Imbecile said:
DarkUnderlord said:
Seems to me that you’ve described choice more than balance.
That's because choice is a fundamental part of balance. If there were no choice, what would there be to balance?
Imbecile said:
Is the point that you’re making that it doesn’t really matter if it’s phenomenally hard to gamble and make enough cash to pay the mercenary, or if its frighteningly easy to heal your way through the game as a Doctor – as long as its theoretically possible?
There are limits. That's the balancing part. Running with your example, if a Doctor has an easier time through the game than a Gambler, that doesn't mean the game is necessarily unbalanced. The crucial issue is that it's
not phenomenally hard or phenomenally easy but it's possible never-the-less within what one would be expect to be reasonable limits. At some point both play-types have their advantages and disadvantages and over the course of the game, they balance out. So for example, while a Doctor might have a reasonably easy way through, his options towards the end might be limited. He might only have one way to stop the bad guy and that's by healing the bad guy's sister and by doing so, ending the cause for the Orc war. If the Doctor fails, he might be punished brutally and his game will end with him being clapped in chains and taken away to be the honoured guest at the next ritual sacrifice. The question is whether such an ending is too harsh on the Doctor but ideally, the Doctor had an easy play through the game only to face his most difficult challenge at the end, so he better be prepared.
Likewise the gambler might have a had time making money at first but by the end of the game, he has accumulated a vast fortune which allows him several options to complete the game such as buying an army or bribing the enemy army. Hell if you wanted, he might even be able to gamble directly for everyone's lives with the bad guy. If the gambler wins, the bad guy goes home and if the Gambler loses, he dies.
So yes, as long as its possible (within reason) for such a character (made under the game's character system) to complete the game without feeling unfairly punished for his decisions, then you have balance.
Imbecile said:
In any gameworld where Doctors are so much in demand, any rational player or character is going to become a doctor.
Don't confuse choice with rationality. Surley any rational human being would want to become President of the United States in order to weild the power of the "free world"? The reality is people decide different things. What's fun for you isn't fun for me and remember, that's why I'm playing this thing in the first place. For me, fun is running around chopping Orc's heads off with an axe. For you, it's peacefully negotiating with them because "Orcs are people too". For someone else, it's raping and pillaging the country side as an Orc. The point is, I need to be confident that the game is challenging and will provide enough "fun" for any choice I decide to make within the system. If I choose to run for President, I might face some tough challenges but to me, it will be rewarding. On the other hand, the pure fighter might have an easier time "winning the game" but at the end of the day, they too have had a rewarding experience.
Lumpy said:
Some skills are obviously side skills. I don't think anyone expects a Gambling, Outdoorsman, Barter character to be able to finish the game, or have any fun, by using only those skills.
Now that we've played Fallout no, but to someone who had never played Fallout, there's reason to believe that such skills might be viable. After all, if combat was so important, how come I'm not forced to choose at least one combat skill? As has been said though, the game allows me the opportunity to tweak my character during play. Under the Fallout system, whether I choose to do that or not is up to me indicating that a Bartering, Outdoorsman, Gambler could complete the game. They just have to play to their strengths. That means gambling to get money so they can buy the best equipment early. Then buy some books to increase thier small arms skill to 95% (the max books will take it). I can use my high Outdoorsman skill to avoid most encounters which would otherwise harm me and the barter skill just gives me even more money to buy even better equipment. The game is relatively balanced in that it provides me the opportunity to play to my character's strengths like that and still complete the game. I'll have a hard time taking out the Master in combat mind you but that's why I said
relatively balanced.
Fallout is great in the respect of the balance that it provides. Even though we can all pick Gifted, tag Small Guns and take fast shot, I personally prefer not to because I know that with Energy Weapons, a bunch of increased chance at critical perks and aimed shots to the eyes, I can take monsters out in a single shot with a 200hp+ damage shot. It might not be as much damage as I could've caused had I taken fast shot and upped my Agility so that I could take 4 shots per turn but the point is, I can still do it. I can still complete the game the way I chose to. My character is just as much a viable character as yours.
The problem comes when they meet online but I'm sure with my "move first" perk, I'll get the first turn of combat and kill you in one shot, where-as you'll have to try and hit me with 4 shots in order to do the job. Then again, I'm sure you're just as convinced that you'll be able to survive my well-aimed shot and retaliate with a burst of fire that puts me under. Question is, who's more of a threat to you? Saint_Proverbius standing over there in his T-51b and weilding the Super Sledge, me with my Plasma Rifle aimed at your eyes or that guy standing behind you with the Vindicator Minigun, ready to unload 2 bursts into your back and cause some collateral damage to the rest of us?
Of course, that's just the combat side...