Gondolin
Arcane
Saw a tool tip about bloated corpses actually being able to explode and shower you with bad shit. Haven't seen it happen.
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Saw a tool tip about bloated corpses actually being able to explode and shower you with bad shit. Haven't seen it happen.
Was super psyched for playing this and the few esrly access builds I played were fun... But the. The modders gonna mod sindrome hit and the developers started fucking arround with things which were prefectly fine; instead if tweaking the sanity systems to make them more of a risk reward scenario like the early builds they vame out with their "innovative" heart attack retardness and their corpse system.... Just why would they add that sort of thing to a combat system which is supposed to be strategic yer fun was simply beyond me and honestly gave me little desire to see the game till it is finished but now I have little to no expectations about it
Well, thats kinda underwhelming, when i saw the anker i thought we may see some more lovecraft elements. Pirates are boran, undead pirates are a joke.
How are the two comparable? One option makes the game more difficult (removing quest markers), one makes it easier (no corpses/heart attacks).Yeah and you can turn down the quest markers in Skyrim; that will change the game balance bu the fact they are there abd it shows what little faith they have on their design that a feature disliked by most players is staying just because
Exactly, I honestly like grindy Roguelikes but I cabt see this beign such a big hit with the console crowd especially since the previews make it look like the older Final Fantasy games with an insanity metter on topDoubt it's "most players", most players probably don't care much.
Also, wouldn't it theoretically mean that they do have faith in their design if they keep a feature even when many of their players dislike it?
But anyway it shows another one of their problems: Trying to cater to different groups of players (hardcore, casual and inbetween) with basically just one difficulty setting.
Quick search still shows the phrase "racial hatred" a couple times in the text. Just a heads up.Made a steamguide for it. Probably should've done it in summer - dunno why I didn't. Well, whatever.
The first chapter initially contained "racial hatred" instead of just "hatred", btw. In the end I've edited it because people just don't get jokes anymore and I don't want this load of work deleted because of some bleeding heart admin.
On a completely off-topic note, you don't happen to know by any chance, of Renowned Explorers and Curious Expeditions - who ripped off who and which is the better game?But I've played Renowned Explorers & Rampage Knights recently
On a completely off-topic note, you don't happen to know by any chance, of Renowned Explorers and Curious Expeditions - who ripped off who and which is the better game?
Brutal I'd say. I somehow managed to lose all rolls on the fort map, ran out of supplies and, naturally, got my ass handed to me by the boss.Explorers is a good game, actually. It's easily the most enjoyable roguelike I've played in ages and is pretty punishing as well in that a single boneheaded move can result in TPK.
News at 11!
Darkest Dungeon Full Release Date: January 19, 2016!
Hello backers!
It's been a busy couple of months, culminating in the Cove release which we hope you have all been enjoying!
This community has grown beyond our expectations, and we're both grateful and humbled by your support, ideas, critiques, and feedback throughout this past year.
From the moment we launched early access back in February, we had two important priorities: regularly deliver exciting, meaty updates to the game, and ship the full release this year. We recognized that October would not only be an awesome thematic fit for the full release, but it was early enough in the year to avoid getting swept away by the massive AAA releases around Thanksgiving.
As many of you know, game development has a great many dependencies and variables. Between PAX's, Coves, & corpses, it became clear that an October date would mean rushing our endgame content out the door - a move that would ultimately not be in anyone's best interest. So, we looked at the December 1st timeframe - it would be tight, but with a few lucky bounces and a whole lot of focus, it was doable. A Death Star trench run with Obiwan gently whispering in our ears.
Unfortunately, late last week Chris' father-in-law passed away suddenly. Given our small team size, events such as these have a measurable effect on development. If anyone is out of action, it means delays because each person's job is highly specialized.
As a result, we have set January 19th as our Official Launch Day.
In keeping with our commitment to regular content updates, we'll be dropping an interim patch towards the end of November that introduces a new playable hero: The Abomination! Designed in collaboration with our Lord tier Kickstarter backer, this bloodthirsty class is unlike anything currently in the game. Keep your eyes peeled for the full reveal in the coming weeks! This update will also include two decidedly unsettling backer-designed monsters, as well as some other 'goodies'! You can also expect continued hotfixes as necessary.
As always, a very sincere thanks to all of you who have supported this game from the beginning and made the game and the community something special. We are truly on the home stretch, and we are incredibly excited to bring this game to completion...and beyond!
--The Darkest Dungeon Team
A) We're always here: backersupport@redhookgames.com
Darkest Dungeon - Coming Jan 19 2016