taxalot
I'm a spicy fellow.
But at least I felt like they moved the plot forward in DE1. DEHR felt just like "revelations" being delayed mission after mission.
But at least I felt like they moved the plot forward in DE1. DEHR felt just like "revelations" being delayed mission after mission.
I remember people saying Panchaea should have received an Illuminati hit squad that Jensen would have to fight, in addition to the "zombies". Then, if he hadn't been there, they would have shut down the signal.
Wrong. WRONG!!@!The writing in HR was fine until the end when it fell apart. I'd put it above DX1 for the first 70% of the game though.
I loved DEHR, but yes, the story was a definitive let down. The narration was just NPC A telling you to go to NPC B for intel, but B tells you that first you must do a job for C, before being sent to D who tells you that damn, that intel was just fake but E has the real answer and goddamnit ! E is in custody, so you need F to help him but he'll only help if you go talk to G and...
It's interesting that you view this as good story telling. To me it looks like the easy way out in terms of design and writing, hey lets make a game about conspiracies, super corporations and shit, in which you as the main character get to do nothing at all! Make the player talk to random people whom he can't actually influence in any way, can't even kill them, that way we have maximum story left over for sequels woohoo. It has Biowarian story design written all over it, meaningless superficial decisions, people that treat you like the chosen one in terms of what they expect you to achieve and no tangible pay of regardless of what you do.But at least I felt like they moved the plot forward in DE1. DEHR felt just like "revelations" being delayed mission after mission.
Personally, I was bothered by it at first as well, but then I considered that it might've been the whole point of the game's plot.
The tone of the game is quite different from DX or DX:IW. Adam Jensen is just an unwitting pawn in a very large-stakes game. He's not exactly special like JC or that guy from DX:IW. Unlike them, he's not useful alive to anyone, his "special" resource having been already harvested by the start of the game.
All that drives Jensen is just petty revenge and some misguided feelings for his ex who dumped him a couple of years before the start of the game. His boss is about as clueless as he is, and all Jensen can do is follow the clues left behind by the people who actually act first an make all the important decisions in the game.
In the end, Adam can influence or achieve nothing - the princess didn't need saving, his boss could control nothing, and the conspiracy was not uncovered. Whatever button you pressed didn't change squat in the grand scheme of things, as was revealed in the post-credits scene.
That's why the "ending video" in DX:HR was so pathetic - because nothing was changed. There was nothing notable achieved to congratulate the player on.
Just imagine if there was no Adam Jensen at all. What would've changed?
Adam or no Adam, the HF raid on Sarif's factory was a success, with Typhoon schematics being stolen and eventually reverse-engineered by Tai Yong.
Adam or no Adam, the new biochip deployment was a success.
Adam or no Adam, Darrow decided to activate the madness signal leading to eventual collapse of Panchaea.
Adam or no adam, Megan Reed would end up working for Page.
What did Adam achieve?
Patched up some security loopholes in his company's network, yay!
Found out about Tai Yong's involvement, but Sarif couldn't do anything about it anyway.
Dealt a minor PR blow to Humanity's Front.
Found and saved 3 captive scientists who weren't self-admittedly nearly as good as Megan, and who weren't that important anyway.
Broadcast an ultimately meaningless message about what happened on Panchaea, or destroyed it instead.
The only about meaningful thing Adam did was to shut down the madness biochip signal, and that's it.
But the biochips are still there, the Illuminati only lost a couple of secondary members (neither Darrow, nor Zhao or Taggart were members of the Inner Circle) while retaining all of the valuable research and still acting in secret, undeterred.
Jensen might as well not have existed. The whole game has been about the ultimate futility of one clueless man's efforts versus the invisible hand.
Compare that to DX and DX:IW where both protagonists are instrumental (or at least significantly important) to every side's plans. ultimately, JC and Alex are not just pawns to be moved by an invisible hand, they eventually become active players, making their own decisions and dealing with every side of the conflict how they see fit, not howw their "boss" told them. And they know much more than Adam Jensen.
Player-JC decides whether to murder the first UNATCO soldier for his "assault rifle."Player-Jensen actually gets to pick if he gets the firmware upgrade or not. Player-JC doesn't have anything like that.
It's interesting that you view this as good story telling. To me it looks like the easy way out in terms of design and writing, hey lets make a game about conspiracies, super corporations and shit, in which you as the main character get to do nothing at all! Make the player talk to random people whom he can't actually influence in any way, can't even kill them, that way we have maximum story left over for sequels woohoo. It has Biowarian story design written all over it, meaningless superficial decisions, people that treat you like the chosen one in terms of what they expect you to achieve and no tangible pay of regardless of what you do.But at least I felt like they moved the plot forward in DE1. DEHR felt just like "revelations" being delayed mission after mission.
Personally, I was bothered by it at first as well, but then I considered that it might've been the whole point of the game's plot.
The tone of the game is quite different from DX or DX:IW. Adam Jensen is just an unwitting pawn in a very large-stakes game. He's not exactly special like JC or that guy from DX:IW. Unlike them, he's not useful alive to anyone, his "special" resource having been already harvested by the start of the game.
All that drives Jensen is just petty revenge and some misguided feelings for his ex who dumped him a couple of years before the start of the game. His boss is about as clueless as he is, and all Jensen can do is follow the clues left behind by the people who actually act first an make all the important decisions in the game.
In the end, Adam can influence or achieve nothing - the princess didn't need saving, his boss could control nothing, and the conspiracy was not uncovered. Whatever button you pressed didn't change squat in the grand scheme of things, as was revealed in the post-credits scene.
That's why the "ending video" in DX:HR was so pathetic - because nothing was changed. There was nothing notable achieved to congratulate the player on.
Just imagine if there was no Adam Jensen at all. What would've changed?
Adam or no Adam, the HF raid on Sarif's factory was a success, with Typhoon schematics being stolen and eventually reverse-engineered by Tai Yong.
Adam or no Adam, the new biochip deployment was a success.
Adam or no Adam, Darrow decided to activate the madness signal leading to eventual collapse of Panchaea.
Adam or no adam, Megan Reed would end up working for Page.
What did Adam achieve?
Patched up some security loopholes in his company's network, yay!
Found out about Tai Yong's involvement, but Sarif couldn't do anything about it anyway.
Dealt a minor PR blow to Humanity's Front.
Found and saved 3 captive scientists who weren't self-admittedly nearly as good as Megan, and who weren't that important anyway.
Broadcast an ultimately meaningless message about what happened on Panchaea, or destroyed it instead.
The only about meaningful thing Adam did was to shut down the madness biochip signal, and that's it.
But the biochips are still there, the Illuminati only lost a couple of secondary members (neither Darrow, nor Zhao or Taggart were members of the Inner Circle) while retaining all of the valuable research and still acting in secret, undeterred.
Jensen might as well not have existed. The whole game has been about the ultimate futility of one clueless man's efforts versus the invisible hand.
Compare that to DX and DX:IW where both protagonists are instrumental (or at least significantly important) to every side's plans. ultimately, JC and Alex are not just pawns to be moved by an invisible hand, they eventually become active players, making their own decisions and dealing with every side of the conflict how they see fit, not howw their "boss" told them. And they know much more than Adam Jensen.
The fact that Jensen is dull and stupid doesn't help matters.
Only valid point where DX excels on top of HR was better augmentation three/development.
Find Tong -> Find Dowd -> Find Dumier -> Find DuClare -> Find Everett -> Find Savage -> Find Tiffany -> Find & kill Page.
No, only those that are actually simple and DX was simple. Your fanboyism has reached critical stage if you think that even plot in DX was par excellence.Nearly every game plot line can be simplified in such a retarded way.