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In Progress Field of Glory II: Xenophon's Anabasis Campaign

Agesilaus

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Field of Glory II has been out or over a month, and the first expansion pack was just released today:

http://www.slitherine.com/products/651/details/Field.of.Glory.II
http://www.slitherine.com/products/716/details/Field.of.Glory.II.Immortal.Fire

Codex thread:

http://www.rpgcodex.net/forums/index.php?threads/field-of-glory-ii.118734/


The new expansion pack, Immortal Fire, focuses on 5th and early 4th c. Classical warfare. More to the point, it includes a campaign based on Xenophon's Anabasis. If you haven't read it yet, hurry up. It's top stuff; plenty of adventure, combat, and drama. Xenophon sets off to support a contender for the Persian throne, but the contender dies and the Hellenic mercenaries must make their way home.

thalattathalatta.jpg

Thalatta! Thalatta!

So, let's see how good this campaign is!

I'm going to play ironman style, so if I lose a battle I'm just going to end the game.

Campaign selection screen:

Campaign%20Select.jpg

Campaign settings:

Campaign%20Settings.jpg

First mission:

Campaign%20Map.jpg

So apparently we have to fight against the army of Tissaphernes, who is basically some clown-tier satrap scrub. As far as I recall, there is no pitched battle against Tissaphernes in the Anabasis. If someone knows better, let me know, but this battle seems to be fictional (or of such a small scale that Xenophon just forgot to mention it/I forgot it occurred).

Army%20List.jpg

Army list. Looks like a late 5th c. Persian army list, supported by Hellenic mercenaries. It would be cool if the army list changes as we continue on through the campaign, but at this point I don't know what will happen.

I'm going to take as many hoplites as I can, because Mede fears the Hellenic warrior!

...also, I took a scythed chariot, because chariots are basically the tanks of ancient warfare, right??

Deployment.jpg

The initial approach. There are some patches of rough terrain on the flank by the lake, and some rocky hills on the other flank.

On the lake-flank, I placed medium-foot irregulars and had them seize the rough ground and stay put. They are opposed by a few hoplite mercenaries and some shit-tier peasant rabble. Their line doesn't reach all the way to the lake, so I am going to charge some cavalry up around them, and also have some javelin-cavalry and archers harry them.

On the mountain-flank... yeah. They outnumber my cavalry, but due to the poor terrain I don't think cavalry can be properly deployed. So hopefully I can just delay the inevitable defeat on that side while I roll their army up.


First%20clash%20in%20the%20centre.jpg

Skirmishers clash in the middle. You can see that my irregulars are camping on the rough terrain, supported by the heavy-foot hoplites. The white-shield hoplites are junk, but the others are decent.

Flanking.jpg

The strategy on the river-side is going well, some of my cavalry has ranged weaponry so I am going to pick at the hoplites while a few horses go around to kill the peasants.

Cavalry%20trainwreck.jpg

On the other flank... yeah. It's getting ugly, but they really can't use their cavalry assets well because of the rough terrain on the hill. Slow movement and slow combat resolution means that my flank is safe for now.

My chariots break after one turn, because apparently scythed chariots are junk.

river%20flank%20shootout.jpg

The shoot-out and flanking move is going well.


river%20flank.jpg

First impact on the river flank/centre. You can see the hoplites are still catching arrows on the extreme end of the line, and the peasants are not doing so well.


Pandemonium%20on%20the%20flank.jpg

Yeah... it's pandemonium on the other flank. At some point my hoplite general catches a spear to the face and dies, but thankfully my line continued to hold.


river%20flank%20break%20down.jpg

The enemy gives way, finally. Between the arrows, javelins, rough terrain, and flanking cavalry, they never really stood a chance. Now I'm going to roll up the line.


cavalry%20killed.jpg

I don't know why I saved this picture rather than one of my flank, but anyway I tried to move some cavalry across the mountain and they got smashed. The arches shot them down, and then they got hit in the flank and the routing survivors were chased off the map.

end%20scene.jpg

Doesn't matter, though! Victory is mine. I just kept moving in from the flank routing their units.

end%20score.jpg
Casualties


On to the next mission!

results.jpg


Looks like Cunaxa is next, an actual battle I recall.

The campaigns in this game sometimes offer the player options, so I will take a break when that occurs and let people vote. Also, if you want to see me pick up a particular type of unit, or employ a certain type of strategy, let me know. Just be aware that if I lose, I'm just quitting because if Xenophon was able to ironman the Anabasis, then so can I.
 
Last edited:

Agesilaus

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Battle of Cunaxa

Battle_of_Cunaxa.jpg


Time to put the true Great King on the throne of Persia!


I did not get to design the army for this battle. It looks like they took my damaged units from the first battle, and then stuck them in a large army that featured some more cavalry and medium foot. At any rate, here are some post-deployment shots of the battlefield:

2a.jpg
2b.jpg
2c.jpg

The above pictures are from turn 2. As you can see, I'm not going to be able to flank him very well. His line is mostly medium foot, though, so my plan was just to go toe-to-toe with him. I placed King Cyrus with a hoplite unit. The fake king, Artaxerxes, is in one of those cavalry units way behind the front line.

Anyway, turn 3, getting closer:

3a.jpg

On turn 4 the enemy had a really lucky round and routed one of my light cavalry units. He charged with a light cavalry unit of his own and managed to land it just right. My horses flee through the gap between my infantry line and the heavy cavalry force, and the enemy gives chase:

4a.jpg
4b.jpg

Lines getting closer again:

5a.jpg

Turn 6 is where it all happens. Contact on both flanks and in the centre:

6a.jpg
6b.jpg
6c.jpg

Zoomed out shot of the battle, not much movement in the centre or the flank by the river. The fake king isn't even in this picture, he fell back with a couple of cavalry units; in hind-sight if he had charged in he might have made the difference:

7d.jpg

As a bonus, take a look at this, the scythed chariot earned its keep today. It didn't act alone, but all the same it managed to send one unit packing, smashed into a second unit, and lined up perfectly for a scythed chariot vs scythed chariot screenshot. Reminds me of that mosaic where Alexander the great is giving Darius a fright:

7a.jpg
7b.jpg
7c.jpg

This is just a big slog; I thought my centre would perform a lot better, but the enemy is holding up well. That hoplite unit in the centre that burst through is actually King Cyrus' unit. I have him fall back later so he doesn't get cut down by skirmishers and cavalry.

8a.jpg

Here you can see that the fake king has finally decided to wake up and join the battle. As great as hoplites are, I decide to have Cyrus continue to fall back rather than face off against 3 cavalry units and accompanying skirmishers.

9b.jpg

Here's the general state of the battlefield on turn 9; the centre is still slogging it out, same for the flanks. However, it's pretty clear that I'm winning. Even though the enemy still has a semblance of a line, there are a lot of units that are fleeing or clearly on their way out:

9a.jpg

Almost done:

10a.jpg


It's all over:

end11.jpg

Here's a close up of King Cyrus facing down the pretender and a few units of cavalry:

end12.jpg



Another stunning victory for the true Great King, Cyrus:

end13.jpg


However, allegedly the Great King died, and now we're alone:

end14.jpg


Fair enough, that's how the battle is supposed to end, but still. I deserve some sort of Steam achievement or special recognition for keeping the guy alive. I should have just made him general of a raw medium foot unit and had him charge forward alone at this rate.


Anyway, for the next battle it appears we will be designing a new army:

armymessage.jpg


I'm not sure what the army list will consist of, though. I imagine it will mostly be hoplites and skirmishers. As I recall, the mercenary force in the Anabasis had a lot of quality slingers and hoplites. I hope the campaign will eventually give us a branching storyline, too. Some of the campaigns let you pick different paths, or choose to fight under different conditions.
 

Dayyālu

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Nice LP.


Thalatta! Thalatta!

FFS, fucking Attic.


...also, I too a scythed chariot, because chariots are basically the tanks of ancient warfare, right??

[/QUOTE]

We can duel to the death on that. Roughly, no, they are completely different, but we don't have a great idea of how the chariots were employed in battle ( "biblical" depictions show us chariots used as weapon platforms but modern experimental archeology has shown that's kinda difficult to use them in that role, other sources shows them as breakthrough weapons and then we have the battle taxi of Homer, as we both know). Tbh, considering what we know about chariot runners maybe the Homeric depiction is less "a-historical" than it seems.

Should re-read Polybius, though. Didn't he say something about the "Celtic" chariots and their use? Been years.


And please tell me the Alexander campaign "what if" is him going medieval on the Romans. That would be hilarious.
 

Agesilaus

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party_bus.jpg


All right, time to protect the baggage! Despite my tactical brilliance in the last battle, the King has been auto-killed and now I have to guard the baggage as we... walk all the way back to Hellas?


I've never done a protection mission before, but here goes. At the end of the last battle, we were told that we needed to create a new army. Here's the list:

1a.jpg

Nothing too fancy. Hoplites and archers, with a couple of cavalry units. The Cretan archers are nice, but the slingers are crap in FOG II (in the Anabasis they actually out-range archers).

After deploying, messages popped up telling me that the enemy was closing in on my flanks. My plan is to delay the flanking cavalry, and just push forward with the carts and get them safely off the map (which should trigger the victory screen).

Here's my army, note the baggage:

2a.jpg
2b.jpg

A small force is blocking my path; I am pretty sure I can just crash into them head-on and make a clear path for the baggage. By the time the flank deals with my rearguard, I'll have won.

Here's the enemy blocking force:

3a.jpg

Left flank:

3b.jpg

I proceeded to march forward. These carts are slow as molasses; two squares a turn, and it appears there's a swamp near the edge of the map that will slow them even more. I just want to go in a straight line and end this as soon as possible.

The march continues:

4b.jpg

Left flank. Note the peasants in the trees trying to assist the mass of cavalry. I'm pretty sure my rearguard is going to be slaughtered:

4a.jpg

Here's the far-right flank, this force is a good distance away, but they can still catch up given the speed of the baggage train:

4c.jpg

Getting closer; the blocking force moved to intercept me after this turn:

5a.jpg

I move the hoplites so they form a wall protecting the baggage. I should be able to sweep the enemy blocking force away, while my baggage can simply continue on unopposed to the edge of the map. Note the rearguard in the background:

6a.jpg

Everything going as planned:

7a.jpg

Success; I've tied up all his units so the baggage is now totally safe:

8a.jpg

Not looking so hot on the flank:

8b.jpg

The blocking force is annihilated. I will turn my army back to try and save the rearguard if there's still time:

9a.jpg

It's too late for one of my cavalry units; they were surrounded and destroyed:

10a.jpg

Time for revenge:

11a.jpg

Too late, apparently I've won!

The baggage didn't even reach the edge of the map; I literally won by points. I accidentally routed half the enemy force, and they decided to throw in the towel:

12a.jpg

Here are some pictures of the battlefield at the end:

12b.jpg
12c.jpg

Final tally:

12d.jpg

Time for the next mission, surely we must face many more challenges before we return to Hellenic lands...

13a.jpg



What?? I'm in Thrace already? Great, I'm kind of disappointed, but whatever. I thought I'd have some nice mountain battles, a contentious river crossing, etc. The sort of stuff that happened when Xenophon and the 10,000 had to march all the way back from the interior of Asia. Whatever.

This would have been a nice moment to give the player some choices. Xenophon himself wanted to found a new colony on the coast, perhaps we could have done that and had some interesting defensive battles.

Anyway, we are in Thrace. Time to help Prince Seuthes II, may he fare better than the late King Cyrus.
 
Last edited:

Agesilaus

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...
We can duel to the death on that. Roughly, no, they are completely different, but we don't have a great idea of how the chariots were employed in battle ( "biblical" depictions show us chariots used as weapon platforms but modern experimental archeology has shown that's kinda difficult to use them in that role, other sources shows them as breakthrough weapons and then we have the battle taxi of Homer, as we both know). Tbh, considering what we know about chariot runners maybe the Homeric depiction is less "a-historical" than it seems.

Should re-read Polybius, though. Didn't he say something about the "Celtic" chariots and their use? Been years.


And please tell me the Alexander campaign "what if" is him going medieval on the Romans. That would be hilarious.

Yep, scythed chariots are much different than tanks. In the context of FOG II, I already knew they were joke-units because I have used them in the original. Basically, you throw them at a unit when the odds favour you, they do a lot of damage, and then they disappear. You don't lose break-points when they're taken off the board after the attack. There are regular chariots in the game, too, both heavy and light variants, but they're just modeled like regular cavalry.

Anyway, you don't need to revisit Polybius. I have actual video footage of how chariots were used:

 

Agesilaus

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Time to save the Thracian!

Thracian.jpg


We just got back to Greek lands and we're already taking a new assignment. Xenophon agrees to join Seuthes in the last book of the Anabasis, and there are a few little skirmishes/battles that take place.

Here are the terms of battle and the roster I'll be recruiting from:

1a.jpg

Looks like an opportunity to recruit some Medium Foot infantry and various types of skirmishers. Not bad, considering that I already have a good number of Heavy Foot infantry.


Here's the line-up:

2a.jpg
2b.jpg

The enemy doesn't have any Heavy Foot, so this is a great map. I'm a little concerned about the MASSIVE numbers of light cavalry, so I'm just going to race forward and engage as quickly as possible. Once our lines meet, the skirmishers should be relatively meaningless.


Moving in; interestingly the light cav is staying put with the rest of the enemy army:

3a.jpg

Closer; light cav still motionless:

4a.jpg

Contact! My cavalry successfully reached their line without any real harassment from the enemy skirmishers. A real lost opportunity for the AI.

My heavy cav is pretty decent quality. They managed to immediately disorder two units of Medium Foot:

5a.jpg
5b.jpg


The battle lines are face to face now. The flanks have engaged, the centre will clash next turn.

As you can see, the enemy light cavalry has reacted. It's too late, though; my cavalry is slaughtering the MF and part of his line is already retreating:

6a.jpg
6b.jpg
6c.jpg

The cavalry continues to tear apart the Thracian medium foot:

7a.jpg
7b.jpg

Zoomed out; battle is going as expected:

7c.jpg

Things are getting progressively grim for the enemy. They aren't going to last much longer:

8a.jpg


At least one of us knows how to humiliate the enemy with skirmisher cavalry:

9a.jpg

Looks like the Thracians were hiding some literal peasants behind their main line. They fall quickly:

9b.jpg

Reinforcements arrive for the enemy; too little too late. It's basically skirmisher foot and cavalry:

10a.jpg

It's all over:

11a.jpg

Final look at the battlefield:

12a.jpg
12b.jpg
12c.jpg

Casualties:

13a.jpg


~Victory~

I'd act proud of this result, but it was perhaps the easiest battle yet. I hardly used any tactics; I literally just charged forward and engaged as quickly as possible. The enemy didn't have any heavy foot or regular cavalry, so it was a foregone conclusion the moment they tried to engage me in the open. Perhaps if they used their skirmisher cavalry properly, and placed their units in the forests and swamps, I might have had some real difficulty. Perhaps I shouldn't expect literal barbarians to employ actual tactics, though.


Next battle:

14a.jpg


Back to Asia we go! Actually, we should already be back in Asia. According to the Anabasis, once Xenophon was done with Seuthes he returned to Asia in order to kidnap some rich Persian family.

Either way, time to give Pharnabazos and our old friend Tissaphernes a beat-down.
 
Last edited:

Agesilaus

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combat.jpg


This marks the end of the Anabasis; we are going to war under Thibron. I have to leave some units behind, so I ditch a lot of my medium foot and a few skirmishers.

Here's the new unit list, I only have 50 points so I grab some more Cretan archers (which I promptly forget to deploy at the front line):

1a.jpg

The terrain on this map is pretty interesting; the enemy is camping by a dense forest and rough hills. Here are some shots of the battlefield post-deployment.

2a.jpg
2b.jpg


My plan is to overpower his cavalry on the far flank by using the bulk of my skirmishers and cavalry, while my hoplites try to move forward and engage the enemy on what little open ground there is. My infantry is higher quality than theirs, so if I can hit his line in open terrain I should win:


3a.jpg
3b.jpg


Here you can see how I'm positioning my heavy foot infantry:


4a.jpg


It's troublesome getting the infantry into the right position, but so far so good. The enemy cavalry is also getting demolished on the far flank:


5a.jpg
5b.jpg
5c.jpg


Still going well, looks like my cavalry and skirmishers did a good job:


6a.jpg
6b.jpg
6c.jpg
6d.jpg


Finally my hoplites are engaging. The enemy cavalry on the flank is getting absolutely slaughtered, I think it's pretty much over on that side:


7a.jpg
7b.jpg
7c.jpg


Next turn, no new developments:

8a.jpg
8b.jpg


Another turn, still nothing new. Just people fighting and dying:

9a.jpg
9b.jpg

Looks like defendant's river-side flank is starting to crumble. Got a nice shot of a his cavalry routing. Also, the last picture is of Pharnabazos hanging out at the rear of the battlefield doing... nothing:

10b.jpg
10a.jpg
10c.jpg

The enemy infantry is starting to break; this isn't going to last too much longer:

11a.jpg
11b.jpg

The slaughter continues. Note that my skirmishers have rejoined the battle; they pursued some routing opponents many turns ago:

12a.jpg
12b.jpg


~Victory!~


13a.jpg


Final review of the battlefield:


13b.jpg


Casualties:


13c.jpg


On to the final battle!


14.jpg



As predicted, it's the second Battle of Coronea. This battle is from Xenophon's Hellenica.

Not that you would know it based on the game text. Note that it doesn't refer to the name of the battle, just like it failed to mention the Battle of Cunaxa. In fact, this campaign has failed to present any substantial information at any point in time. This is battle 6 of 6 and, again, there are no decisions to be made. The description of the Battle of Coronea is also a little weird; yes, it's significant that Athens was on the opposing side, but there were many city-states on the other side. To read Xenophon's account, the Thebans were the main opponent.
 

Agesilaus

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Final battle. It's with Agesilaus and it's dated to 394, so it's pretty clearly the second Battle of Coronea.

Coronea.jpg


If you want to read the historical account from Xenophon it's in his Hellenica. Basically it's a large and brutal hoplite battle that resulted in Spartan victory. The actual battle was split into two parts; the initial clash, and then Spartans moving to block the Thebans when they tried to withdraw. A brutal grudge match, to hear Xenophon describe it.

Here's the recruitment screen; I pick up 2 more units of veteran hoplites, a unit of cavalry, cheap medium foot, and archers:

1.jpg


After I finished deploying, the enemy army was revealed:


2a.jpg


Well that wasn't what I expected. That army is absolutely massive, about twice the size of my army.

I honestly could lose this battle. My units are higher quality than theirs, but at some point the numbers are just overwhelming. When you get flanked while engaged in combat, your units automatically get disrupted so it doesn't matter how worthless the enemy is; the only thing they need to do is pin me down and envelope me.

My strategy is to try and smash their centre with my superior hoplites, and delay delay delay on the flanks.

The flank by the lake has a big patch of rough ground, so I take my 3 medium foot (2 rubbish units, 1 band of thracians) and take a defensive position. I also gave the Thracians a general to make sure they can beat whichever heavy foot unit is dumb enough to enter the rough ground. I put a couple of skirmishers with them to do some damage in case the enemy camps just outside the rough ground.

On the other flank I place all my cavalry. I have a cavalry advantage, so my plan is to go wide and try to flank the enemy line. This should discourage the enemy from trying to envelop me with the hoplites; to hit me in the side, he will have to turn his back to my cavalry, so I expect he will just take the hoplites that would have enveloped my main line and instead try to fend off my cavalry.

With that plan in mind, time to begin:


3a.jpg
3b.jpg


Here's my Medium Foot locking down my lake-side flank. Note that the enemy only has heavy foot:


4a.jpg


Things are going exactly as planned on the other flank, too. See how the hoplites are facing my cavalry, rather than enveloping my centre:


4b.jpg


Hmm the enemy heavy foot actually engaged one of my medium foot units in the rough:


5c.jpg


Here's the other flank, note that I have multiple units of archers between my centre and the cavalry. I am peppering the enemy as they wander around trying to fend off my cavalry, and I have one unit of cavalry just waiting to hit their hoplites in the side or rear if they decide to attack my main battle line:

5a.jpg
5b.jpg


Units are engaged across the entire line. Looks like the heavy foot managed to fragment my medium foot unit, which is a serious problem. Thankfully my centre is doing well:


6a.jpg
6b.jpg
6c.jpg



Centre is doing great, cavalry-flank is doing great, the lake-side flank... not so great. He managed to defeat one unit of medium foot, which in turn disordered another unit. Still, it would take several turns for them to actually envelop me:


7c.jpg
7a.jpg
7b.jpg


So far so good, everything is going according to plan. The centre is just massacring the enemy hoplites:

8a.jpg
8b.jpg


YOU HAVE GOT TO BE KIDDING ME.

ENEMY REINFORCEMENTS:

9%20reinforcements.jpg

They are a number of turns away from my centre, so they probably won't be able to change anything. My centre continues to steamroll the enemy, I just have to hope the flanks hold out:


9a.jpg
9b.jpg


Nice shot of the slaughter; note how few enemy units are present compared to the beginning of the battle:

10a.jpg


It's a rout! The enemy centre is broken, my hoplites are pretty much climbing over dead bodies at this point:


11a.jpg
11e.jpg
11d.jpg


Close up of the flanks:


11b.jpg
11c.jpg


~VICTORY~

12a.jpg


Final look at the battlefield:


12b.jpg


Casualties:


12c.jpg


Closing scene:


end.jpg
 
Last edited:

Agesilaus

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Final Word:

The game is great, but this campaign stunk.

In regards to the setting: this campaign barely made any use of the source material. I sincerely doubt that the author of this campaign has ever read any of Xenophon's works. The author should have just made a fictional set of battles and kept Xenophon out of it.

In regards to the gameplay: this campaign did not involve any campaign decisions at all. This game does allow for the player to give strategic, campaign-screen input, but that feature was totally ignored. What a let down; you may as well just make a Battle of Cunaxa scenario, Second Battle of Coronea scenario, and be done with it.

The last battle was a pretty satisfying hoplite conflict, but that's about the only positive thing I have to say. This campaign is an embarrassment, it should probably just be removed from the game. The randomly-generated sandbox campaigns are superior.
 

Galdred

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Final Word:

The game is great, but this campaign stunk.

In regards to the setting: this campaign barely made any use of the source material. I sincerely doubt that the author of this campaign has ever read any of Xenophon's works. The author should have just made a fictional set of battles and kept Xenophon out of it.

In regards to the gameplay: this campaign did not involve any campaign decisions at all. This game does allow for the player to give strategic, campaign-screen input, but that feature was totally ignored. What a let down; you may as well just make a Battle of Cunaxa scenario, Second Battle of Coronea scenario, and be done with it.

The last battle was a pretty satisfying hoplite conflict, but that's about the only positive thing I have to say. This campaign is an embarrassment, it should probably just be removed from the game. The randomly-generated sandbox campaigns are superior.
Thanks for the LP. How is Alexander what if campaign then? Is it any better?
 

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