Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate 1 questions

Severian Silk

Guest
I changed Imoen into a mage at level 5, but now her thief skills no longer work. Did I make a mistake somewhere?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Yes, you didn't RTFM carefully enough.
But don't worry; she will get back her thieving skills once she reaches level 6 as a mage.
In the meantime, use Montaron (excellent backstabber), Safana (gives excellent blowjobs) or Coran (excellent archer) for your thiefly needs.
 

Severian Silk

Guest
I thought the highest level possible in this game was 10.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
I thought the highest level possible in this game was 10.
You're right, but the levels do not have a linear relationship with xp.
BG1 has an experience cap of 89,000, raised to 161,000 in TOSC. You can still reach mage level 7 (60,000 xp) which is max level anyway (level 8 is 90,000 xp, so unreachable).
With the expansion, the xp cap is raised to 161,000, so the max mage level will be 9 at 135,000 xp. Level 10 is 250,000 xp, so it's over the limit.
Basically, those 5 thief levels only require 10,000 xp, which is not enough to prevent you from maximizing her mage level.
Here are the XP tables.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
That's what I thought. When ever I replay Baldur's Gate, I always play a cannon party. Switching her to mage at 7th level thief is very very painful....
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
That's what I thought. When ever I replay Baldur's Gate, I always play a cannon party. Switching her to mage at 7th level thief is very very painful....
I could see playing the canonical party once, then importing the PC into BG2, but to me, part of the fun is trying out different party builds. Here's some interesting BG1 parties.
 
Unwanted

Jacqueline

Andhaira
Andhaira
Joined
Mar 27, 2011
Messages
93
Location
Nicaragua
That's what I thought. When ever I replay Baldur's Gate, I always play a cannon party. Switching her to mage at 7th level thief is very very painful....

you replay baldurs gate 1? isn't that very boring considering the big empty maps not to mention youmust have a lot of time on your hands. how long does each replay take you?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
That's what I thought. When ever I replay Baldur's Gate, I always play a cannon party. Switching her to mage at 7th level thief is very very painful....
Does BGT take the stats from every character in the game or does it just make use of those you bring with you through the transition? Maybe you could not take Imoen with you to the final battle/transition (like, 'pretend that you care for the little shit and leave her behind for her safety' if you need a justification for it). That way you can get a 7/8 Imoen that was caught by Irenicus on the side.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
you replay baldurs gate 1? isn't that very boring considering the big empty maps not to mention youmust have a lot of time on your hands. how long does each replay take you?

I only replay it like every couple of years or so. I still like the Original Baldurs Gate (and in the original engine, I can't stand the retarded spawns in TuTU and BGT. I wish they could finally fucking figure out the original encounter tables, of which no one yeat has figured out). And I like to do everything, so I think a game lasts me for probably around 80+ hours or so.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
Does BGT take the stats from every character in the game or does it just make use of those you bring with you through the transition? Maybe you could not take Imoen with you to the final battle/transition (like, 'pretend that you care for the little shit and leave her behind for her safety' if you need a justification for it). That way you can get a 7/8 Imoen that was caught by Irenicus on the side.

Yes. BGT will take your characters exactly as they are from BG to BGII, all stats (like raising Imoens INT by 1 with that book you can find).The last time I play BG/BGII was in the BGT engine. I just cannot fucking stand those retarded spawns they have for Baldurs Gate. I really really liked that transition they do from BG to BGII. I thought it was done well, and made sense.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012

Severian Silk

Guest
Wow, bows are really overpowered in this game! I have 3 sometimes 4 archers and they nearly one-shot a lot of enemies. My tanks on the other hand can't seem to hit anything.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Wow, bows are really overpowered in this game! I have 3 sometimes 4 archers and they nearly one-shot a lot of enemies. My tanks on the other hand can't seem to hit anything.

It's not about bows having a better to hit chance (if you have 18 DEX and 18/** STR it should be around the same all other things being equal), it's about them adding one extra attack per round (which makes a huge difference, especially in BG) which gave you that illusion.

You see, BG has "fake" attack animations for melee weapons (until you get to around 3 attacks per round IIRC, at which point animation starts corresponding with what is actually happening). For example if your char has 1 attack per round with a melee weapon, you'll still see him swing the weapon say 2-3 times per round but only one of them will represent an actual attempt (be it a hit or miss) and/or when you char has 2 attacks per round with a melee weapon every other weapon swing will represent an actual attack.

To avoid confusion, I suggest you go to gameplay->feedback and then toggle "to hit rolls" so you know when your char is actually attacking.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
Wow, bows are really overpowered in this game! I have 3 sometimes 4 archers and they nearly one-shot a lot of enemies. My tanks on the other hand can't seem to hit anything.
BG1 had a slower walk speed*, so bows had a chance to hit more times before enemies got into melee range. Also, everything had much fewer HP in BG1, so you can one-shot many enemies if lucky.

*This only applies if you're not playing BG Trilogy or Tutu.
 

aleph

Arcane
Joined
Jul 24, 2008
Messages
1,778
I only replay it like every couple of years or so. I still like the Original Baldurs Gate (and in the original engine, I can't stand the retarded spawns in TuTU and BGT. I wish they could finally fucking figure out the original encounter tables, of which no one yeat has figured out). And I like to do everything, so I think a game lasts me for probably around 80+ hours or so.

I never figured out what's supposed to be so bad about the spawns in BGT.
 

Severian Silk

Guest
Is BGT balanced well? It seems popular, but some people say that people should play BG1 in its original form as intended.
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
Is BGT balanced well? It seems popular, but some people say that people should play BG1 in its original form as intended.

Overall I think the pros outweigh the cons for any BG1-in-BG2-engine conversion. I actually think BGEE is the best of them, even though the small amount of Beamdog content I experienced in the game in my playthrough was well below par, both from a game design and writing standpoint.
 
Last edited:

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
I can't imagine playing BG1 without TuTu or BGT, as that would mean no BG1 NPC Project or Sword Coast Stratagems, the main mods that elevate BG1 to greatness.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
According to the elf race description in the BG1 and BG2 manuals, "they are very skilled in the use of the bow and long sword." I think I read somewhere that this means elves get +1 proficiency when using a long sword or a long bow, but I'm not sure if it was ever implemented. Can anybody confirm or deny this?

Edit: according to this, the elf long sword and bow and halfling slingshot bonuses were never implemented in BG2, but still left in the manual. The link also features some Taluntain posts from 13 years ago. I'm still unsure about BG1.
 
Last edited:

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
According to the elf race description in the BG1 and BG2 manuals, "they are very skilled in the use of the bow and long sword." I think I read somewhere that this means elves get +1 proficiency when using a long sword or a long bow, but I'm not sure if it was ever implemented. Can anybody confirm or deny this?
In AD&D I'm pretty sure they were just automatically proficient with those weapons, but that wasn't implemented in the IE games.

Is BGT balanced well? It seems popular, but some people say that people should play BG1 in its original form as intended.
Baldur's Gate 2 is a superior game to BG1 in pretty much every way, and the engine improvements make BG1 a much more tolerable experience. I wholeheartedly recommend BGT (and the BG2 fixpack) even if you don't want to use any other mods.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom