the_shadow
Arcane
- Joined
- Dec 30, 2011
- Messages
- 1,179
So it's pretty common to discuss games which didn't live up to expectations and were evidence of the decline, but what about games which you didn't initially like, but persisted with and ended up enjoying? Some of my examples:
S.T.A.L.K.E.R: SoC - Got this one in my late teens when it first came out because I'd read heaps of good reviews. Played it for a couple of hours completing those respawning side-quests and thought 'Wow, this is BORING!'. The FPS action was also completely different from what I was used to (Quake, Unreal, Doom 3), which was another turn-off. I ditched it without a second thought. About 6 years later a friend of mine was raving on about how it was a classic, and I bitched to him about it. He told me 'LOL, you don't need to do any side-quests, just do the main story line'. So I followed his advice and had a blast!
Fallout 2: I complained about the difficulty in the early parts of the game on this forum. I was encouraged to persist, and found it was major incline once you hit early-mid game.
Warhammer: Dark Omen: Not sure how many people have played this, but it was the first real-time regiment style strategy I'd ever played. Started out getting my ass handed to me on early missions because of friendly fire and wasting cavalry early on (instead of using them for flanking). One of those games I can pick up and play for a few hours and enjoy.
Age of Wonders 3: I was mainly turned off by the 3D graphics, which are a bit of an eye-sore and make it hard to distinguish between units until you've played for a while. However, it turned out to be a worthy successor to Aow 1/2.
Geneforge: This seemed like a huge step down from the Avernum series. 9 spells overall, a bunch of cartoony looking summons, and a horrible green interface? However, the atmosphere and CoC eventually won me over.
S.T.A.L.K.E.R: SoC - Got this one in my late teens when it first came out because I'd read heaps of good reviews. Played it for a couple of hours completing those respawning side-quests and thought 'Wow, this is BORING!'. The FPS action was also completely different from what I was used to (Quake, Unreal, Doom 3), which was another turn-off. I ditched it without a second thought. About 6 years later a friend of mine was raving on about how it was a classic, and I bitched to him about it. He told me 'LOL, you don't need to do any side-quests, just do the main story line'. So I followed his advice and had a blast!
Fallout 2: I complained about the difficulty in the early parts of the game on this forum. I was encouraged to persist, and found it was major incline once you hit early-mid game.
Warhammer: Dark Omen: Not sure how many people have played this, but it was the first real-time regiment style strategy I'd ever played. Started out getting my ass handed to me on early missions because of friendly fire and wasting cavalry early on (instead of using them for flanking). One of those games I can pick up and play for a few hours and enjoy.
Age of Wonders 3: I was mainly turned off by the 3D graphics, which are a bit of an eye-sore and make it hard to distinguish between units until you've played for a while. However, it turned out to be a worthy successor to Aow 1/2.
Geneforge: This seemed like a huge step down from the Avernum series. 9 spells overall, a bunch of cartoony looking summons, and a horrible green interface? However, the atmosphere and CoC eventually won me over.