Fez
Erudite
- Joined
- May 18, 2004
- Messages
- 7,954
There are already a few new mods out now for the single player demo (they won't work with the beta) and a few still in progress.
Here are a couple I've tried so far:
One which will add in the Orks as a playable race in the skirmish maps (which seems to work perfectly). This one also enables the uber units like terminators for the Orks and Space Marines by removing the need to have captured a relic so you can finally see them in action in SP.
The other iis a quirky mod that lets you play as the Imperial Guard, with two hero units, a tank and swarms of basic troops. The Imperial guard units even have voice overs and heavy weapons. The mod has fudged it so they use Space Marine buildings as none were included in the demo, but it works well. Do not try to use the IG in the army painter as it will likely cause a CTD. The AI does not seem to use the IG troops as a separate faction, though they work fine for single player matches.
Try these links for the Ork and Imperial Guard mods. You'll find them early in the thread along with a few screen shots.
Here are a couple I've tried so far:
One which will add in the Orks as a playable race in the skirmish maps (which seems to work perfectly). This one also enables the uber units like terminators for the Orks and Space Marines by removing the need to have captured a relic so you can finally see them in action in SP.
The other iis a quirky mod that lets you play as the Imperial Guard, with two hero units, a tank and swarms of basic troops. The Imperial guard units even have voice overs and heavy weapons. The mod has fudged it so they use Space Marine buildings as none were included in the demo, but it works well. Do not try to use the IG in the army painter as it will likely cause a CTD. The AI does not seem to use the IG troops as a separate faction, though they work fine for single player matches.
Try these links for the Ork and Imperial Guard mods. You'll find them early in the thread along with a few screen shots.