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Decline Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Discussion in 'Computer RPG Discussion' started by MetalCraze, Apr 21, 2012.

  1. MetalCraze Dumbfuck!

    MetalCraze
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    - no stats
    - skills unlock linearly as you go - no skill tree, each new one is better
    - health regen is ridiculous, no need for potions, picking up a health vial heals all party - thus the game is too easy
    - levels are linear, they open as you go through a linear quest-line
    - 4 players in a party MAX
    - only 5 classes
    - you can ID your own items
    - you can teleport to other players right away, no more pissing your pants running through enemy territory to your bros

    CDS completed the beta in 2 and a half hours. And Blizzard seriously gave 3 days for this? Why?

    Solution: wait for Torchlight 2 which is being made by Diablo 2 devs. It will also have LAN.
    In contrast to D3 where even in SP you must connect to Bobby Kotick's very own server.
    Cassidy, Random, DragoFireheart and 16 others Brofist this.
  2. Jaesun Fabulous Moderator Patron

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    How were the tire textures?
    Sceptic Brofists this.
  3. Bruticis Arbiter

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    What's this doing in GRPG? No stats, no C&C, hmm.....
    likaq and Metro Brofist this.
  4. Berekän Scholar

    Berekän
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    Yay on moving this to GRPG.

    But yeh, Skyway's right, enemies are laughable, easy as fuck and it doesn't help that your skills are OP. Also, the boss was a damned hp sponge, you'd have to be disabled to die to him but he was tedious as hell to beat.
  5. bonescraper Arbiter

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    Old news, Captain Obvious. It's still a "10/10 GOTY", and will sell way better than any PC game released this year, regardless. I already saw fucking Blizzdrones saying that stat allocation and skill trees didn't work anyway. Just browse the battle.net forums.
  6. Bruticis Arbiter

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    You don't have to go that far to find the same thing, just look at the other thread of prestigious Kodexers. The no stats/skills thing is just fine because everyone did the same templates anyway, clearly giving us the choice is a bad thing.
  7. Raapys Liturgist

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    Yeah, I never understood that line of reasoning. And yes, the game is rather disappointing. That's not exactly unexpected though, Blizzard of today isn't exactly the Blizzard of D1/D2/SC.

    That said, skill trees aren't completely linear in a which-is-better way. The 'rune' stuff does change them a fair bit, and some of them are just completely different in effect from the previous one.
    Try the Monk. Get a 11-12dps weapon, two damage rings and the electrical teleporting punch attack. Carnage without any chance of dying, even the last boss is down in a couple of blinks.
  8. joeydohn Learned

    joeydohn
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    Press C

    Skills work differently and have their use depending on your playstyle, I doubt the numbers are skewed so abilities learnt later obsolete those gained earlier.


    Normal mode.


    Same as Diablo 2.

    It's not like we have three friends to play with anyway.



    Same as vanilla Diablo 2.


    THE ``DECLINE". Hah.
    Marobug, Metro and Nostradumbass Brofist this.
  9. thesoup Liturgist

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    It's just Skyway being Skyway, guys. I'm sure the game will be just great; even better than its predecessor.:codexisfor:



    Really, though, I thought I might install it so I can fight the good fight with my words, but I won't bother to. I promised myself I would stop playing shit games.
  10. Jaesun Fabulous Moderator Patron

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    In this thread, we learn Skyway can't into the C key.
    Metro and Nostradumbass Brofist this.
  11. RK47 No time like the present Patron

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    Seriously of all the decline and you had to pick self-ID?
    What the shit is this? I already said my piece before, ID-ing an unknown item is a waste of item and should've been removed from the game.
    We had this in WoW where you pick up an item and immediately know the stats. Blizzard is obviously taking half a step forward on this matter by allowing self ID. It's still a pointless process, though.
    Nostradumbass Brofists this.
  12. joeydohn Learned

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    It's not as good as I remember Diablo 2 though nor is Diablo 2. It's a fairly mindless hack-n-slash on normal like you'd expect it to be, pretty fun too.
  13. sea Arcane

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    One thing I do think they nailed is the "feel" of everything. Bashing monsters, especially as the Barbarian is just a lot of fun in a very basic kind of way. The original two Diablos also nailed this, although they also had more weight and grit due to different audio and visuals behind them.

    However, the actual back-end mechanics leave a lot to be desired - so much of Diablo is planning character builds and that seems completely gone in Diablo 3. Without consequences in character creation, there really aren't any choices, which are what make all RPGs interesting to begin with.

    I do like some improvements (followers seem better, terrain destruction/traps/etc. are cool), but the streamlining of basically all character development into the loot system seems to me like one big scheme to promote the auction house and virtual item market more than anything built for good gameplay.
    Dexter, Spockrock, Hellraiser and 4 others Brofist this.
  14. FeelTheRads Arcane Patron

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    Most likely he meant no stat allocation. But hey, it's Skyway so let's herpa derp trying to prove him wrong because that's the cool thing to do.
    likaq, Tel Prydain, Spockrock and 5 others Brofist this.
  15. FeelTheRads Arcane Patron

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    Yeah, that seems to be the reason behind it. I was thinking the same thing today while playing it.
  16. joeydohn Learned

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    It's hard to know what people are thinking. This whole decline meme annoys me because it just means whatever the user wants it to mean, Dragon Age has stat allocation, skills and multiple skill lines.
    Esquilax Brofists this.
  17. Sovard Sovereign of CDS

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    It's funny because the argument is against self-ID, right? Eliminates scrolls and books from the inv. Great idea. Why is there an ID at all? What the fuck is the difference between knowing an item's stats or clicking to watch a little bar fill and then know its stats? You used to be able to click on Deckard and have everything get identified. Why the fucking step backwards?

    If they eliminate ID/TP scrolls for inventory reasons, then why the fuck do they implement crafting/salvage that throws a bunch of ingredients into your inv?
  18. RK47 No time like the present Patron

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    Yeah they need to remove it completely. I mistyped time as 'item'
    I never get why dungeon crawlers have this 'Item ID' mechanic. It's even baffling why I can't equip it just because I don't know what it does. Get that shit out of the game IMO.
    anus_pounder Brofists this.
  19. joeydohn Learned

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    I think they must have removed self ID or it's automatic, the first magic item I received was unidentified but it changed when I next looked and no other items have been unidentified.
  20. Renegen Scholar

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    It's just streamlining. MMOs LOVE to have a billion crafting components so that you can grind while you grind, so that the auction house or whatever is more active and so they sell you inventory slots.
  21. thesoup Liturgist

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    afaik, you can't allocate your stat points; it goes automatically as if you were play WoW or Final Fantasy, therefor you effectively have no stats.
  22. Terpsichore Arbiter

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    I knew i shouldn't have bothered at all, my experience was extremely dull, boring as well as annoying due to all the ACHIEVEMENT UNLOCKED and quest messages spam.

    Shit like Torchlight was more entertaining.
    bonescraper Brofists this.
  23. Stabwound Cipher

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    There are technically "stats" but since the player can't modify them whatsoever, they might as well not even be there. What's the point?

    I don't agree that removing item id is decline. That's just an extremely tedious game aspect that really has no place in a game like Diablo. In D&D or roguelikes, sure. A game where 90% of it is getting items, no. It's just a convenience feature.

    I disagree about not needing potions. In my normal difficulty playthrough of the beta, I certainly needed them.

    The rest of the points are mostly the same as D2 pre-expansion, so I don't understand the problem there. Not exactly "decline".

    I don't really like the complete lack of skill trees, though. There is something about pre-planning a build and then working it out that was kind of part of the replayability for a lot of people. Removing that means there is no reason at all to have more than 1 character of the same class.

    It's definitely Diablo with ++herpderp for the console crowd. OH well.
  24. Nostradumbass Scholar

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    bitches dont know about harder difficulties
  25. Average Manatee Prophet

    Average Manatee
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    From the D3 thread mistakenly in RPG discussion:


    Forget the stats and customization. Diablo 3 is a shit action game, don't even bother talking about the RPG parts.

    If you need to beat the game to play a harder difficulty it isn't a harder difficulty. It's the same fucking game a 2nd time over with bigger numbers vs other bigger numbers.
    likaq, DraQ and bonescraper Brofist this.

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