Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 4

Discussion in 'Stuff that Jaesun thinks is shit' started by Syril, Jun 1, 2012.

  1. Unorus Janco Lurker

    Unorus Janco
    Joined:
    Dec 29, 2011
    Posts:
    511
    Location:
    Ambrosia
    Click here and disable ads!
    Well, Wasteland 2 is already my Wasteland 4 then :smug:
  2. Captain Shrek Dumbfuck! Patron

    Captain Shrek
    Joined:
    Feb 28, 2011
    Posts:
    10,186
    :greatjob:
  3. gaudaost Liturgist

    gaudaost
    Joined:
    Apr 27, 2012
    Posts:
    1,629
    I don't agree that writing in FO3 was a joke. It wasn't perfect to be sure, but I do think that it is the best output in terms of story that bethesda has ever done, considering that their other writing efforts are weak. I thought fallout 3 had some interesting investigation quests, which gave you the opurtunity to gain much more insight by sneaking around and hacking computer terminals, and where not everything were as it initally seemed. Among those, were a couple of Fed-EX quests, but so had NW, at least as many. I also thought the opening of fallout 3 was strong, with the most immershive character creation I've ever seen: Much better than the psychology test and the character-creation-o-matic machine that you go to, which conviniently stands around in the house of a doctor in a remote village.

    That being said, I did think NW's writing was better, as I said earlier. Though not miles and miles better. As for Quest structure, not sure if I agree with you, the basic quest structures seem the same for both games. Branching? Maybe? There were certainly quests within fallout 3 with branching, and I don't remember those choices as less interesting than in fallout NW. Then again, I've only played a subset of the quests of both games once, and a long time age too, so I'm hardly an expert here. All those technical aspects of quests can be implemented to the eagles scream though, but it doesn't matter at the end of the day, if the quests are not interesting, fun and sucks you in. And it is in the latter where NW triumphs over fallout 3, C&C and everything else is just icing on the cake.
  4. theHiddenHand Educated

    theHiddenHand
    Joined:
    Apr 14, 2012
    Posts:
    37
    Not
    Not trying to be an asshole but the only quest that was branching I can remember was the wasteland survival guide quest, the quest with the russian dude was more boolean than anything.
  5. gaudaost Liturgist

    gaudaost
    Joined:
    Apr 27, 2012
    Posts:
    1,629
    There was at least another one with a vampire cult leader (or did he think he was a vampire, I don't remember, maybe it was cannibals) on a bridge or close to some bridge.
  6. theHiddenHand Educated

    theHiddenHand
    Joined:
    Apr 14, 2012
    Posts:
    37
    Oh yes I forgot about that one :excellent:
  7. bminorkey Learned

    bminorkey
    Joined:
    Oct 21, 2011
    Posts:
    514
    Possibly, but the fact making these two antagonists give up is so easy and instantaneous is awful writing either way. At least in Fallout 1 you had an okay argument, though.

    The day will come when a diplomatic solution means more than two minutes of passing speech passes or showing evidence near the end of the game. Or maybe it won't.
  8. Syril Scholar

    Syril
    Joined:
    Nov 1, 2011
    Posts:
    1,329
    oh god, these story/setting fags again.

    Game and gameplay = mechanics, you want story or setting? go read a book or watch a movie.
    Game is supposed to be played for it's mechanics (forgotten realms, gurps).
    Fallout 2 is same as 1 in this aspect, while 3 and NV is not.

    Fallout would still be a good game even if it had ponies and south park characters while retaining SPECIAL, turn based combat and isometric setting ( hmmmmm obsidian making SP rpg...)

    People who claim that Fallout 2 is a worse game than F1 or a bad game in general are partialy the reason for the decline.
    The Brazilian Slaughter and mondblut Brofist this.
  9. bminorkey Learned

    bminorkey
    Joined:
    Oct 21, 2011
    Posts:
    514
    :3/5:
  10. gaudaost Liturgist

    gaudaost
    Joined:
    Apr 27, 2012
    Posts:
    1,629
    What is good with fallout 1's turn based combat? You only control one guys, with the only option open to you in combat: click-on-man-to-kill. All the inherent advantages of TBC like strategy and planning, seems completely lost to me in fallout 1, and only serves to slow the game down.
  11. Syril Scholar

    Syril
    Joined:
    Nov 1, 2011
    Posts:
    1,329
    ^
    This is why we can't have nice rpgs anymore like Fallout, gtfo. I hope that Wasteland 2 has exactly this and bores you to death while you take your meds for add.
  12. Unorus Janco Lurker

    Unorus Janco
    Joined:
    Dec 29, 2011
    Posts:
    511
    Location:
    Ambrosia
    Character skill over player skill, better control, more combat options... If I want visceral action, I play an action game.
  13. Havoc Scholar

    Havoc
    Joined:
    Nov 1, 2009
    Posts:
    1,763
    Location:
    Poland
    Race Traitor
    Wasteland Ranger
    Dead State
    Divinity: Original Sin
    What? That's bullshit. Go play a PnP RPG if you want mechanics! Games are for the story! FFS! :rpgcodex:
  14. gaudaost Liturgist

    gaudaost
    Joined:
    Apr 27, 2012
    Posts:
    1,629
    I'm serious, disregarding the non-answer of syril. Better control? Sure, I guess, but better control do to what? Run around, loaded on action points and click to shot-on-man, while the enemy can't follow you? And what exactly are those expanded combat options, that you would not have in RT combat?

    And another thing, reading from my post that I want more visceral action game combat in fallout 1, suggests some seriously lacking reading skills, if I'm going to bother with this, you have to do better than this and do some actual arguing.

    I believe personally, that fallout 1 would be better off if it had implemented the RT/TB-combat hybrid that arcanum had, where you could, if you wanted to, change between RT and TB combat at will.
  15. Syril Scholar

    Syril
    Joined:
    Nov 1, 2011
    Posts:
    1,329
    oh jesus.... are you a 10 yr old? or are you just a natural dumbfuck ?

    1s) Nice to see that you neglected Unorus character skill over player skill.

    2) It's about stats, watching numbers, having a dice roll that ends up with various effects - that is the combat of a real rpg, THIS is the fun of the combat (of any rpg). You click once and watch the game mechanics in action.

    INSTEDD OF MASHEEUN BUTTANS IN TWITCHA WITH DUK AND MATURR STORY THET LEAVES YOU LKILLKIN MOOUSSA BUTTAN LIEEEK A KINEKTT TARD.

    But that's too boring for you so go and play twitcher with Havoc.
  16. Havoc Scholar

    Havoc
    Joined:
    Nov 1, 2009
    Posts:
    1,763
    Location:
    Poland
    Race Traitor
    Wasteland Ranger
    Dead State
    Divinity: Original Sin
    Yeah. Come and play a game with mechanics with me!
    [IMG]
  17. thesoup Liturgist

    thesoup
    Joined:
    Oct 13, 2011
    Posts:
    1,308
    I honestly don't believe Obisidian is going to make another Fallout spinoff seeing as how the vast majority of gamers nowadays preferred FO3 to FO: NV.
  18. gaudaost Liturgist

    gaudaost
    Joined:
    Apr 27, 2012
    Posts:
    1,629
    I like how the best arguments a lot of codexers can present, starts with suggestions of inferior age, intellect or naivety either due to nothing, or due to my join date on this forum. This is then followed by a non-sequitor or red herring which has nothing to do with the point I raised, and then finally, it is toppled of with a good ol' strawman, which god knows where it's coming from.

    This is the last time I'm going to bother with answering on this, if I can't get a better answers, which adresses specifically the questions I raised.
  19. Syril Scholar

    Syril
    Joined:
    Nov 1, 2011
    Posts:
    1,329
    Good, now that everything is cleared up you can go and fuck yourself.
  20. General Maxson Cipher

    General Maxson
    Joined:
    Mar 13, 2012
    Posts:
    2,221
    Location:
    Lost Hills bunker
    And he can also GTFO with his decline ideas. Fallout with real time combat? Travesty! :mob:
  21. Turisas Magister Patron

    Turisas
    Joined:
    May 25, 2009
    Posts:
    6,141
    Wasteland Ranger
    Divinity: Original Sin
    Who gives a shit, the market isn't exactly saturated with the types of games Bethesda is known for - if it's deemed profitable for both parties, of course they'll do more.
  22. praetor Learned

    praetor
    Joined:
    Apr 27, 2009
    Posts:
    852
    Location:
    Vhoorl
    i thought it was generally accepted (particularly here on the dex) that FO1 and FO2 had pretty fucking terrible and boring combat, partly because it's single-character+TB and severely lacking in tactical and strategic options. i don't know if it would've been better in RT, but at least it would've been faster
  23. Roguey Cipher

    Roguey
    Joined:
    May 29, 2010
    Posts:
    5,577
    Did they? Posts on the internet don't tell an entire picture. Just look at the Steam stats and you'll see that thousands of people still play New Vegas at once every day and Fallout 3 doesn't even rank.
  24. Syril Scholar

    Syril
    Joined:
    Nov 1, 2011
    Posts:
    1,329
    updating my decliners_list.txt
  25. gaudaost Liturgist

    gaudaost
    Joined:
    Apr 27, 2012
    Posts:
    1,629
    My point exactly. There is nothing particularly good to be said about the combat in fallout 1, if you ask me. That is not what fallout 1 does well. As I said, I think it would have been improved somewhat, if the same combat system was implemented as in arcanum, where you could either have pure turn-based combat, for TBC-junkies, or a hybrid, where you could change between the other at will.

(buying stuff via the above links helps us pay the hosting bills)