Zero Credibility
Arcane
- Joined
- Feb 11, 2007
- Messages
- 2,951
Ok, does anyone know why was shattered retreat added to this game? Never mind how (or not) realistic or historical it is, this shit is like pure anti-fun. Me, a medium size kingdom declare a war on my bigger neighbor kingdom for my de jure county. One fricking county. I defeat his full combined levies, siege all 4 holdings in the target county, again defeat his full combined levies that have regenerated while I was sieging. War is over, right? Wrong - war score is not even 50% yet. I then spend next 5 years playing ping-pong with his armies across his entire kingdom.
Shattered retreat + reduced casualties + reduced war score from battles turned the war into a tedious nightmare. If the goal of these changes was to limit expansion, mission accomplished. I never want to go through that again. Oh, and did no one test how this crap affects adventurers? The hapless bastards come at you, lose and retreat their mostly intact army across half the europe, then come back and try again. And again and again until war score finally hits 100%. Fuck this shit.
Shattered retreat + reduced casualties + reduced war score from battles turned the war into a tedious nightmare. If the goal of these changes was to limit expansion, mission accomplished. I never want to go through that again. Oh, and did no one test how this crap affects adventurers? The hapless bastards come at you, lose and retreat their mostly intact army across half the europe, then come back and try again. And again and again until war score finally hits 100%. Fuck this shit.