Many games (and mods) both new and ancient have had elements (heh) of this sort of interactivity, but save for stuff like Dorf Fortress none made it such an all-encompassing part of the core gameplay.Didn't play Bioshock, don't remember people talking about any special innovations. Magicka is cool and probably a good example but it has less of everything than D:OS.I would say D:OS already did that with its environment design and how elements affect each other. At least I have not seen anything similar in any mid to large size game.because then you’re going boldly where nobody has been before.
Bioshock? Magicka?
Behead those who whine about the cyseal market banter
I don't mind the banter itself but it's bad if it's just the same few lines repeating over and over with high frequency.Behead those who whine about the cyseal market banter
One of the best things about the game, IMO. Wacky banter and dialogues is what makes Divinity Divinity.
P.S. What troubles me more is that the cheese-bro doesn't actually sell cheese.
Behead those who whine about the cyseal market banter
No I do that too but mostly in Bioware games during romance. I got it from my mother who tends to talk to the tv.Well, maybe the frequency could be toned down. Or perhaps they could have more one-liners - maybe they will in EE. Then again, the lines are hilarious, and I actually tend to repeat them out loud when walking though the marketplace. Is it just me?
We caught up with Larian Studios' Swen Vincke to learn more about the work with the Enhanced Edition of Divinity: Original Sin and the fact that the studio may pull off a first - delivering a game on time!
"We're really happy that we got the chance to do [the Enhanced Edition]," says Vincke. "When you compare what's in the Enhanced Edition now to the original version of Original Sin, which was already a lot of fun, it's a completely different game. There's so much stuff that we've been able to polish. It's fully voice recorded now. The skills look flashier, feel more rewarding. You have a whole bunch of extra skills for the classes that couldn't really be explored that well in the previous game. Rogues can do more stuff. Warriors can do more stuff. Rangers can do more stuff. So it just feels like a more complete, let's put it that way."
"Then we've also been able to touch up the story in the weaker parts that we thought. We've improved quest that we though weren't as cool. We've improved the dialogues. We had generic dialogues in the past to save on the cost of it. Now we've made them all unique."
Divinity: Original Sin - Enhanced Edition will not only hit the new-gen consoles PS4 and Xbox One, but for anyone who owns the PC game it will be a free update when it launches. Much like Wasteland 2: Director's Cut.
"Currently we're targeting end of October [for release], says Vincke. It's already very far advanced, all the content is there, all the voice recordings are finally finished took us six months."
Hitting the release date "would be a first for Larian" said Vincke, but he clearly didn't want to jinx it adding "we'll see" at the end.
Rangers can do more stuff
Swen Vincke is such a nice guy, compared to for example Fargo he doesn't come off as pretentious while still making a niche game.
How exactly does Fargo come off as "pretentious"?
How exactly does Fargo come off as "pretentious"?
Maybe pretentious is the wrong word but I don't think he's as humble as Vincke
Deep Silver Booth