Watch the video again to find out.Real question. What do you do with your left hand?
You might want to rethink that.
In real life? Yes. In Underrail? Nah.Also, caltrops are basically AOE traps
I'm pretty confident making both of these videos cost me less time and effort than your shenanigans. I would probably find it obnoxious and unfun too if I had to place 50 bear traps beforehand.on top of believing that what he did is vastly different from what I did though in essence it is exactly the same
You tell me. Are you trying to deny that caltrops are not considered traps by the game?Is it fun to live in denial?
You tell me. Are you trying to deny that caltrops are not considered traps by the game?Is it fun to live in denial?
Yeah, that's a bit different from setting 50 bear traps before the fight starts.What I do consider is how they actually function. Like stunning multiple opponents who run over them for two turns with a bit of a delay.
there are no choices to be made it all boils down to "Are there enough bear traps or not?"
There is not much more to do than using some CC and burning through the stupid HP bloat
It's all just friendly banter to me.
Energy shields are by far the best protection from burrower spikes since they can easily absorb the damage completly. Before you are able to get one, very high mechanical DT would be the way to go- if it's high enough to completly absorb the spike damage, you won't get poisoned. It would also be very good protection from spawns since they deal low damage per attack.Tell me, what kind of armor useful against burrovers?
Poison bio damage works differently from other bio damage sources, it completly bypasses bio DR/DT.I made biohazard tactical vest but no luck.
Biotechnician's Suit clearly not suitable for this too.
Can be handy if you want to use gas grenades and run through the toxic gas without worrying about losing HP yourself.And what use for biohazard tactical vest at all?
Found one bug: You can "freeze" psi-beetles if you close a door when they sit on the door frame tile.
How exactly? I can't close the door when someone is sitting in the door frame.
If I close the door when a psi-beetle is sitting on the exact tile that my character is sitting then the psi-beetle will get stuck (it will not be able to attack or move).
Are you sure you checked both door frame tiles before closing the door?
In order to reproduce the bug I assume that the following things have to happen:
1) Psi-beetle sits on that tile.
2) I close the door by clicking the door frame tile which is one tile above.
3) The door frame tile I clicked is free therefore the door closes and the psi-beetle is stuck.
Well you have been warned. Do not worry though it only gets worse.
Yeah, that's a bit different from setting 50 bear traps before the fight starts.What I do consider is how they actually function. Like stunning multiple opponents who run over them for two turns with a bit of a delay.
It's pretty funny, you started whole thing by saying:
there are no choices to be made it all boils down to "Are there enough bear traps or not?"
When proven wrong, you moved the goalposts to:
There is not much more to do than using some CC and burning through the stupid HP bloat
Best part is, both videos invalidate your first claim (caltrops and gas grenades are not bear traps) while the second video invalidates the second claim (gas grenades are not CC).
Well you have been warned. Do not worry though it only gets worse.
But I liked that! Won it fast - freez! and you too - freez!
You can't stun Ancient Rathound, but can freeze. )
Also, found randon encounter with 3 Ironhead Berserkers - they have Sprint, Adrenalin, around 300-500 hp and hypo +150 hp. And sledgehammers...
Those are your words, not mine. Thank you.The best part is that you think you are some kind of "elite" player
Coming from the guy who set 50 bear traps. Do you really want to argue which is more autistic?That coming from a guy who fucking clicks on end turn instead of hitting the space bar, the easiest key to press.
But you don't, it's in the second video.As to goal post move, you proved me exactly right. You need massive CC to cope with the huge waves.
You are cracking me up.Bio grenades are niche so not an argument
you need bear traps to beat this fight
you need CC to beat this fight
you need CC to beat this fight, gas grenades don't count
Goliathuses and death stalkers have new unique abilites, but you didn't like them either. You didn't complain about hunchbacks and greater coil spiders though.Instead of coming up with something actually creative and engaging
So in other words, you're being argumentative because the form of my posts upsets you? That's too bad.The funny part is all this shit could have been avoided if you simply would have suggested to me to use caltrops with burrower poison for example but no you had to whip out the "Me so gud you so stoopidz" retard rhetoric.
Damn, you really are upset. I don't think Styg would consider it good feedback though. I'm pretty sure Underrail isn't supposed to be your venting device.Heck, now I am even tempted to suggest to Styg to give bladelings "Sure Step" feat and bio damage immunity.
Those are your words, not mine. Thank you.The best part is that you think you are some kind of "elite" player
Coming from the guy who set 50 bear traps. Do you really want to argue which is more autistic?That coming from a guy who fucking clicks on end turn instead of hitting the space bar, the easiest key to press.
But you don't, it's in the second video.As to goal post move, you proved me exactly right. You need massive CC to cope with the huge waves.
You are cracking me up.Bio grenades are niche so not an argument
First it was
you need bear traps to beat this fight
Then it was
you need CC to beat this fight
Now it's
you need CC to beat this fight, gas grenades don't count
Keep moving them.
Goliathuses and death stalkers have new unique abilites, but you didn't like them either. You didn't complain about hunchbacks and greater coil spiders though.Instead of coming up with something actually creative and engaging
It's almost like all your complaints are aimed at things that give your build a hard time. Not once have you complained about something "unfun and obnoxious" that was easy to overcome.
So in other words, you're being argumentative because the form of my posts upsets you? That's too bad.The funny part is all this shit could have been avoided if you simply would have suggested to me to use caltrops with burrower poison for example but no you had to whip out the "Me so gud you so stoopidz" retard rhetoric.
Also, I have not called you stupid even once. You, on the other hand, did that plenty of times.
Damn, you really are upset. I don't think Styg would consider it good feedback though. I'm pretty sure Underrail isn't supposed to be your venting device.Heck, now I am even tempted to suggest to Styg to give bladelings "Sure Step" feat and bio damage immunity.
Your words, not mine. Thank you again.you believe indeed that you are better/smarter than us who are criticizing the difficulty.
But clicking to end the turn does? Not to mention you also made multiple attempts with different amounts before. That's some double standards you got there.You know it doesn't really take that long to set up bear traps.
Well, you kinda did. Invest in mercantile next time, i'm pretty sure gas grenades can show up in the special merchandise.Unless I missed the vendor which sells gas grenades, you disingenuous fuckwit.
Synonyms.I did not call you just stupid. I called you a retard and a fuckwit
I'm pretty sure you are upset, it shows. There would be no other reason to suggest making bladelings immune to caltrops and bio damage, among other things. Unless you truly believe it would be an improvement, but I doubt it.Continue weaseling though, it is amusing to see that you believe I was "angry". I guess you are one of those retards who believe they can see "emotion" in a forum post.
Found one bug: You can "freeze" psi-beetles if you close a door when they sit on the door frame tile.
How exactly? I can't close the door when someone is sitting in the door frame.
If I close the door when a psi-beetle is sitting on the exact tile that my character is sitting then the psi-beetle will get stuck (it will not be able to attack or move).
Are you sure you checked both door frame tiles before closing the door?
In order to reproduce the bug I assume that the following things have to happen:
1) Psi-beetle sits on that tile.
2) I close the door by clicking the door frame tile which is one tile above.
3) The door frame tile I clicked is free therefore the door closes and the psi-beetle is stuck.
Now this is how you report a bug!
The double door, right. Fixed for the next hotfix.
Correct, it's 15 AP per shot, 20 before you find a rapid reloader. +1 DEX from eel sandwich is not necessary.tygrende how many times you can shot the 9mm neo luger in your build?with 7(plus 1 more dex from eel food),gunslinger,and rapid reloader i calculate it to 15ap per shot.
Stupid question: Can you have more than 70 AP?
Like for example: 10 AGL + Blitz = 70 AP + Adrenaline = 90 AP
Is the scenario above possible?