Really enjoying this again, trying to split time between this and Nioh and it's drawing me right back in again, for the third time. Rolling with Sam/Hunter/Thief/Cleric/Alch/Mage with a Bishop in storage at the bar for ID'ing. Really should try Shaman for once, never levelled with one as I'm not sure which role he fulfills really. I suppose he could replace the Hunter but I'm thinking the Hunter is going Ninja when I find a Class changing item, and I'll keep the Thief for all the juicy stealing you can do in E:O.
thats cause original is about having fun not grinding for gear and mats so you dont get beheaded and blasted. Classes scale better in power so it doesn't feel like the drake fighter is carrying the party by himself for the entire game. Gothic is fun and great also but I feel the godawful translation and UI hurts its initial appeal too much.
I'm finding this surprisingly addictive.
The open world is great, I'm free to get my ass kicked wherever I wish :D ...but also possibly to reap some higher rewards if I'm very lucky.
The areas I've visited so far compared with Gothic resemble more actual spaces and look less like puzzle mazes. I've found an actual building in the forest! Unbelievable!
Also the locations of fixed encounters (the ones with chests) seem less... random. Most of the time they seem to guard some rooms/caves/other closed spaces.
Plus the "console nature" of this port, with a single save and without even a way to exit to main menu means I'm reloading way less then I typically would in those games - much less then in Gothic for example. Don't re-roll poor level-ups most of the time, don't reload most character deaths (recently was left with only the back row). Feels kinda good.
So far I'm rocking:
1. Werebeast Samurai
2. Devilish Brawler
3. Dwarf Valkyrie
4. Hotlet Thief (may become a Ninja some day... maybe... but I also intend to try stealing stuff first)
5. Werebeast Alchemist (Neutral, to be Hunter). Wanted to teach her some Clerical magic and/or some Summoning, but eh, Alignment conflict (have neutral-good party). Had a Good Dragonnewt Alchemist already but Hunters can't be good for some reason. Well, at least Werebeasts have much better Agility (though Lightning Strikes can sometimes make this less crucial) plus Poison fangs can help. Now that I think about it, Valkyrie would be a possibility for magic. But it has slower growth, probably don't want to delay that character too much.
6. Fairy Mage (lots of plans here: light Summoner <10 levels, Cleric, Alchemist, Bishop). Possibly too much, but it shouldn't take too long to get to 13... even times 4.
I miss the Spirit Pact skill to turn summons into player characters... was really fun building my party from OP monsters with crazy boosts. I guess it really was OP... and without it there will be less grinding Summons + new characters.
By the way, does any of you knowlegeable Gents know the Alchemist spells transfer to Hunters? I guess it's not enough to get 1 single spell level 7 slot, as it won't grow over time naturally? Better to stay Alchemist till there are 9 spell level 7 slots?
it probably does but I always like to keep an alchemist because enhancing gear is <3
I'd wait til post game before class changing, so you can get a medal of power and class change without restarting to lvl 1, and keep using the innocent gear.
I do suggest keeping your thief for a while, they can steal great stuff in this one compared to gothic and your brawler will need it.
I'd recommend keeping multiple party members and maybe a second party anyway, as you can lose characters in the game (if you don't save scum, which I recommend not doing.)
One other aspect I rather like, is that there seems to be a bit flatter equipment progression then in Gothic. The distance between beginner and end game equipment seems significantly smaller. Although the really crazy stuff mostly appeared in Gothic post-game.
One other aspect I rather like, is that there seems to be a bit flatter equipment progression then in Gothic. The distance between beginner and end game equipment seems significantly smaller. Although the really crazy stuff mostly appeared in Gothic post-game.
yeah there are some good armor piece in the main game and the +3 charm are only in some dungeon. but most best weapon are in the post game.
thing is, AC in this game doesn't play a big role like gothic, it really helps in the beginning but eventually it doesn't make a huge difference.(unless you have a character with like -200,-300 AC...)
Well, E: Original is generally an easier game and that's not necessarily a bad thing. If you decide to the post-game though get ready to get party wiped though, as the difficulty spike is insane.
I found the difficulty spike in E: Original post-game way bigger than in E: Gothic's post-game simply because in Gothic you're getting wiped all the time right from the beginning, whereas in Original that'll only happen if you decide to go into areas under-leveled.