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Games with great equipment systems? (Best loot whoring games?)

Discussion in 'Computer RPG Discussion' started by Stabwound, Jun 8, 2012.

  1. Surf Solar cannot into womynz

    Surf Solar
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    Only fags and idiots choose the option to have all this stuff available early on in JA2. Part of the fun with JA2 1.13 is editing the difficulty to your own liking via .ini tools.
  2. Rpgsaurus Rex Arbiter

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    I played on the highest difficulty and had drop rates set to low, I didn't bother editing .ini for my first and only playthrough. Didn't stop me getting 100% fitted out by midgame. Also this misses the point of the thread completely, which is about how "interesting" equipment is (see Stabwound's OP), which JA2 1.13 equipment isn't.
  3. laclongquan Liturgist

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    Hammer Sickle game got a great inventory system.

    Your limited actual inventory is standard, of course.

    But you get a set of options to sort them into several category and buttons, to auto sort them. No longer pixehunting for that last french tiny grenade. Sort them to the grenade session and choose the name, click and voila.

    You get several type of guns and ammo. But you used normal stuffs for routine battles and training, and leave the good stuffs for missions, because the supply of good stuffs are not that easy. Plus, due to gun's maintaince point, if you use then repair a gun too much you could ruin it, unless you are top class engineer using top class tools. That 's why you use 4 cheapass Tokarev Russian pistols each missions, because you can use them then sell, with no need to repair to cost repair tools. Save the HP Browning for dangerous and lengthy mission later.
  4. DaveO Scholar

    DaveO
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    The original Sacred game had a good amount of loot whoring. Each class could get a collection of items that provided damage that monsters could not resist. Both the 8-bit Wizard's Crown and Eternal Dagger had some loot whoring with weapons or armor, although the first game is much more dependent on the random generator than the second one is.
  5. MisterStone Arbiter

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    Natuk has good loot... the loot is rather random, with lots of base-types, materials and various brandings that make it fun. Add this to the fact that the game is about 90% strategic squad-based combat and character design, which means that loot in this game is a lot more than just "typical longsword but with MOAR DAMAGE".
  6. SinVraal Educated

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    Too Human on XBOX was pretty decent. The game play was strange but there were several different skill trees and you could never get all skills. But there was a ton of different equipment pieces (armor, guns, melee weapons) with quite a bit of customization with runes and other stuff you could add to customize stats. The bad thing was that by end game it became overkill to pimp out your gear but it was still cool.
  7. damicore Learned Patron

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    Is there a game where loot lets you, for example, change the order of the turns in which actions take place? Lets say you have a clock that enables you to alter time (it sounds cheesy, but follow me here for a second) or a sword which changes the position of your enemy, or may be a helmet that allows you to be the only possible (or at least the most likely) target for the attack of the opposing party?
    I think those would be really interesting effects though not really sure if this has much to do with LOOT systems.
    I'm just leaving the question here because I thought it would be a pertinent thread for that.
  8. sgc_meltdown Magister

    sgc_meltdown
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    only magic the gathering comes to mind

    man those assholes just won't make a sequel to shandalar mode
  9. laclongquan Liturgist

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    I dunno, sound like an item of Sengoku Rance.
  10. damicore Learned Patron

    damicore
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    I would brofist that if I could.
    Shandalar was fucking boss :bro:

    Been meaning to try sengoku rance, the whole eroge thing kinda puts me off though.
  11. GreyViper Learned

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    Yup Sacred was next to Diablo 2 fantastic loot whoring game the combat system could have been bit better.

    As to JA2 1.13, I recall that Smeagol at some point had Alpha Items version where some guns drooped with fixed attachment you couldnt remove. It was when they still had 4 attachment points, it really added flavor to game.
  12. FUDU Educated

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    Not trolling. Being able to stack like items on top of each other to improve them, was very addicting to me. I really liked it.
  13. Metro Magister

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    Huh? As much as I love G1 and G2 (probably my favorite (A)RPGs) itemization isn't one of the strengths of the game. There aren't really any unique weapons or armor.

    Not true at all -- the best weapons are purchased from shops with a few quested variations. Obviously the best armors are either bought or somewhat quested for, too.
  14. Destroid Magister

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    Cogmind is an RL where you take parts from destroyed enemies and attach them to yourself to get better.
  15. Oesophagus Arbiter

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    Mount and Blade, the only important piece of equipment is the armor. Weapos are well balanced, and there is not clear cut "best' weapon, it depends on how and where you're fighting
  16. deuxhero Arbiter

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    Weapons, very much yes, but armor? Armor is Gothic is almost always unique and rewarded as part of story progress.
  17. Metro Magister

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    Obviously you didn't read the second part of my response where I said armor involved questing. But again, those unlock as a matter of course not as a matter of exploration as Outlander was suggesting.
  18. Daemongar Learned Patron

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    I'm with you. In the Eternal Dagger, wouldn't farmers come up to you and offer to sell ridiculously random swords, some cursed, some awesome? That I thought really added something to the game.
  19. Edwin Educated

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    Probably MMOs like WoW

    getting items was really exciting,and the grind never ends and its more complex than any other single player RPG loot system
    Mangoose Brofists this.
  20. toro Scholar

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    And that was a brilliant idea.
  21. Nomask Alt Learned

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    Are there any CRPGs with interesting loot that don't have lvl or strength restrictions for items? I hate it when developers put those restrictions in for balance, or any, reason: the joy of finding a great weapon will be greatly diminished when you realise you can't use it yet. I can only think of the Dungeons and Dragons games, and all those have boring loot.
  22. Refined_Gentleman Learned

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    Baldur's gate and Icewind dale off the top of my head. Because good items are rare and when you do find them then they last for quite awhile.

    Worst would be Dragon age 2 by far........
    "Yeahhhhhh! I got this uber sword from killing that dragon"
    20 minutes and 2 levels later.......
    "Fuck! Vendors are selling better swords than mine"
  23. spectre Scholar

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    Icewind Dale wasn't that good imo, but Baldurs Gate was pretty good with regards to loot. Whenever you found something blue, it would definitely be an interesting thing. Not always useful, but at least thay had lots of flavor.
    And whenever you killed something strong, you knew you were up for a treat. Shame the stuff was hand-placed, so the surprise factor was largely gone on subsequent playthroughs and you could very much metagame it.

    My top two are Path of Exile and JA2 1.13. The former manages to make each and eery drop potentially meaningful (because it may be a solid base for enchanting due to high quality or a good socket layout, or because it's of high quality, or otherwise useful in the barter system), the latter because it's got gunporn and lots of it, which is a quality in itself. I also dig the various pouches and backpacks.
  24. Gregz Liturgist

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    Dude! Games we can play!

    :x

    Torchlight 2 or Borderlands 2 would suffice...but I'm dying for a good loot whoring game and I need my fix soon, Bobby will never get my $60!
  25. Infinitron RPG Codex Staff Patron

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    :rpgcodex: The hand-placement is what made it good.

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