Rifle if you decide to side with his clan.
Muro said:
As far as I know, there are only two Repeater Rifles placed in the game: the one given by Maug and the other used by one of the thugs attacking (cough) someone (cough) under the Sobbing Onion.
Self-loading chambers are sold by Gun Shops.
Maxim,in Caladon, for getting the camera retrieved at the Crash Site, as proof that his machines flied, will offer to build a Mechanized Gun after bringing him the requested parts,a loading mechanism and a Clarington rifle.
One item can be obtained per unit of both components.
 

Jaesun

Fabulous Ex-Moderator
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Messages
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Location
Seattle, WA USA
MCA
FYI, due to the Imageshack debacle, some of your pictures will not show up any more.

Edit: OK just was making sure you knew about the Imagehack crap. Carry on with this most awesome of threads. :salute:
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Jaesun said:
FYI, due to the Imageshack debacle, some of your pictures will not show up any more.
Merkwürdigliebe said:
For those of us using the :obviously: browser Opera
Verktyg -> Inställningar -> Avancerat -> Nätverk -> Sänd Referens information

In the English version I guess this would be
Tools -> Settings/preferences -> Advanced -> Network - > Send Refferation information.

You can now view images from non prestigious imageshack on prestigious codex :salute:
:smug:
By the way, if in a week or so the issue with Imageshack still persist I'll upload them somewhere else.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Pyrotechnic Gun schematic of the Guns Section:

Pyrotechnic Gun

Causes additional Fire damage.
Requires items derived from the Long Range Pistol schematic that can be purchased from Gun Shops plus an Expertise level of forty in the Gun Smithy Discipline and an Expertise level of twenty in the Explosives Discipline.
Magnesium can be purchased from Inventors' Shops.
One item can be obtained per unit of both components.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Due to the number of schematics I decided to divide Gun Shops in an Explosives Section and a Guns Section.

Here the entry for the Rifled Cannon schematic of the Guns Section:

Rifled Cannon

Requires items derived from the first schematic acquired while graduating in the Smithy Discipline and the Charged Accelerator Gun schematic that can be purchased from Gun Shops plus an Expertise level of forty-eight in the Gun Smithy Discipline and twenty in the Smithy Discipline.
Pure ore can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
Pure Ore can also be found in the Bessie's Toone mine, where you encounter her ghost, after giving back mine' s property to one of her sons.
One item can be obtained per unit of both components.
 

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