Mangoose
Arcane
I wonder why they're so much higher than AC's requirements.
https://en.wikipedia.org/wiki/Batman:_Arkham_Knight:
Last two lines explain why Arkham Origins was created.Rocksteady decided early on in development to make Arkham Knight only for the then-upcoming next-generation of consoles, which was considered to allow them to focus on using the system resources to their fullest without reining in their ideas to accommodate the older generation systems.[38] The game allows for up to five times the number of on-screen enemies as were possible in Arkham City, and riots can feature up to fifty on-screen enemies interacting with the environment to smash items, and spray graffiti.[39][17] The technical changes also allowed for cutscenes to be rendered in real time in the game engine, where previous installments had used pre-rendered videos to compensate.[5] Describing the scale of difference between Arkham Knight and earlier games, lead character artist Albert Feliu said that a single character model in Arkham Knight could contain the same amount of polygons used to render the entirety of Arkham Asylum 's environment. Arkham Knight is the first in the series to use the Apex physics simulation engine to have items like cloth, such as Batman's cape, react realistically to movement or wind.[40] Warner Bros. supported Rocksteady's concept for the game, but both parties felt that three years was too long to wait between games, so Warner Bros. Games Montréal was tasked with creating the prequel, Arkham Origins, to fill the gap.[38]
I don't really give a shit 5x onscreen enemies though. It's already ridiculous enough, albeit gameplay enjoyment hasn't really been affected so far by any change in henchmen number. On the other hand a lot of it is because Arkham City introduced more special enemies you can't attack head-on. I'd rather have more of those than just hordes of basics...