Update 29: The Tower of Kagutsuchi
The climb is gonna take a while, but the place really isn't as big as you may think at first.
We start near the very base of the Tower. The only thing we can do here is ride the red cube to gain some height.
Much better. Now we are in a huge square hall. The elevator leading to the upper levels is several floors higher, and there are four ways to it, but we will get cockblocked at the end of all but one of them by a locked door. There's no reason not to explore all of them, though: there are Incenses in it for us.
Soul: Noah is incredible! We don't need to join together like those other Reasons. ...We'll soon be able to create a world where we won't have to associate with anyone...
Soul: ...Nothing would really change. I'm doing what I want now, anyway. But, it would be nice if those annoying groups like Shijima and Yosuga disappeared.
The western side of the Tower is occupied by Musubi.
We're not Musubi, so we can't use this way, but right before the locked door a Float Ball and a Vitality Incense can be found.
Demon: Infiltrator of our stillness, begone!
Demon: ...Oh, please excuse my behavior. I became quite emotional, contrary to the belief of Shijima.
Shijima demons are ascending using the northern side. We aren't Shijima, either, but a Bead and an Agility Incense make this place worth a look.
Demon: She's not only noble, she's sharp!
Demon: This is discrimination against ex-Mantra demons!
The eastern side is the Yosuga territory. A Soma Droplet and a Strength Incense are here, but we can't access the elevator from here. This leaves the southern side.
Male Manikin: We've always been looking up. We've always wondered about Kagutsuchi.
Male Manikin: The final battle for creation is about to begin. ...With Futomimi gone, it doesn't matter to us which Reason wins.
Manikins are climbing the southern side. They have no illusions about their future, but even they can't afford to miss history being made.
No loot is here, but the way to the elevator is open.
No matter which way you ascend, you're going to bump into new enemies. The purple ghosts are called Shadows. The bird isn't actually a new enemy, it has been encountered before in the 4th and 5th Kalpa, but I haven't bothered mentioning it before for some reason.
It's called Gurr. Gurr to Garuda is what Girimehkala is to Ganesha: an evil Sri Lankan knock-off of a character from Hindu mythology.
Another "new" demon I forgot to mention before is Purski.
Purski is another name for Airavata, the white elephant who serves as a mount to Indra.
On level 81, Reggie replaces Mana Refill, which he doesn't really need anymore, with Void Expel. This skill will make the last boss fight of this update far less frustrating than it can be, and after that we'll replace it with something more universally useful.
BGM:
Tower of Kagutsuchi
The elevator brings us to floor 175. Other than the large terminal you can see in the screenshot, there's not much to tell about this floor. You just run around getting into random encounters until you find the next elevator.
Thanks to all the XP, the Trumpeter learns Megidolaon. He's really, really good at dealing with random encounters now.
Soul: It's so strong, the higher levels aren't being formed properly.
The soul is right. Alas, it's only true for this section of the Tower and things will get back to normal shortly. It would be cool if the highest levels were just platforms floating in mid-air.
There's a small terminal in this part of the tower, as well as two Mystical Chests: one with a Chakra Pot and one with a Bead of Life.
Male Manikin: ...Is it still there?
Several floors higher, a warning. It's time for the first Reason fight.
Will you enter?
Yes.
It is you... You have great strength. Your ideals, however, stand at odds with my own. Vile deceiver! I shall destroy you, and erase your despicable greed!
Each of the Reason bosses has a gimmick going for it.
...If you do not heed my words, then I shall send you to hell. This is but a game...
Ahriman's is his ability to forbid certain actions.
He starts by banning physicals. Any demon who attempts a physical attack will be killed after executing it. No resistance will save you from it, so you should play along. As you damage him, he'll forbid the usage of different skills, ultimately culminating with a ban on healing. After a new ban is set, all the previous once are canceled.
For attacking, Ahriman has all -dyne spells, both single-target and AoE. Nothing too bad after you buff.
After you reduce his health by several thousands of HP (which can be done in 2-3 turns if you stand your ground at the beginning and apply buffs and debuffs instead), Ahriman gets bored of the game.
BGM:
Reason Boss Battle
Against all sense, Ahriman's second form is easier than the first one. All buffs and debuffs carry over from the first half of the fight, so we're at an absurd advantage. He mostly attacks with his basic physical and Tentacle, a physical AoE that is routinely reflected by the Harlot for 500 points of damage.
The most noteworthy attack he has at this stage is Apocalypse, dealing Almighty damage to everyone in our party, but after Debilitate and Rakukaja the damage is limited to only 210-220 points.
No restriction on skills we can use applies now, so there's nothing preventing us from abusing Focused attacks.
One down, Two to go.
...I see, the stillness has come for me... Wielder of strength... Champion of want... Mold the world to your liking. It is no longer of my concern...
Have to give him credit, Hikawa's a graceful loser.
And this is the end of Shijima as a contender for creation.
The passage Ahriman was guarding leads to an elevator.
Floor 285 is fairly large and is covered with damage tiles. Have Liftoma ready.
We encounter a new enemy here: Yurlungur.
Yurlungur is a snake that... that... Look, I'll just copy and paste the Wikipedia entry:
In Australian Aboriginal mythology (specifically: Murngin), Yurlungur is a copper snake who was awakened from a deep sleep by the odor of a woman's menstrual blood. The woman and her sisters, the Wawalag, were eaten by Yurlungur, who was told at a later snake meeting to regurgitate the women. In Australian Aborigine ceremonies, the vomiting symbolizes boys entering manhood.
Reggie reaches level 83. That's one level below 84, so we need to prepare. Surt is fused from Beiji-Weng (Fuu-Ki + Kikuri-Hime) and Mada (Flauros + Throne). We won't be using him, but a level later we'll be upgrading him to a demon we will be.
Soul: If you go the wrong way... You'll get a taste of gravity. Darkness awaits you.
Floor 302 is a fun one.
Most of the floor is connected together by phantom bridges like this one. An important thing to know about them is that they're one-way tickets: this particular bridge you can see at the screenshot, for example, can be crossed from north to south, but not from south to north. It just doesn't materialize when attempted to be accessed from the wrong side.
Another annoying thing about them is that they don't show up on the auto-map, unless they materialized. Since most of them aren't straight lines, this makes it difficult to tell which platforms are connected to which.
Some platforms have pitfalls that drop you several floors below, so there's a lot of backtracking you'll have to do if you don't know the way or simply get lucky.
All the random encounters we go through while mapping out the area propel Reggie towards level 84. Conveniently, he gets cursed, reversing elemental fusion.
Surt is upgraded to Beelzebub by fusing him with an Aeros.
Now we're playing with power.
Mitama fusion is used to complete his skill set. The end result is a flexible damage dealer who takes the Harlot's place in our party.
A fusion of Uriel with Dominion is a special fusion that results in Raphael.
Mitama fusion gives him two useful skills that got lost in fusion. This is our main support character.
The elevator on the other side of the phantom bridges brings us to the exterior of the Tower. Several floors above, we find an entrance leading back in.
Soul: Are you the Demi-fiend?
Yes.
Soul: ............I see...... Then, go in. Isamu is waiting...
We don't have to defeat Isamu right now. Instead, we could take another elevator at the exterior and deal with Chiaki first, but why postpone?
Will you enter?
Yes.
If you'd waited until the world of Musubi was finished, then you would've at least had the chance to be born again. No one's gonna mess with my plans... not even an old friend. Sorry, but it's time to say goodbye... forever.
He's almost asking for a beating. Guess we won't have to feel guilty about this.
At the very beginning, Noah is curiously weak. He only has his basic attack (I think it deals Almighty damage, but I'm not quite sure) and takes full damage from all attacks. It's the best time to hold your ground, avoid attacking and set up Rakukaja, Makakaja and Debilitate. We won't be needing Tarukaja in this fight.
After taking a bit of damage, Noah changes dramatically. From now on, he starts every turn by casting Aurora, which changes his resistances, then does a follow-up attack. Noah always repels physical attacks (not even Pierce can help us here), heavily resists Almighty damage (even with Makakaja and Debilitate Megidola's damage was in low double digits). He also repels three of the four basic elements, but is vulnerable (not weak, though) to the fourth one. Which one? You can tell by his follow-up attack. If he casts an Ice-based attack, hit him with Fire. Fire can be beaten with Ice, Force with Electricity, and Electricity with Force. Needless to say, the Trumpeter is very handy in this fight. Reggie can't damage Noah at all, but he can keep the MP levels of his demons high with Chakra Elexir.
If you pay close attention, you'll notice that Noah always shifts his resistances in a certain pattern: he does a Fire-based attack first, then switches to Ice, then to Electricity, then to Force, then he's back to Fire.
Finally, this happens.
I'm still undecided if this is incredibly stupid or incredibly cool, but I'm leaning towards cool. I think it's the hat that does it for me.
Noah's pattern stays the same, with one minor alteration: now he can substitute the elemental follow-up attack with his basic attack or Domination (a spell that drains a lot of HP an MP from a single target; its effectiveness is severely reduced by Rakukaja and Debilitate). If you haven't figured out the Fire->Ice->Electricity->Force->Fire thing you won't know what attacks to use on these turns, but you can easily win even in that case. Just don't attack on them, and wait for him to do an elemental attack, which is still a definite clue to his resistances.
MP management is the key to victory here, and with Chakra Elixir there's nothing hard about it.
Almost done now.
Nearby is an elevator leading to floor 402.
Female Manikin: We're all taking a rest now. We may be Manikins, but we're no dummies!
402F is a bloody town. There's a large terminal, a Junk Shop, a Cathedral of Shadows and a Fountain of Life here.
Kailash, the 24th Magatama, is sold here. No strengths, no weaknesses. Teaches Almighty attacks, Tetrakarn and Makarakarn. Oh, I promised to tell you about Lucky Tickets, didn't I?
Shopkeeper: Here, have this Lucky Ticket. Get ten of them, and I'll give you a special present!
Each time you make a sizable purchase, you're given a Lucky Ticket.
Shopkeeper: Oooh, you wrangled up ten Lucky Tickets for me! Alrighty then, choose a box. I'm sure you'll win something simply scrumptious!
If you have ten Tickets on you when you're given one, you're offered three boxes to choose from.
White box.
Shopkeeper: Ah, you got a Balm of Rising. Good job!
There's rarely anything useful there. I checked with save states.
Now, if you remember, we were promised something special if we bring 24 Magatama to a Cathedral of Shadows.
In this land, there exist certain things that hold demonic power. ...Yes, the Magatama in your body are what I am referring to.
He's not aware of the latest developments, is he?
We have long awaited such an individual. And then, along came you... You, a human with the strength of a demon, have succeeded in gathering all the Magatama.
You obtained the Lord's Sword.
He, who once protected Tokyo, shall surely help you with his awesome might.
The next update will be dedicated to this little item. For now, we have to deal with Yosuga.
Male Manikin: He might hit us with his hammer if we get near him. And I already have a pounding headache.
His hammer?
I like how the game tries to conceal his identity.
Neither did I imagine that you would become this strong... But in your case, I should have expected the unexpected. Do you remember me? I remember you...
No way!
As a follower of Yosuga, I must annihilate you!
Prepare to meet your doom!
In this rematch, Thor starts by using Electricity-based attacks and an occasional basic physical. Then he... uh... how do I put this...
You see, a single Focused Deathbound backed up by Tarukaja and Debilitate hits twice, crits both times, deals OVER NINE THOUSAND points of damage in total and kills Thor instantly.
So I'm not sure if he gets any new attacks if you damage him less dramatically.
My powers are no match for yours!? ...............Even so! Lady Chiaki will certainly build a strong world with the teachings of Yosuga as its basis. Even though I will die here, Yosuga is... Y-Yosuga is......
Next lies the most
-inducing part of the Tower, if not the entire game.
We're forcibly teleported while running towards the next elevator.
Demon: I'll never make it to Lady Chiaki's side at this rate! Let me check my map...
It's one of those teleporter mazes.
The in-game auto-map isn't of much use either: it shows where teleporters are, but it doesn't show their destinations. Unless your memory is Cleve-tier, you'll probably want a piece of graph paper.
A lot of leveling happens in the maze, as you can imagine. Beelzebub learns Elec Boost. 50% more power on his main offensive spell is nice to have.
Reggie's level gets high enough to perform a special fusion of Raphael with a Throne, resulting in Gabriel.
Mediarahan and Debilitate are given to her with Mitama fusion.
We finally find a teleporter leading to this red cube. Using it sinks it into the ground, creating a straight path between the Manikin town and the next elevator. No more teleporter mazes.
The next floor is floor 431. It's heavily interconnected with floor 444 by the means of elevators and fake floors. The map makes sense, so it's not difficult to navigate.
Reginald learns Freikugel. It's a single-target Almighty attack that costs HP to use, meaning it can be Focused and benefit from Pierce. I'm actually not sure if it's an improvement over Deathbound, as it only hits once, but whatever.
Male Manikin: There's an incredible treasure hidden in this tower that can manipulate life. After climbing steep paths, falling, scraping knees, finally...
We're literally steps away from Chiaki, but we'll take a small detour for now.
Phantom bridges are back to make our lives a little bit more miserable.
To make matters worse, now there are pitfalls right on them.
We make it to the other side eventually.
The room appears empty at first, but the two tiles in the middle are pitfalls, leading to a room full of more pitfalls. If you successfully dodge those pitfalls below (bless you, save states), you'll find a teleporter.
This is the incredible treasure the Manikin spoke of: a reusable item that casts Samrecarm, reviving any dead demon with full health.
Before confronting Chiaki, there's fusion to be done.
First, Michael. You get him by fusing together Uriel, Raphael and Gabriel. It doesn't matter who the sacrifice is.
Michael is the eldest archangel and the leader of the heavenly host, his military talent matched by no one. As good as he is, he lacks immunity to Curse. This will make him a liability in the Chiaki fight, so we'll have to fuse another demon just for that occasion.
Scathach is a good choice, possessing immunities to both Expel and Curse. However, her level is a bit too low, isn't it? That's what sacrifice fusion is for.
We fuse Titania with a Dominion and sacrifice the Pisaca. The end result is much more powerful than it would be otherwise.
Debilitate is also given to Scathach with Mitama fusion. Now she'll have something to do when everyone is at full health.
On the long way from the Cathedral of Shadows to Chiaki Michael gets enough XP to level up. He learns Victory Cry, a passive that restores all his health and mana when he wins a fight.
Better yet, Beelzebub evolves.
Is it just me, or does it look like the introductory lines of his two forms were swapped accidentally? Anyway, the broken just got more broken: in his fly form Beelzebub can learn Death Flies. That's instant death to a lot of random encounters, and it doesn't even cost any more than a regular Megidolaon.
Scathach also gains a level, despite taking no part in any battles (thank you, Watchful). Force Repel takes the place of Pester, and Wind Cutter replaces Life Drain. Morry importantly, she's ready to evolve.
Alas, she doesn't drain physical damage, like the boss version did.
Demon: I'm surprised you have the nerve to even see us! Lady Chiaki is up ahead. Yosuga shall take that stone you have in your hands. ...And your life.
Let's wrap this monster of a dungeon up.
Will you enter?
Yes.
Our party is Reggie with Djed equipped, Beelzebub, the Trumpeter and Skadi.
Therefore, I will do you the honor of fighting to my fullest ability.......
We are adversaries, each upholding our own Reason and contending for creation. As fate would have it, we are both beyond shedding tears. We need not hesitate to fight each other...
Baal Avatar is referring to her unique attack.
It's called Bael's Bane. What it does is turn any demon not immune to Curse into a fly. This status effect can't be cured without winning the fight first. It drastically reduces your stats (the skill set stays the same) and, most horrifyingly, overrides the original resistances. Among other things, it makes you vulnerable to Expel, and Baal uses them often. Because of this, these two immunities are essential in this fight.
Don't bother with buffs and debuffs at first. Just concentrate on damaging her and healing the little damage she does with Megidola.
After taking a little beating Baal summons angelic versions of Ose and Flauros for assistance.
Ose can heal Chiaki back to full health with Diarahan and generate extra actions with Dragon Eye. Flauros can cast Dekaja and use powerful physical attacks. These two have to die first.
Focused physicals are the best way to do the job quickly. Reggie has Gaea Rage, Beelzebub knows Hades Blast. We cast Debilitate first, then go to town with those AoEs.
Chiaki gains Beast Eye when she's the last one standing, but it's not of much use to her, as we null most of her attacks. Without assistance she's defenseless against the might of Focused Freikugel.
That's it for Reasons.
Why...? Why won't you accept Yosuga... when you possess such... strength?......
With the three stones claimed for ourselves, we've earned an audience with Kagutsuchi. But before we head for the final battle, we will make use of the present that was given to us by the clergy of the Cathedral of Shadows and explore a very small optional dungeon. Hang on, guys, only two updates left.