Sorry about the wait. Let's just get the rest of the fade over and done with.
"E--"
It laughs heartily as you continue.
(We have to keep picking from a list of letters for every choice.)
"G--"
It laughs heartily as you continue.
"G--"
The demon stops laughing and sighs loudly. "Very well," he says. With that, the glowing blue enchantment across the northern door fades to nothing. The demon moves from its path and leans against the eastern wall.
Probably an egg? I'll go with A.
(Give this man a brofist!)
You travel north through the open door.
You enter the northern room and see a vision of Levina in what you can only presume is Antiva. It begins with her training fiercely beside similarly-aged recruits. Soon, you see those same recruits sent out by the assassin master, while Levina remains alone in the training facility. Suddenly a strange figure enters the room. They speak but you cannot hear the words.
You proceed quickly into the adjoining room and are met with a second vision. Levina is now rifling through documents in a private office. She looks terrified. A moment later, she's disappeared, just as a large, shadowy elf opens the door. Outside, you watch as Levina carves her way out from the crow's base, slaughtering any assassin unlucky enough to discover her escape.
You touch the vision and your hand is held in place as if stuck. After a short struggle, you've removed it and begin to feel a sinister, deadly force grow within you. It's the spirit of a spider. You've gained another form.
Looking around the room, you see a small hole near the ceiling. You quickly enter your new form and climb up the wall. You traverse the hole.
The tunnel running through the wall is long and labyrinthine, but soon you see a light from a junction some distance ahead of you. You travel toward it and soon find the exit. Poking your small head outside of the hole, you see a small cat with glowing eyes surrounded by hundreds of different types of chairs. This seems to be the end of the maze. Could this be ... Ataxias?
You climb stealthily down the wall. As you hit the ground, you see the image of a spider and a mabari hound leap out from your chest. They transform into Fern and Levina.
"Well, that was an odd sensation," Levina says.
"You're ... real this time?" you ask.
"I'd say so," Levina answers, patting herself down. Fern nods.
"Ataxias?" you call to the cat in front of you. It still hasn't turned to look at you, though you're sure it heard you and the others enter his room. "You there, Ataxias," you try again.
The cat keeps his attention locked to the chairs in front of him. "See, the thing with stain is that while it covers up defects in the workmanship, it fundamentally alters the color of the chair," you hear it mumble. "And if you're going to alter the intended aesthetic of the chair, then you're only adding a defect to the work you're supposedly trying to repair ... "
Could this be the dangerous mage of whom you were so warned?
You take a few steps closer to the kitten. "Ataxias, I have beaten your maze!" you say loudly. "You must speak with me."
"Three legs?" the feline mumbles, still refusing to acknowledge your presence. "Yes, I suppose it would work, triangle, pyramid, both strong structures for supporting weight. But a chair with three legs isn't rightly a chair ... not by birth. That's a stool, isn't it? Yes, yes, I believe that it is."
You begin to walk across the room to where he stands.
"This one has wonderful lumbar, it's true," you hear him saying, "but I worry sometimes about the strength of the back two legs. One enjoys a good lean when working."
Just before you reach him, you call out once more. "Ataxias!"
Without turning toward you, the small cat summons a massive fireball and lobs it at your chest as if it was nothing. You're barely able to take your drake form in time to survive the devastating blast.
"Why has no one thought to add wheels to a chair leg?" the cat continues. "Yes, I think I may quite enjoy such a contraption."
Diplomacy, it seems, will get you nowhere.
You signal Fern to attack. Fern understands your signal and steps forward with his palms held out toward the cat. It turns at blinding speed to face Fern and mimics the darkspawn's stance. Both of them stand frozen and straining, likely attempting to overpower the other with a similar spell.
Either you or Levina can strike next. A correct tactical decision could make all the difference. You signal Levina to follow up rather than yourself.
You signal to Levina, who uses the cat's involvement with Fern to easily sneak behind him and put her dagger to its throat. "Whatever it is you're doing with my friend over there," she says seriously, "I suggest you end it. Now."
The kitten laughs and lowers its paws with a jerk. Fern flies backward, but quickly regains his footing and nods to Levina that he's fine.
"I'm sure you're about to wow me with whatever very, very important reason you have for finding me here," Ataxias says, suddenly transforming into the human man you'd seen in the holding cell, "but before you blather on about it, I have a single question for you: ladderback or Windsor?"
"We're looking for an assassin by the name of Ciro," you say, ignoring the man's question. "And we have reason to believe you can find him for us. Is that so?"
"What was that?" the mage replies. "Did you say ladderback or Windsor?"
"This could be a trick," Levina cautions you. "Say the word and it triggers some form of hex or trap."
"Uh, Windsor, I suppose." you say.
"Is that so," he replies. "Would that be a lacquer Windsor, or are we discussing something more au naturel here?"
It's becoming increasingly obvious that you're going to have to play along to get an answer out of him.
"My mother always said 'go lacquer or go home.'"
"Laquer ... laquer ... hmm ... alright, then, I'll help you," the mage says casually. As he finishes the sentence, he releases a massive wave of telekinetic energy, blasting you, Fern, and Levina harmlessly across the room. Was he just toying with you when you thought you'd had the advantage?
"Well don't just sit there," Ataxias says. "We've got something worth doing, I presume."
"We're looking for an assassin by the name of Ciro," you explain.
"Oh, an
assassin! This
is going to be interesting after all."
"So you can find him for us?" you ask.
"If he's ever dreamed, then he's been to the Fade," the man says, "and if he's ever been to the Fade, then I have a chair for him somewhere ... " He begins sweeping chairs from his feet as he looks through his massive collection. "Ah, I see," he says excitedly. "I believe that I may know the elf that you're looking for. Let's go find him, shall we?"
The reaction makes your curious. "Why do you want to help us?"
Ataxias laughs. "That expression you're wearing," he says, "priceless as an 8:24 Blessed trestle-backed Orlesian dining seat. Look, it's not very complex. You've obviously come a long way to find me, and perhaps it was just as obviously time I was found. Why will I help you? If I were to state it in words, I like to see moving things. They're boring when they don't move. A windmill that is not moving can be nice from time to time, but most of the time it's not even worth looking at. Now I want to move the windmill with the wind of whatever it is you people are up to at present. Get me out of this dungeon, and I'll lead you to this Ciro crow. I could just tell you where to go, I suppose, but then I'd miss the show."
The mage laughs again, and suddenly you find yourself out of the Fade and back inside of the dungeon. Ataxias is no longer thrashing about on the bed, but instead standing patiently in front of the bars to his cell. The door remains locked and closed behind him. You decide against questioning it, and four of you escape to the city limits.
For the next few days, you follow Ataxias as he leads your group northwest into the Free Marches. There are moments--many of them, in fact--during which you believe you've allied yourself with this mage in error. It's impossible to say if he knows where he's leading your group, or if he knows where to find Ciro at all. If he doesn't, you've put your life's ambition at risk, with little time to find better path.
The pain in your arm has been increasing with each passing day. The black veins bulging beneath your shoddy tourniquet are getting darker, and the strange voices of the darkspawn hivemind speak louder and with more clarity with each passing night. You can feel your time running out as a palpable sensation.
Two weeks pass, and after a particularly long day of hiking, darkness falls across the woods.
"I miss the stars of Ferelden," Levina says, looking to the sky beyond the trees. "The sky has been so cloudy since Kirkwall."
"What are you talking about?" you reply, following her gaze. "There are five of them. I'm sure of it."
"Five?" she repeats. "I can see maybe three. And that's being generous."
"Are both of you mad?" Ataxias chimes in. "Those aren't stars up there. There are no stars. Zero."
"Yes there are," you say, pointing behind you. "You just have to look past the city."
"No. There are none," Ataxias says sternly. "And the city doesn't matter."
"Relax, you two," Levina says. "They're just stars. I'm sorry I even brought it up."
You smile remember to look to the well-being of your companions for the first time since you began this journey. They seem exhausted. Ataxias promises only two days more of travel before arriving at whatever location Ciro's hidden himself within.
A) Push forward.
B) Make camp.