Phage
Arcane
- Joined
- Jan 10, 2010
- Messages
- 4,696
Since WL2 has its own forum, we may as well play along with the experiment and get out of the megathread.
What are your personal reviews and impressions so far? I've got 14 hours in on Steam and am feeling pretty mixed. I obviously find the game compelling enough to have played it this long. I understand that I'm only about 25% through the game, but I feel that 14 hours of my life is enough time spent to make an initial assessment of it.
Sure, the writing is alright. The atmosphere is fine. There's a surprising amount of reactivity all things considered. Combat is passable, and seems to be getting more involved as time goes on. Areas are large with lots and nooks and crannies.... But, still, something just feels kind of off.
Here's a list of whining:
- Pointless systems in place that only serve to waste time (Water being the most obvious offender)
- In fact, the game really likes to waste time, period. Skills take what i'm guessing is 6 seconds to go off, and combined with the sheer ass-rapingly high number of booby traps, you will spend a lot of time watching icons fill up.
- Tying into time being wasted, too much combat per area. Seriously, you can't go more than 1-2 screens without another lengthy battle. Almost no way to peacefully avoid combat beyond the gimmicky animal whisper skill - which often doesn't really work since other animals will aggro you will you try to whisper one. I can't even imagine how many (extremely similar) encounters I would have had to slough through without Deth's outdoorsman skill.
- Weak dialogue system. Your selections rarely have variance beyond spamming the keywords to get new keywords, and when there are actual choices it's often difficult to even realize you're making one.
- NPCs randomly flip the fuck out. Even with 6 leadership it happens a lot. Really silly mechanic.
- Weapons jam frequently despite having a 3-5% chance to do so. Some people on other forums claim this is caused by low luck attribute. Unfortunately this isn't explained anywhere in the game.
- Enemies seem untuned balance wise. RSM Heavy units and the infamous rabbits in particular randomly have obscene amounts of AP, while other enemies won't have nearly enough to be a threat.
- Same battle song over and over. I actually like the song, but when you hear it for more than half of your playtime it gets on your nerves.
Characterization LOOKS decent at first until you realize what you're actually dealing with.
- Huge skill bloat. So many skills that should have been condensed. Why are Safe Cracking, Lock Picking, Explosives Disarming and Alarm Disabling all separate skills (should have been 2 or 3 imo)? Hell, throw Computer Science in there since all it really does is unlocks electronic safes, aside from a few very rare computer interactions. Why are surgeon/field medic separate? Is the game serious implying that someone who can perform surgery can't apply a first aid kit? Why bother with 3 different speech skills? Why not just have Persuasion / Intimidation? The only explanation I can come up with for the skill bloat was to counteract the fact you'd have 4 Custom Rangers + 3 companions. This could have been easily curbed by cutting down on the number of skill points handed out.
- Attributes are pretty janky. You can increase pips in intelligence with literally zero benefit. Charisma does actual nothing other than giving it to your leader skill user to increase the radius. (Before you cite experience gain, considering the game has a level cap and attribute points come incredibly slowly, it seems much better to have a stronger character base than to get a few more skill points)
- No traits/perks/etc.
- I have yet to have anything in game change due to gender/race/creed/size/smoking preference. Not a huge offense, but it's always a nice touch to have a small consequence, or even for an NPC to react differently based on that sort of thing.
Anyways, my final verdict is that the game is alright but has a lot of fundamental core problems. I find it strange these flaws are present considering the combined experience of the team here. Many of WL2's flaws weren't present in past games like Fallout. On the flip side, there should have been hindsight in regard to prior faults like Fallout 1's overabundance of useless skills and stats like Charisma.
If you take a look at the AMA inXile did on Reddit, and read staff comments on forums, you'll notice that they're very clearly communicating a desire to patch the game further. I wouldn't be surprised if in 6 months the game addresses some of these flaws. They've also not ruled out the possibility of DLC/expansions despite the red boots gag.
So.. having said that,
My personal conclusion is that it's worth it to just wait and see. Unless you're desperately stark raving mad for some cRPG action, the game will probably be a lot better later. I know that personally I have a massive backlog of stuff to play though until things are tightened up a bit.
What are your personal reviews and impressions so far? I've got 14 hours in on Steam and am feeling pretty mixed. I obviously find the game compelling enough to have played it this long. I understand that I'm only about 25% through the game, but I feel that 14 hours of my life is enough time spent to make an initial assessment of it.
Sure, the writing is alright. The atmosphere is fine. There's a surprising amount of reactivity all things considered. Combat is passable, and seems to be getting more involved as time goes on. Areas are large with lots and nooks and crannies.... But, still, something just feels kind of off.
Here's a list of whining:
- Pointless systems in place that only serve to waste time (Water being the most obvious offender)
- In fact, the game really likes to waste time, period. Skills take what i'm guessing is 6 seconds to go off, and combined with the sheer ass-rapingly high number of booby traps, you will spend a lot of time watching icons fill up.
- Tying into time being wasted, too much combat per area. Seriously, you can't go more than 1-2 screens without another lengthy battle. Almost no way to peacefully avoid combat beyond the gimmicky animal whisper skill - which often doesn't really work since other animals will aggro you will you try to whisper one. I can't even imagine how many (extremely similar) encounters I would have had to slough through without Deth's outdoorsman skill.
- Weak dialogue system. Your selections rarely have variance beyond spamming the keywords to get new keywords, and when there are actual choices it's often difficult to even realize you're making one.
- NPCs randomly flip the fuck out. Even with 6 leadership it happens a lot. Really silly mechanic.
- Weapons jam frequently despite having a 3-5% chance to do so. Some people on other forums claim this is caused by low luck attribute. Unfortunately this isn't explained anywhere in the game.
- Enemies seem untuned balance wise. RSM Heavy units and the infamous rabbits in particular randomly have obscene amounts of AP, while other enemies won't have nearly enough to be a threat.
- Same battle song over and over. I actually like the song, but when you hear it for more than half of your playtime it gets on your nerves.
Characterization LOOKS decent at first until you realize what you're actually dealing with.
- Huge skill bloat. So many skills that should have been condensed. Why are Safe Cracking, Lock Picking, Explosives Disarming and Alarm Disabling all separate skills (should have been 2 or 3 imo)? Hell, throw Computer Science in there since all it really does is unlocks electronic safes, aside from a few very rare computer interactions. Why are surgeon/field medic separate? Is the game serious implying that someone who can perform surgery can't apply a first aid kit? Why bother with 3 different speech skills? Why not just have Persuasion / Intimidation? The only explanation I can come up with for the skill bloat was to counteract the fact you'd have 4 Custom Rangers + 3 companions. This could have been easily curbed by cutting down on the number of skill points handed out.
- Attributes are pretty janky. You can increase pips in intelligence with literally zero benefit. Charisma does actual nothing other than giving it to your leader skill user to increase the radius. (Before you cite experience gain, considering the game has a level cap and attribute points come incredibly slowly, it seems much better to have a stronger character base than to get a few more skill points)
- No traits/perks/etc.
- I have yet to have anything in game change due to gender/race/creed/size/smoking preference. Not a huge offense, but it's always a nice touch to have a small consequence, or even for an NPC to react differently based on that sort of thing.
Anyways, my final verdict is that the game is alright but has a lot of fundamental core problems. I find it strange these flaws are present considering the combined experience of the team here. Many of WL2's flaws weren't present in past games like Fallout. On the flip side, there should have been hindsight in regard to prior faults like Fallout 1's overabundance of useless skills and stats like Charisma.
If you take a look at the AMA inXile did on Reddit, and read staff comments on forums, you'll notice that they're very clearly communicating a desire to patch the game further. I wouldn't be surprised if in 6 months the game addresses some of these flaws. They've also not ruled out the possibility of DLC/expansions despite the red boots gag.
So.. having said that,
My personal conclusion is that it's worth it to just wait and see. Unless you're desperately stark raving mad for some cRPG action, the game will probably be a lot better later. I know that personally I have a massive backlog of stuff to play though until things are tightened up a bit.