Snorkack
Arcane
You're not the only one - RTFM'ing eventually showed me the light.? You can make your own party in 3. I always run with extra sorcerors and less meatheads.
Wait what. Daaaamn son I've been missing out.
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You're not the only one - RTFM'ing eventually showed me the light.? You can make your own party in 3. I always run with extra sorcerors and less meatheads.
Wait what. Daaaamn son I've been missing out.
This and getting the water chip are my favourite onesFinding the talismans in Ultima Underworld.
Finding Caius Cosades.^ these and many more.Morrowind - Finding out how to cure vampirism.
Morrowind was pretty great at making you find stuff with sometimes pretty vague descriptions.
Follow the Quest Marker
Finding Lady Brisienna is more oldskoolFinding Caius Cosades.
Morrowind had some boat hidden in a crypt, which was mentioned in an ingame book. It wasn't a quest, just a location mentioned in the lore that you could discover. No journal entries at all. That makes it so awesome because you actually have to explore by yourself rather than following directions. I forgot the details but DraQ knows more about it.
Morrowind was cool in general with explorefaggy quests, I liked the Imperial Cult quests where you had to retrieve artifacts and were given some cryptic hints as to where they are located, some vague descriptions of the surrounding landscape.
Interesting idea. It made me immeidatley look up definition(s) of explore:Curios about what people think about this since I think designing quests with exploration in mind needs to straddle a line between engaging or frustrating. If you make it to obvious then it is not really exploration (waypoint markers are antithetical to the concept of exploration) while if too obfuscating you risk losing the player.
For me, and I do realize it is subjective, it was "The Stranger" Gothic 1 Quest. For those who don't know (there aren't really any spoilers), you must find a series of books that are scattered across the map by solving riddles (they spawn in turn so finding book 1 spawns book 2 and so on). They pay off is kind of meh but journey is the most fun I've had exploring the map.
Interesting idea. It made me immeidatley look up definition(s) of explore:Curios about what people think about this since I think designing quests with exploration in mind needs to straddle a line between engaging or frustrating. If you make it to obvious then it is not really exploration (waypoint markers are antithetical to the concept of exploration) while if too obfuscating you risk losing the player.
For me, and I do realize it is subjective, it was "The Stranger" Gothic 1 Quest. For those who don't know (there aren't really any spoilers), you must find a series of books that are scattered across the map by solving riddles (they spawn in turn so finding book 1 spawns book 2 and so on). They pay off is kind of meh but journey is the most fun I've had exploring the map.
Artha
1. inquire into
2. travel to or penetrate into
3. examine minutely
4. examine (organs) for diagnostic purposes
Dictionary.com
1. to traverse or range over (a region, area, etc.) for the purpose of discovery: to explore the island.
2. to look into closely; scrutinize; examine: Let us explore the possibilities for improvement.
3. Surgery. to investigate into, especially mechanically, as with a probe.
4. Obsolete. to search for; search out.
5. to engage in exploration.
The definition of quest:
(Artha)
1. a search for an alternative that meets cognitive criteria
2. the act of searching for something
(verb)
1. make a search (for)
2. search the trail of (game)
3. bark with prolonged noises, of dogs
4. seek alms, as for religious purposes
5. express the need or desire for; ask for
(Dictionary.com)
1. a search or pursuit made in order to find or obtain something:
2. Medieval Romance. an adventurous expedition undertaken by a knight or knights to secure or achieve something
3. those engaged in such an expedition.
4. British Dialect, inquest.
5. Obsolete. a jury of inquest.
6. to search; seek (often followed by for or after):
7. to go on a quest.
8. Hunting.
1. to search forgame.
2. to bay or give tongue in pursuit of game.
9. to search or seek for; pursue.
Wow, remarkable blur betwen them. They share a lot in common, don't they?
Exploring IS a quest by itself! But hopefully you're exploring something iteresting!