Tacticular Cancer: We'll have your balls

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Indie Archmage Rises, the play-how-you-want mage simulator

Discussion in 'General RPG Discussion' started by BobtheTree, Jul 12, 2016.

  1. BobtheTreegender: ⚧ Savant

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    Didn't see anything posted about this. Looks pretty neat. Focusing more on C&C and less on production values. Cites Sid Meyer's Pirates as a primary inspiration, which is interesting for an RPG. Also says is focusing more on getting towards the table-top gaming.

    [​IMG]
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    Steam Greenlight
    Official Website
     
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  2. Bubblesgender: ⚧ I'm forever blowing

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    The fact that they're using the same free icons as ToME 4 for their abiliity bar weirds me out a bit, especially since I've sunk far too much time into that game over the years and have very clear associations with most of these icons. Are they meant to be placeholders?
     
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  3. Viatagender: ⚧ Arcane

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    "What is hot, good, and filling?"
    "My wife"
     
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  4. Tytusgender: ⚧ Arcane

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    Filling? Wife? Trannies confirmed. It's a must buy!

    :codexisforindividualswithgenderidentityissues:
     
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  5. 4249gender: ⚧ Erudite Patron

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    Not too convinced about the developers influences.

    He's into :balance:



    Also has an article on Gamasutra where he talks some about Goldbox games and... stuff. At least he's acknowledging some of the shortcomings.

    But at least he's into Grimoire :troll:

     
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  6. Coma Whitegender: ⚧ Educated

    Coma White
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    Really though; more power to this guy. The title Archmage Rises HAS to go though --
     
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  7. ArchAngelgender: ⚧ Magister

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    Seems interesting but I am sick of reading topics about half made games that have no release date (and maybe never will).
     
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  8. Make America Great Again vonAchdorfgender: ⚧ Prestigious Gentleman Arcane

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    Pirates! inspiration sounds good.

    Should have picked AoD as an example. Sound pretty ambitions for a 1 person team though.
     
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  9. V_Kgender: ⚧ Arcane

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    It seems to be procedurally generated, so C&Cs will probably be systemic. Which means he might actually pull it off, but on the other hand the story will probably be boring AF, despite the numerous choices. Single-character blobber combat also doesn't inspire me with much hope.
    Where's my turn-based Darklands... :(
     
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  10. Make America Great Again vonAchdorfgender: ⚧ Prestigious Gentleman Arcane

    vonAchdorf
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    The volume for the video audio was so low, I couldn't understand a word.

    I think procedural stories could be good, if they factor in a lot of parameters and emergent gameplay / stories. Would be an interesting field for research to create such a system.

    Battle Brothers does this in a more limited scale as well with its factions and their missions.
     
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  11. Epsilongender: ⚧ Arbiter

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    I really don't think I played the same Skyrim this guy did. For one, I never got the impression that the world reacted to what I did. Even if I had become the 'dovahkeen', the guards still treated me the same as they did in the beginning of the game. If choices have no effect or meaning, why are they noteworthy?
    The game looks interesting nonetheless.
     
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  12. Make America Great Again Infinitrongender: ⚧ I post news Patron

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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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  13. Mortmalgender: ⚧ Arcane

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    BobtheTree thats a nice find there, much more interisting game than what i've seen on the dex frontpage since months.It takes works, will and courage to browse greenlight , pages and pages of shovelware and jokegames hoping to find the new underrail or neo scavenger.
    Just watched the greenlight trailer , it's too good to be true and promises really a lot, only thing that worry me is the single character turnbased combat too.
     
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  14. Make America Great Again Infinitrongender: ⚧ I post news Patron

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    lol, this game's Greenlight trailer is a must-watch:



    The Greenlight page describes the game as a Raistlin Majere simulator, but from watching this video I'd say it has a bit of Rance in it as well. :P
     
    Last edited: Jul 13, 2016
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  15. LordYabogender: ⚧ Defiance Game Studio Patron Developer

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    Game dev here: Sorry to confuse, those are placeholder icons that have stuck around for too long I suppose. :) Just prioritizing other art assets first.
    We actually plan to redo the cast selection system but haven't got to it yet.
     
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  16. LordYabogender: ⚧ Defiance Game Studio Patron Developer

    LordYabo
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    Sorry you don't like it. Too late to change it now!
     
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  17. LordYabogender: ⚧ Defiance Game Studio Patron Developer

    LordYabo
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    Me too!
    Many indie games fail to complete for 3 or 4 common reasons. None of those threaten this game.

    I'm making this game because I want to, I'm capable of doing so, and I have the finances to see it through.
    Short of me being hit by a bus, this game will come out and have all the promised features! :)

    I'm showing the game in two days at CGDC in Portland, OR as a warm-up for the big reveal at GenCon 2016 where I have a booth.
     
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  18. oasis789gender: ⚧ Arcane

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    If the dev is here reading this, pls go full Rance and let Archmage be a slavemancer.
     
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  19. LordYabogender: ⚧ Defiance Game Studio Patron Developer

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  20. LordYabogender: ⚧ Defiance Game Studio Patron Developer

    LordYabo
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    Ya, someone pointed me to this thread, so thanks guys!
    Yes, you can enslave people. Sell em or force them to work for you.
     
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  21. oasis789gender: ⚧ Arcane

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    [​IMG]
     
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  22. Tytusgender: ⚧ Arcane

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    LordYabo

    After seeing the trailer and watching your pitch I'm looking forward to the game. (I have cast a vote on the greenlight site).

    But I have some questions:

    Will there be a lot of grind involved or will the game will relativly grind free? You said you aim to make an anwikiable game, but I'm afriad that entails a shit load of random encounters to prolong the game and make it more unexpected.
    Don't get me wrong I like blobbers and even some grind when the battle system is enjoyable, I'm just a little worried.

    How far/deep will the relations with people in the wolrd go. You said you are inspired by Pirates but while it was a great game the relation between you and your spouse were really limited. Will I be able to have a conversation with my wife, send her to do something, produce children, will the spouse give me gift when I return, or will I have to give her gifts to keep some relation bar high? Will she cook for me giving me some stat boosts I don't get eating/sleeping in a tavern ? (home sweet home modifier :P ). Will the family of my spouse try to take revenge on me if I treat her badly ? (selling her off).
    How will having children work? Is there a passage of time ? Can I train up my kid to be a second Wizard and include him in my party?

    Also you said the game is inspired by Raistlin Majere, but can I play as something like Palin Majere, get my fingers broken by the villains and become a jaded and disilusioned grump of a wizard? :P
     
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  23. Lhynngender: ⚧ Arcane

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    Looks very good actually. Hopefully it gets finished.
     
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  24. LordYabogender: ⚧ Defiance Game Studio Patron Developer

    LordYabo
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    The primary coder is sitting across from me. I told him to finish it. He said he will. :)
     
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  25. Lhynngender: ⚧ Arcane

    Lhynn
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    Just make sure it doesnt end up feeling pointless. Happens far too often in RNG dependant games. Playing for the sake of playing can be cool, but it will end up tiring players fast, so add a point. Maybe RNG quests based on the character creation. Like tracking a long lost sibling, dethroning a an evil king via murder or stirring up a rebellion, claiming a crown, taking revenge against a high ranking official backed up by an emperor, stopping a demon invasion, hunting down a family of powerful vampires.

    Have all of them and more be an option at character creation, this gives your player a goal and a motivation for their characters, and it provides a context to your actions. They dont need to be super complex, just need to be there.
     
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