Took time recently to implement all of the available passive skills for our upcoming demo and wanted to show two of the more 'strategic ones', Shroud and Counterattack. For Bodom, Stealthing plays a crucial role in battle, rendering him untargetable (by direct actions) and giving him, at a minimum, a flat damage bonus to his next attack or skill. With the passive ability Shroud, we wanted to emphasize the damage avoidance aspect of Stealth, and as such, designed it to automatically Stealth Bodom when critically damaged (HP less than 20%) by an enemy attack. Since the effect wears off before his next turn, and can only be triggered when dropping into a critical state from a non-critical one, we feel that it's fairly balanced given its rather steep equip cost. Combined with the passive skill Guardian Angel (Automatically negates, once per battle, a fatal damage instance) Shroud can supplement a more cautious playstyle, still able to deal loads of damage without quite as much risk. Apolith, on the other hand, loves to endure a good beatdown! To help deal with situations where enemies rely mainly on basic, physical attacks, we added the passive skill 'Counterattack', which is pretty much what it sounds like. However, this sort of skill has a lot of potential for abuse, so we added several 'limitations': for starters, it can only trigger 50% of the time and only against enemy attacks directly. Furthermore, the enemy has to be within range and also, 'facing' Apolith--as such, Apolith can't have a chance to counter against every attack that comes his way. This is barely scratching the surface of all the available active and passive skill (as well as the massive number of upgrades) combinations but we're already finding lots of opportunities for some very specific tactics and playstyles (and of course, lots of unintended interactions
). Anyhow, hope you enjoyed the video and we'd love to hear your thoughts and feedback below!