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Expeditions: Conquistador Discussion Thread

Discussion in 'Expeditions' started by Jaedar, Aug 4, 2012.

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    Oops, I didn't think of that. Is there some way to tell beforehand by reading character descriptions? Or will I just have to wait and find out?
     
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  2. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Parrots:
    11,091
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    The character screen has a part describing their personality traits.
     
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  3. Jack Dandy Arcane

    Jack Dandy
    Joined:
    Feb 10, 2013
    Parrots:
    2,840
    Location:
    Israel
    Divinity: Original Sin 2
    Having a schizo team is part of the fun!
     
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  4. ERYFKRAD Arcane Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Parrots:
    12,667
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Reminds me, I should finish my run. Are warriors too imbalanced for the game beginning? Cause I'm gonna mod the Capitan into one and add him to the party at the start.
     
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  5. Man this game is hard. I've been ambushed by some rebels and I can't seem to survive for 10 rounds. Other encounters are just as hard.
     
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  6. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
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    Parrots:
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Use the consumables, they make a huge difference.
     
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  7. Which consumables do you mean? I don't have enough supplies to build barriers.
     
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  8. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Parrots:
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    You should be able to build lanterns, caltrops, net traps, spike traps and barriers. Barriers are usually the least helpful of this lot.

    Several of these you have to find by talking to people.
     
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  9. I'm still early in the game. Is it important to research new items to tinker? Or will I learn all I need from NPCs?

    [edit]

    BTW, I save scummed to get past the rebels. I'm actually kind of disappointed that this is possible.
     
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  10. Shadenuat Arcane

    Shadenuat
    Joined:
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    You don't have to win. Game will continue even if you lose a few battles.
     
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  11. What skill and level do I need to detect or remove caltrops? Thanks.
     
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  12. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
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    Location:
    Copenhagen, Denmark
    You can detect caltrops by using spot trap (In the lower left corner, it's a tactical ability available to everyone from the beginning), but you can't remove them, save from going over them. There is a passive ability that lets you walk over them better though.
     
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  13. Jack Dandy Arcane

    Jack Dandy
    Joined:
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    Divinity: Original Sin 2
    I really liked that about the game. Made it feel much more dynamic.

    Show Spoiler
    I never managed to win against the bitch at the end of the first campaign..


    btw Severian, if I were you I'd play it on Ironman, much more fun and tense that way.
     
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  14. I tried that in the last tournament battle but the caltrops were not revealed. Do I need a certain level of the skill to pull it off?

    To be perfectly honest, I am not liking this game as much as Blackguards. Maybe it will get better later?
     
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  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
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    Nope, not really. It gets better for a while when you land in Mexico proper, but after that it gets steadily more and more boring and repetitive, up to a point where you simply just want the friggin' thing to end already.
     
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  16. Jack Dandy Arcane

    Jack Dandy
    Joined:
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    Divinity: Original Sin 2
    Nah, this is more of a "love it or hate it" sort of thing, I think.
    I enjoyed it right from the get-go and into the ending. There was never a point where I thought "Hey, this is better than before, I'm glad I stuck thru this".
     
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  17. Shadowfang Arcane

    Shadowfang
    Joined:
    Aug 27, 2009
    Parrots:
    834
    Location:
    Road to Arnika
    Shadorwun: Hong Kong BattleTech
    I actually enjoyed this game more than blackguards.
    I am on my second playthrough right now and i am really appreciating the quality of the writing.
    The plot makes sense, everything is believable from each event to each character motivation.

    Are you going about more opened minded and peaceful or doing a more historically accurate approach?
     
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  18. Jack Dandy Arcane

    Jack Dandy
    Joined:
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    Divinity: Original Sin 2
    The entire blend of survival\tactical battles\RPG\obsessive hoarding\exploration just scratched a really specific itch for me.
    I also loved the UI, especially in combat. So neat, so clear, so immediate. Great stuff!

    After my "historically accurate" approach, I just kind of felt like shit. But it wasn't like the writing was all "WHY DID YOU KILL THEM YOU EVIL, EVIL WHITE OPRESSOR", it all felt very natural, but still powerful. Kind of hard to explain.

    Hearing the "Potente" tune everytime you burn down a village \ assfuck some wandering caravan didn't make me feel any better, either.. :(
     
    Last edited: Feb 19, 2014
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  19. Karmapowered Scholar

    Karmapowered
    Joined:
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    This game is anything but historicallly accurate, not even close to it, should you even look through deforming lenses.

    Spanish kicked Aztec ass right and left, mainly thanks to smallpox, local politics/diplomacy that granted them native allies and technological superiority in almost every field that mattered during a military campaign of the 16th century. Not to mention the rampant religious zealotry at the times, bolstering their fears determination. I didn't experience any of that in the game which was kind of disappointing to me, since I had bought it on that premise.

    Next, as much as I still enjoyed the first part of the game, during which it really shines, the second part is crap. I could elaborate, but as far as I'm concerned, the designers dropped the ball in the later stages and failed to keep balance in check, which significantly lowers the incentive of playing the game through more than once.

    From what I gather (I haven't tested the new version yet), the new patch doesn't seem to make things look any better, introducing level-scaling (?) to make up for design shortcomings, setting us back to 15 years old standards that I wished I would never see again in our cRPGs. Also, RNG-heavy features like criticals should probably be reduced in any tactical game to a non-significant factor if it comes to decide the outcome of a contest spanning several turns. Keep them to amuse the peanut gallery, but it's futile to claim they add to the challenge.

    No hard feelings since it's their first game, but I'll be more attentive with their next one for sure.
     
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  20. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    You get a brofist for mentioning historical accuracy without OMG WOMYN
     
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  21. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
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    We increased the difficulty of a lot of the battles in Mexico, precisely to try and balance it better. There isn't any level scaling in the game.
     
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  22. Is this game getting any more patches?

    A few suggestions:

    1. The UI needs more tooltips. It took me a while to understand what all the menus and buttons were for.
    2. The game really really really needs a "Restart battle" menu option during combat. I hate having to exit to the main menu, then reload, then go through the events all over again.
    3. There needs to be some way to tell cairns/markers apart on the map based on whether you have visited them or not. Maybe change the icon or the icon color.

    Thank you.
     
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  23. Shadowfang Arcane

    Shadowfang
    Joined:
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    Shadorwun: Hong Kong BattleTech

    Who said the game was historically accurate? Jack Dandy and I were referring to the racist and aggressive approach under the euphemism of historically accurate approach. He even wrote it within quotes while i went with italic.

    The game mentions smallpox several times, unless you wanted the ability to sneeze at your
    opponents, its quite in the game.
    There is local politics/diplomacy at the mexico part of the game. You can gather several settlements together against the Aztecs, its very simple but sounds a lot like what you were expecting.
    Religion does shave a small part on the game but hardly anything that can influence the outcome of it.
     
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  24. Jack Dandy Arcane

    Jack Dandy
    Joined:
    Feb 10, 2013
    Parrots:
    2,840
    Location:
    Israel
    Divinity: Original Sin 2
    Actually, there is also a specific achievement for spreading smallpox in Tenochtitlan, it only appears in the Steam version tho. You do it by helping that one doctor around the area.
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Parrots:
    11,408
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    That would defeat the whole purpose of their fancy failstates for losing battles and their injury system.
     
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