PosledniKovboj
Scholar
- Joined
- Dec 29, 2010
- Messages
- 196
In the world of turn-based strategies and/or RPGs:
In games where tactical combat is a key point (e.g. JA, old X-COM games etc.), do those games benefit from/suffer of lack of 3D terrain? As in slopes, little hils, canals, what have you. JA2 maps are flat as a Korean dancer, would the combat be better if you could take terrain altitude in account when planning your attack? JA2 has rooftops but those are not what I have in mind. Otoh, UFO games have little hills and stuff here and there, do they help the game or just make it kind of a clusterfuck?
In games where tactical combat is a key point (e.g. JA, old X-COM games etc.), do those games benefit from/suffer of lack of 3D terrain? As in slopes, little hils, canals, what have you. JA2 maps are flat as a Korean dancer, would the combat be better if you could take terrain altitude in account when planning your attack? JA2 has rooftops but those are not what I have in mind. Otoh, UFO games have little hills and stuff here and there, do they help the game or just make it kind of a clusterfuck?