Cazzeris
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http://steamcommunity.com/games/aod/announcements/detail/975416562635551870
(I've put some additional info regarding AoD's last update under the spoiler tag)
Looks pretty atmospheric!
EDIT: This has now its own subforum in the official forums, and in its first thread, Vince just said that a new update to the site will probably be uptoday tomorrow.
(I've put some additional info regarding AoD's last update under the spoiler tag)
Vince said:* * *While we didn’t post any announcements since March, we’ve been updating the game on a monthly basis (fixes, improvements, balance, tutorial, etc), so we continue supporting the game and paying attention to your feedback.
The final content update will be released in December (most likely). Think of it as a free DLC to thank you for your support and encouragement. It will extend the endgame and introduce a new ending (among other things).
Note for Radeon users: a couple of months ago we updated the engine to the latest version which didn’t go well with Radeon drivers, which caused slowdowns and forced some players to lower Lighting to be able to play the game. We contacted AMD , they managed to reproduce the problem and fix it, so if you have a Radeon card, make sure that you have the latest drivers (Radeon Software Crimson Edition 16.9.1)
In other news, we’d like to introduce our new RPG that’s entering the final stages of development.
Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the same world as Age of Decadence. This is an RPG focused almost exclusively on squad level tactical combat for players who enjoy turn-based games in general, and AoD's combat systems in particular. If fighting your way out of a prison mine - and frequently dying in the attempt - is your idea of a good time, you've come to the right place.
Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.
Notable changes from The Age of Decadence:
- Party-based - the most frequently requested feature
- Flanking and other strategic bonuses. Positioning matters a lot.
- Manual placement of your characters before a fight
- Charisma determines the number and quality of your party members
- Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
- 10 possible companions, not all of them human (maximum party size is 4).
- New weapons, armor, and creatures
- 3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath
Some screenshots (work in progress):
Looks pretty atmospheric!
EDIT: This has now its own subforum in the official forums, and in its first thread, Vince just said that a new update to the site will probably be up
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