Chris Koźmik
Silver Lemur Games
- Joined
- Nov 26, 2012
- Messages
- 414
I'm making a 4X game (another topic: http://www.rpgcodex.net/forums/inde...x-space-empire-builder-feedback-needed.98458/ ) and one of the twists is it focuses on you being the Emperor.
And if you are the Emperor there must be audiences :D Absolutely. The queues of subjects, ambassadors and the like inviding your privacy on regular basis. And you having to listen to them (or at least trying to not fall asleep) and making some decisions.
Important part, it's a 4X space strategy, not a throne room simulator So, audiences are just an addition, not the core, it should not "take over" the rest of the game. Therefore I envision these audience to happen once every 10 turns (to not be too distracting). Also audience is obligatory (until you ressolve it one way or another (ignore being the option too) the EndTurn button won't work). There is a separate screen with a throne room, you have a queue of people "small portraits" that await being graced with your presence, you click on one of them and a window pops up with description what that person wants and your options.
Examples: "your imperial inspectors found out that a planetary governor is stealing money, you have an option to fire or keep that official (he is loyal to you, just a thief)", "two ship designers disagree if battleships should have better armours or better mobility, you are to decide (permanent battleship perk)", "a person wants to be hired as a food tester in the imperial court (reduces chance of successful assassination attempt)".
Overall, I feel a strong desire to implement some sort of audience system, yet I have a blurred vision how exactly it should work (mechanics based? story based? random events?) and could use any ideas here
And if you are the Emperor there must be audiences :D Absolutely. The queues of subjects, ambassadors and the like inviding your privacy on regular basis. And you having to listen to them (or at least trying to not fall asleep) and making some decisions.
Important part, it's a 4X space strategy, not a throne room simulator So, audiences are just an addition, not the core, it should not "take over" the rest of the game. Therefore I envision these audience to happen once every 10 turns (to not be too distracting). Also audience is obligatory (until you ressolve it one way or another (ignore being the option too) the EndTurn button won't work). There is a separate screen with a throne room, you have a queue of people "small portraits" that await being graced with your presence, you click on one of them and a window pops up with description what that person wants and your options.
Examples: "your imperial inspectors found out that a planetary governor is stealing money, you have an option to fire or keep that official (he is loyal to you, just a thief)", "two ship designers disagree if battleships should have better armours or better mobility, you are to decide (permanent battleship perk)", "a person wants to be hired as a food tester in the imperial court (reduces chance of successful assassination attempt)".
Overall, I feel a strong desire to implement some sort of audience system, yet I have a blurred vision how exactly it should work (mechanics based? story based? random events?) and could use any ideas here