Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Bastion - the Wonder Years of Action RPGs

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Bastion

<p><a href="http://supergiantgames.com/site/" target="_blank">Supergiant Games</a>, yet another team made up of EA refugees, announced that their first title will be a multi-platform, post-apocalyptic action RPG known as <a href="http://www.supergiantgames.com/" target="_blank"><strong>Bastion</strong></a>.</p>
<blockquote>The goal of the game is to construct a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world into a series of floating islands. As players journey into the wild unknown in search of survivors and supplies, they will confront strange beasts, forge an array of customizable weapons, and gain new powers from specially-brewed spirits. The entire play experience of Bastion is dynamically narrated, gradually revealing a rich backstory as the narrator reacts to the player&rsquo;s actions in real time.</blockquote>
<p>Now about that last part, apparently the game is constantly narrated by a Ron Perlman soundalike, <a href="http://www.giantbomb.com/bastion/61-32085/" target="_blank">haunting your every step</a>.</p>
<blockquote>Bastion's story will be dynamically generated as the narrator react's to the player character's actions in real time. The narrator responds to all of the main characters actions such as when he attacks, counters or finds any item. The narrator will also comment on things happening around the main character such as enemies that appear or important landmarks such as petrified characters that are within the main character's line of sight. It seems he will also change his comments based on how you handle certain situations, such as if the character stops to examine a scene or how he deals with an enemy.</blockquote>
<p>Watch a <a href="http://www.giantbomb.com/first-footage-of-bastion/17-3159/" target="_blank">gameplay video</a> to find out just how <span style="text-decoration: line-through;">annoying</span> emotionally engaging this can be. Left foot, right foot...</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.gamesetwatch.com/">GameSetWatch</a></p>
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Fuck, I just imagined playing Fallout with Ron Perlman reading every description in game. Weird stuff.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
Bastion_092010_00011.jpg


WELCOME IN POST-APOCALYPTIA
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Bastion's story will be dynamically generated as the narrator react's to the player character's actions in real time. The narrator responds to all of the main characters actions such as when he attacks, counters or finds any item. The narrator will also comment on things happening around the main character such as enemies that appear or important landmarks such as petrified characters that are within the main character's line of sight. It seems he will also change his comments based on how you handle certain situations, such as if the character stops to examine a scene or how he deals with an enemy.
Because it worked so incredibly well in Fable.
 
Joined
May 6, 2009
Messages
1,876,058
Location
Glass Fields, Ruins of Old Iran
Or Crackdown. Hay guise lets put in a 10 second voiceover for collectables in a game where you're supposed to jump all over the city at the speed of sound

YOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORB
YOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORB
YOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORBYOUJUSTACQUIREDASKILLORB

A narrating voice can be cool, but not for every banal shit you do.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
At least it has something original going for it. Plus I like how the combat is reminiscent of, like, Secret of Mana and all those older hack n' slashers.
 

nFn

Educated
Joined
Sep 6, 2010
Messages
82
they should add some vuvuzelas
possibly some cowbells too
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I see they don't bother creating graphics anymore. Now they just put in the concept art.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Atrocious screenshot skipped
My brain hurts. And for some reason I remember voice of narrator from Space Quest 6 and start chuckling.
This will be truly bastion of real PA RPGness.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
FeelTheRads said:
I see they don't bother creating graphics anymore. Now they just put in the concept art.

Apparently indie developers found a way to bypass the previously inevitable "having a website with a few pieces of concept art sitting around for years on end" phase of development, by putting said art directly into the game. Amazing breakthrough for the perpetual underdogs!

Also, pixels.
 

Zeus

Cipher
Joined
Apr 25, 2008
Messages
1,523
bastion-lava.jpg


Backgrounds look good, appears to be hand painted rather than rendered or tiles (at least until they get to the reppearing island bits). The narration is a cool idea, not sure if I'll get sick of it or not, but it certainly makes the game stand out. Not crazy about the main character, though.
 

StrangeCase

Educated
Joined
Apr 9, 2010
Messages
252
Location
A trite metaphor near you
I'm not really sold on the art direction. I'm fine with the general quality (all these graphics whores running around the Codex are a disgrace) but it's a bit too Saturday-morning-cartoon for me to take seriously.

The narration bit is an interesting experiment. I'd have been more impressed if the narrator could adopt a tone other than detached, knowing cool. Veering into melodrama a la Bioware would be an even worse mistake, but some variation would be nice. Maybe have a couple of narrators, each with a different personality? Probably too artsy, though.
 

Zeus

Cipher
Joined
Apr 25, 2008
Messages
1,523
I'm not sure it's supposed to be taken seriously. The narrator isn't exactly your typical Gandalf droning on about ancient evils and magic artifacts.

"...finds his lifelong friend, just lying in the road." Only it's not some dying elf or something dramatic, just a bigass hammer.

Of course, Braid looked cheery enough, so this could downslide into pretention. But I'm fine with cartoon graphics. They didn't bother me back in the Quest for Glory days, they don't bother me now.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
Bastion is kind of a gay title name. At least, it could possibly be better then Fallout 3. But that's not really saying much.
 

desocupado

Magister
Joined
Nov 17, 2008
Messages
1,802
The gameplay looks seriously better than the "action" rpg bullshit we're used. You know, not like diablo.

Dodge buttons are great.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom