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Fallout 4 Pre-Release Discussion [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

Excidium II

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Yeah what the hell, why is stuff like grass and rocks disappearing when textures are set to ultra or AO is turned on?
 

Zeronet

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Anybody remember Bethesda having this rule that Fallout games had to advance the timeline? And maybe a source? I'm sure i heard that they refused to set games further back.
 

bonescraper

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My biggest concern is the one and only one texture setting, regardless of the options.
 
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My biggest concern is the one and only one texture setting, regardless of the options.


Maybe a form of artificial parity? It means that even at max the PC version doesn't look too much better than its console counterparts. We'll bitch and moan, but console owners will complain about their fps trouble and consider it even. Flash forward a month and Bethesda releases a texture pack, or a patch that unlocks true tiers on PC. Suddenly the PC Fallout 4 looks leagues better. But nobody will care. "That's what happens on PC." Whether it came from the developer or a modder, it's expected.



But right now at launch? Consolefags get to reassure themselves they're not missing much.



:gumpyhead:
 

Gord

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Anybody remember Bethesda having this rule that Fallout games had to advance the timeline? And maybe a source? I'm sure i heard that they refused to set games further back.

It's really implausible seeing tons of unclaimed but useful stuff lying around (in populated areas) 200 years after the war, as if the original owners just left a few days ago.
For Bethesdas approach to Fallout, it would make much more sense to set the games shortly after the war.
For a short time I actually thought they would try to do this with that instalment, but I was obviously wrong...

No idea though if there's some house-rule concerning that.
 

Fargus

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C5EB0770550C4AC4ED6785C7CEC5B6866E084BEA

F1CB51D1998FFABE9D53AB336063C96913E9FF02
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think people give Bethesda too much credit by assuming "they originally wanted to make a game 30 years after the apocalypse" or whatever. No, they didn't, they just had this idea in their head of what a stereotypical post-apocalypse is "supposed" to look like and they stuck to it.

Making a game in the actual post-apocalypse would be way too ambitious for them. That means dealing with people who still remember the pre-war world, and all kinds of stuff that was never part of Fallout.
 

28.8bps Modem

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Who cares if the PC version is better or worse than the console version... that only matters if you're going to play it. Bitching about how Bethesda ruined Fallout is more fun and less money.

Who's up for some Starcraft?
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
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It's really implausible seeing tons of unclaimed but useful stuff lying around (in populated areas) 200 years after the war, as if the original owners just left a few days ago.


The Glow was fourteen days out in the middle of nowhere, known about by a reclusive order of techno-centric dickholes and bathed in enough radiation to fry you if you didn't have rad resistant armor and a lot of Rad-X. Oh, then there's the careful management of power and killer robots. But you dealt with all that because it was a veritable oasis of resources. I'm sure that place alone could change the economy of the local towns just by selling loot.



Bethesda's Fallouts will introduce hoards not quite on the same scale, but just a couple miles from a settlement. With hardly any defenses or natural barriers or reasons why somebody didn't pick them clean centuries before.
 

dbx

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Maybe a form of artificial parity? It means that even at max the PC version doesn't look too much better than its console counterparts. We'll bitch and moan, but console owners will complain about their fps trouble and consider it even. Flash forward a month and Bethesda releases a texture pack, or a patch that unlocks true tiers on PC. Suddenly the PC Fallout 4 looks leagues better. But nobody will care. "That's what happens on PC." Whether it came from the developer or a modder, it's expected.



But right now at launch? Consolefags get to reassure themselves they're not missing much.



:gumpyhead:

Didn't they do the same thing with skyrim?
 

sstacks

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Jan 30, 2014
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World Health Organization and CDC tracking impending "Fallout Flu" epidemic predicted to hit tomorrow.

norad-control-center-2.jpg
 

Astral Rag

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Feb 1, 2012
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Looks like some Unity Engine abomination.

Also from Digital Foundry:
On top of this, Xbox One is unique in its suffering of a stuttering issue, halting the game experience for up to a second during play. It's a glaring hitch downward, and matching runs to the gates of Diamond City shows Xbox One dropping to a record 0fps (zero) while PS4 turns the same corner at 28fps.
 
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