Menckenstein
Lunacy of Caen: Todd Reaver
Good recommendation.
Good recommendation.
Pretty sure he's also an Otherkin in disguise so the Rule of Subjectivity allows him some protection.Besides, he's a CIS white rich old plutocrat, I don't feel like helping someone that already has everyting.
It's over, lay down your weapons and jump into that ditch right over there:
Well, it's not like Scrooge needs much more characterization other than "He's Donald's uncle, rich as fuck and he's searching for treasure because he wants to become even richer", something that can be easily transmitted in the intro. Sure, there is a lot more to his character, but that's more than enough to accept why you're playing as him in a platformer game.
It's over, lay down your weapons and jump into that ditch right over there:
As a coping mechanism I'm going to tell myself they're all trolls.
Another said:The moment when you realize Castleminer Z was out before Skyrim...just saying.
bebbijess said:Oh, 2 days before? So the developers of this game had no idea that one of the biggest AAA titles of that generation from one of the best-selling game series ever was going to have dragons in it?
'k.
Another said:In your logic, all games with dragon's are a ripoff of Skyrim? Give me a break.
gretchin said:skyrim invented dragons
CrazEJI said:not really but if u trying to say something u mean elder scrolls
gretchin said:yeah sry elder scrolls invented dragons ty 4 teh correction
I think that many players will agree that any interesting heavily story-driven RPG is not just a possibility to take part in an interesting fictional story, but also a test of abilities in fictional combat and/or in making fictional decisions.
Test of abilities is only valid when you didn't know all the detailes of the test before. If you did, then you just test your memory and overall phisical and/or mental condition, and the test has dramatically lowered difficulty level. At the same time, heavily story-driven RPG has to have logical and well-thought-out story, or the test will not be immersive and realistic enough.
This leads us to the interesting conclusions:
(1) The only true playthrough is the very first one - when you didn't know the story details.
(2) Game over sequence and save-load system are negatively impacting levels of immersion and difficulty.
What exactly are these game over sequence and save-load system for a game story-wise? Nothing. Game over is a story-stopper, while save-load system is an ability to go back in game's time in order to try to avoid the story-stopper. This "time traveling" has no in-game story-wise justification, and provides you with an advantage of knowing the details before passing the test.
Additional playthroughs after the very first one may let you know what would actually happen if you did something differently, and this is good. But aside from this, additional playthroughs are no better than the save-load system, because you already know many story details and have an advantage both in combat and in making decisions.
This is the Groundhog Day Syndrome of the gaming experience. "Save-and-load-it-to-victory". "I will make my canon playthrough only after several common playthrough attempts". What kind of storytelling and story reading this is? What kind of testing this is?... Don't get me wrong, I like challenging gameplay. But failure must not always cause the character's death and story-stopper. Failure may lead the story another way, changing the local and major outcomes instead.
This is why I believe Beyond: Two Souls is the only exceptional heavily story-driven RPG right now. Quantic Dream blasted the Groundhog Day Syndrome to pieces. The game has only one auto-save. And user has only one attempt to perform something challenging successfully during one playthrough - auto-save will be made just after the attempt, no matter how successful the outcome was. Fail - and local or major outcomes will be changed permanently. The only alternative to this is "fatal difficulty level" like in TW2 or Diablo2, but this option is even less popular than QD games. I believe QD has shown us the best possible cure to the Syndrome.
Don't get me wrong, I like challenging gameplay. But failure must not always cause the character's death and story-stopper. Failure may lead the story another way, changing the local and major outcomes instead.
I would make a game for him. You would face only extreme chalenges, and failing them would still progress the story, but lead to a "you're a loser" ending. The butthurt would be glorious."I like challenge...I just don't like it when I can fail the challenge."Don't get me wrong, I like challenging gameplay. But failure must not always cause the character's death and story-stopper. Failure may lead the story another way, changing the local and major outcomes instead.
Fat lesbian talks about game journo money:
You would think that the "bribe with Doritos and Mountain Dew" thing was a joke.You would be wrong.
I suspect that as professional photographer you have much greater freedom of deciding what you charge for doing your job. Also, reviewers rely on free games from publishers because they usually need to make reviews before the game comes out to public.This fat lesbian lost credibily to me when he was defending getting free consoles and free games from publishers.
Becasue:
"It's his job and he can't be paying to do he's job."
Yes, so If want to be a professional photographer I should get professional cameras, lenses, photo editing sofware, memory cards, money for the gas I spent driving to locations etc. for free, because it's my job and I can't be paying to do my job.
This is the first time I've seen SBTE material generated in the SBTE itself.I would make a game for him. You would face only extreme chalenges, and failing them would still progress the story, but lead to a "you're a loser" ending. The butthurt would be glorious."I like challenge...I just don't like it when I can fail the challenge."Don't get me wrong, I like challenging gameplay. But failure must not always cause the character's death and story-stopper. Failure may lead the story another way, changing the local and major outcomes instead.
That would actually be glorious. Didn't Wing Commander do this?I would make a game for him. You would face only extreme chalenges, and failing them would still progress the story, but lead to a "you're a loser" ending. The butthurt would be glorious."I like challenge...I just don't like it when I can fail the challenge."Don't get me wrong, I like challenging gameplay. But failure must not always cause the character's death and story-stopper. Failure may lead the story another way, changing the local and major outcomes instead.
Professional photographers are actually good at their jobs.I suspect that as professional photographer you have much greater freedom of deciding what you charge for doing your job. Also, reviewers rely on free games from publishers because they usually need to make reviews before the game comes out to public.
Which makes professional reviewers inherently unreliable.