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CKII is released.

Trash

Pointing and laughing.
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He can curry all he wants as long as he provides us with that long sought all inclusive portrait mod. :D
 

Hobo Elf

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Is it worth investing money in all the little town upgrades to get more troops, or should one just amass wealth for something else, like mercs?
 

Vaarna_Aarne

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Wealth wealth wealth. The town actually starts updating stuff on its own too if it has enough income, I think.
 

Borelli

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Now all rulers of duke rank and above generate technology points in three categories based on their stats: martial gives military, stewardship gives economic and diplomacy gives cultural technology points. The ruler can then spend these to increase the technologies of their choosing in their capital. In addition to the stats, combat gives military points, universities give economy points and religious schools cultural points.
So many dukes research faster than 1 super duke?
The horse lords of the Altaic and Magyar peoples will also have access to two special buildings in any castles they own in a Steppe province. This is a new terrain type that now covers most of the Eastern European plains.
Does CK currently have terrain specific buildings? If not then this is a great addition for modders.
 

Vaarna_Aarne

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No terrain specific buildings yet as far as I know. And agreed, this is great (and I'm surprised they gave something to non-vikings).
 

sser

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Wait, how do people invest in their own lands? I find owning all the little baronies in a county or two allows me to have more soldiers than giving it out to a vassal...
 

Vaarna_Aarne

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Wait, how do people invest in their own lands? I find owning all the little baronies in a county or two allows me to have more soldiers than giving it out to a vassal...
It's quite simple: Having more counties = more holdings directly under your umbrella = more money for retinues and mercs = more funding for unfortunate accidents = firmer footing = more claims = not having gimped towns/churches.

There's absolutely no benefit in keeping your towns and churches to yourself, and additional castles are just as questionable.
 

sser

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Wait, those seem like contradictory statements. Are you saying let the cities/churches go, but hold onto the counties primary castle?
 

Vaarna_Aarne

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Wait, those seem like contradictory statements. Are you saying let the cities/churches go, but hold onto the counties primary castle?
Yes, you only want the primary castle in each county. The more baronies you have as direct vassals, the better.
 

Hazey

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If you're a feudal lord (Count, Duke, King, Emperor) you want only baronies (castles) under your direct control (and most of the time only the province capital, depending how close you are to demesne limit). If you're a republic leader (forget the titles) you want towns/cities instead.
 

Vaarna_Aarne

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Vassal =/= control. A barony level title is all the titles inside a county (castle, church or town) that aren't the top title. You want none of those titles, they reduce the maximum area you can have underneath you (as you will eventually have to give away barony level towns/churches/castles you've got as vassals outside of your personal demesne, in order to soothe bribe vassals there).
 

Space Satan

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There's no point in holding anything but castles and baronies as a feudal lord. Non-castles suffer from penalty that turns them into shit. Plus, you get full income from castles only. Pre-TOG there was a reason to hold unto cities and churches in your county for tech bonus, but in TOG it seems you could create an ubercounty with 5 castles that'll give you shitload of income and huge army.
 

Malakal

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Sorry, I should clarify. In a county, given that most of your direct vassals will already be counts/dukes/kings, is it worth it to construct castles in a county at all? Or should one go for the town/church?

The choice is: army or income. Castles are army, towns are income. Churches not worth it.
 

Vaarna_Aarne

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Sorry, I should clarify. In a county, given that most of your direct vassals will already be counts/dukes/kings, is it worth it to construct castles in a county at all? Or should one go for the town/church?

The choice is: army or income. Castles are army, towns are income. Churches not worth it.
Yea, the pope is a fickle asshole.
 

Space Satan

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Sorry, I should clarify. In a county, given that most of your direct vassals will already be counts/dukes/kings, is it worth it to construct castles in a county at all? Or should one go for the town/church?
Rule of the thumb - your demense size. If you have spare demense size - go castles. Otherwise - better go towns. Build churches only if you are orthodox or in urgent need of piety.
Castles give you full tax, cities provide only part of it, depending on tax level, plus, one mayor vassal, who can side with enemies, have shit relationships, and thus hog your money.
 

Malakal

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Sorry, I should clarify. In a county, given that most of your direct vassals will already be counts/dukes/kings, is it worth it to construct castles in a county at all? Or should one go for the town/church?

The choice is: army or income. Castles are army, towns are income. Churches not worth it.
Yea, the pope is a fickle asshole.

I meant it more like there is enough churches anyway on the map so you dont need to build more to set up some nice archbishoprics instead duchies as your vassals. Having to compete with popes doesnt help either, granted free investiture is nice to have for this.
 

Hazey

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Sorry, I should clarify. In a county, given that most of your direct vassals will already be counts/dukes/kings, is it worth it to construct castles in a county at all? Or should one go for the town/church?


Almost always best to build a town. The additional troops of a castle are usually more than made up for by the increase in money of a town. Especially when you're smaller, a lot of your wars are won with mercs.
 

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