Don't count on them making a demo. I talked to the developer in the past and they made it explicitly clear that they want to prevent people from seeing their games until they have bought them. I don't know if they have come to their senses since then, but I completely gave up on them for I have yet to see convincing evidence that I would like the game. Based on the previous games, which looked like they have no real focus. They put a lot of sweat into this one, so perhaps it's better.
Hello, I am one of the developers of "Brother against Brother," and just found this thread via Google. (I of course knew the forum already.)
Burning Bridges, are you by any chance the guy who interviewed me in the bar at Historicon two years ago, after the Civil War trivia competition? If so then we have indeed met, though otherwise please forgive me for not remembering you. (I am one of two developers of BAB specifically, and the odds are less than 1% that you have met the other developer. Not that he's Boo Radley or anything -- he just doesn't travel as much.)
I figured I should address this demo issue, lest there be a misunderstanding. While there will be no playable demo of BAB, it is not because we are trying to trick people into buying our game without one. There is absolutely no chance that I would have indicated that the lack of a demo would be for this reason, though I can see how, at a bar, I might have said something like that as a joke. What I *might* have said, if I was sober enough to be discussing this seriously in answer to a question of yours -- and during that interview I was still quite sober -- is that that there is a valid reason not to release demos for complex games: when people download the demo for a game that takes a bit of time to master they are often likely to give up and then not buy the game, whereas if they buy the game they will invest the time to learn how to play it. So as a business deciding whether or not to release a demo, we and our publisher Matrix have to weigh not only the significant amount of time it would take to make a playable demo, but also whether the demo will gain us enough customers who otherwise would not buy it while also not losing customers who might have bought it (and been quite happy with that purchase). Now, our decision may be right or wrong, but it was made for valid business reasons by people who know the market, and not because we are trying to foist a bad product on people. With that said, when the game is out I recommend checking it out on the forum, reading the AAR's, etc. -- if it's a bad game the lack of a demo won't hide that, while if it's worth considering that will become clear even without a demo.