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Grimoire: Will it be released this year?

SkeleTony

Augur
Joined
Aug 17, 2006
Messages
938
Those portrait pictures in Grimoire are inexcusably BAD. That bitch needs to go back to art school or pick up some Burne Hogarth books or something.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Did anyone else get seized by an urge to type "LOAD "*",8,1" at that prompt?
 

aboyd

Liturgist
Joined
Oct 28, 2004
Messages
843
Location
USA
Atomic said:
Some people are too optimistic.
Or naive.
Are you referring to the people who are posting about how sad they are that Grimoire missed it's release date again?

Or are you referring to the people who believe those posts are genuine?
 

Atomic

Augur
Joined
Dec 13, 2007
Messages
271
Dead State Divinity: Original Sin Project: Eternity Wasteland 2
I am referring to those who believed that it was gonna be release today (or any other day in their lifetime).
And yes those people exist no matter how few they may be.
 

neilsouth

Augur
Joined
Dec 24, 2007
Messages
234
No, it's not done yet. Coming along nicely, though. I think Corwin's suggestion it be released on April 1st is still a good idea.

I've been working on it every single day for five months. It's come a long ways since I put the new scripting engine in for the NPCs and had the formidable task of redoing all NPC logic in the new script language.

Doing all the game logic for NPCs as scripts according to the original scenario has been a lot of work for one person. About 32 out of the 64 NPCs in the game have more than a thousand lines of scripting now. From complex quests to training they can give us, wishes they grant, context dependent behaviours, etc.

The scripting language has been working great with few qualifiers. It's better than my original byte-code engine, better than Simkin, best thing I have used to do the NPCs.

All the critical logic involved with NPCs is done and the critical bugs involving lost inventory have been fixed. I broke critical and non-critical items into two separate inventories to make sure there is a good separation between the two at all times. The only way a critical item can come out of NPC inventory is if script logic takes it out or it is stolen by one of the thieves in the party.

I have a lot of talk controlled by Charm or Beholden factors, conduct that relies on our amity shared with NPC, Mindread keywords that reveal other branches of discussion, things like that.

So completing it soon is not a hoax.

The original DOS beta has been widely distributed on the internet in the past few months and people seem to enjoy playing that, so I think they'll have a pleasant surprise when they see this current version. Much that was a problem in 1998 is fixed now. Obviously. Including huge things like ... all the artwork, for example. A pretty big "bug" to fix.

I've been rendering a few monsters myself with a cartoonish look to them to fill out a couple of creatures still lacking. They look okay despite being renders.

http://www.rpgwatch.com/forums/showthre ... 413&page=2

Not done yet , April 1st LOL :roll: :lol: :lol:
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
Higher Game said:
I bet my whole stash of hardcore furry porn that Duke Nukem Forever comes out first! :lol:

I'd take you up on that bet, but I'm a bit uncomfortable about my great-grandchildren receiving a hard drive full of furry porn in 175 years.
 

NotAnAlt

Educated
Joined
May 23, 2009
Messages
135
Location
Location
Wow, my first thread! This brings back memories.

Damn you. I saw the link to beta and got all excited i'd finally found it.

:(
 

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