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Anyone played the Ishar series?(now Realms of Arkania thread

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I have yet to try this series, and am wondering if anybody here has played through them? If so, could you give me your overall impressions about the various game mechanics, the good points, the bad points, what other games are roughly comparable and so on.
 

octavius

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My fondest memory of Ishtar was a review in one of the gaming mags. There was a screenshot of some very angry orcs and the caption said "Oh no, looks like Millwall lost again", being a reference to the Millwall football supporters/hooligans of that time.
 
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octavius said:
My fondest memory of Ishtar was a review in one of the gaming mags. There was a screenshot of some very angry orcs and the caption said "Oh no, looks like Millwall lost again", being a reference to the Millwall football supporters/hooligans of that time.

:lol:
 

Crooked Bee

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Well, I played the second one. It was bad, gameplay-wise. I definitely wouldn't recommend it.
 

made

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10096 said:
I wonder if that fellow ever finished his 'super Ishar walkthrough'.
Yea:
http://wiki.amigaspirit.hu/index.php/IS ... _-_english

Btw, are you dead set on playing them in sequence? The first can be a bit tough to get into because it dumps you on this one huge continent and basically just says "go forth". The second game is divided into a bunch of smaller islands that you can travel between freely at some point, and the third goes all crazy with time travel where actions in the past change areas in the future. Pt2 also introduced several UI improvements.
 

mondblut

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Ishar are probably the eyecandiest blob cralwers ever.

Game mechanics, meh, I can't understand them even now. So just kill shit for money and rest at inns.
 
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made said:
10096 said:
I wonder if that fellow ever finished his 'super Ishar walkthrough'.
Yea:
http://wiki.amigaspirit.hu/index.php/IS ... _-_english

Btw, are you dead set on playing them in sequence? The first can be a bit tough to get into because it dumps you on this one huge continent and basically just says "go forth". The second game is divided into a bunch of smaller islands that you can travel between freely at some point, and the third goes all crazy with time travel where actions in the past change areas in the future. Pt2 also introduced several UI improvements.

Thanks again.

If I do play them, I will definately play them in sequence. Don't worry, so many old games start with 'go forth' that I am used to it by now. Another reason I usually start with the inital game is because it is twice as painful to go backwards in a series than it is to enjoy the improvements once you have moved on to the second, and so on.

Characters port over as well.
 

Luzur

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its an okay game, graphics incline for every game to some sort of realistic bitmapped stuff in III.
 

Andhaira

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It's a subpar series. I wouldn't bother with it. Is suggest you play the excellent Realms of Arkania series instead.
 
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AndhairaX said:
It's a subpar series. I wouldn't bother with it. Is suggest you play the excellent Realms of Arkania series instead.

Already done.

I wouldn't mind inclining this thread by having you describe all the good points of the Arkania series Andhaira. Please do so.
 

Mortmal

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No , its not a subpar series , in fact it starts at crystal of arborea then only ishar 1, 2 ,3 Amiga or pc whatever you prefer.
I didnt like ishar 1 cause of one feature, the need to pay to save games, now that was a chore, but the follow ups are well worth playing,its not as big as might and magic 3-4-5, not even close of fate, but its fairly enjoyable and the art direction was much better.They were even more popular in eastern europe as they ended distributed for free in magazines.
The new feature ishar introduced was to select characters that get along so they dont assassinate each other except that its pretty much like any blobber of that era.
I can understand you dont like it , its outdated its old , but its no worse than any other blobbers.
 

mondblut

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Mortmal said:
The new feature ishar introduced was to select characters that get along so they dont assassinate each other

It was even more advanced than that. If you tried to dismiss a character, the party would vote and may refuse to part with him. And then if you tried to assassinate an undesirable party member with someone else, almost whole party could go down in a chain of counter-assassinations.

...ah, to be young again, to play by one's heart, to realize not you could just put that character in front naked and laugh as monsters finish him off with perfect consent of his staunch friends in the back rows... Sometimes I miss being a kid larper :lol:
 

made

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Blackadder said:
AndhairaX said:
It's a subpar series. I wouldn't bother with it. Is suggest you play the excellent Realms of Arkania series instead.

I wouldn't mind inclining this thread by having you describe all the good points of the Arkania series Andhaira. Please do so.

Has he ever explained why he supposedly likes RoA so much? All I see him do is namedrop them in every thread.
 

Andhaira

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Blackadder said:
AndhairaX said:
It's a subpar series. I wouldn't bother with it. Is suggest you play the excellent Realms of Arkania series instead.

Already done.

I wouldn't mind inclining this thread by having you describe all the good points of the Arkania series Andhaira. Please do so.

Sure, would be glad to.

Basically, the RoA series, especially 1 and 2 are a set of adventuring simulators. You are a party of adventurers, true in every sense of the word. You are not chosen ones, you do not have to save the world, etc etc. You are given a main quest then thrown out into the wide open world. From then on its up to you to make your own destiny.

Unlike other games where you can just set out immediately and wander willy nilly, in RoA you have to plan ahead. You have to actually prepare to adventure, for being unprepared in RoA means your death by disease. Yes, disease. The RoA series has numerous diseases that will affect your character if you do not have the necessary equipment to ward them off. So basically, you neeed to buy bedrolls for yall your party if you intend them to camp out in the open. You need to buy dinener plates and forks for sanitation. Food. Water skins.

Each character (with the exception of mages) needs to have backup weapons in case the main one breaks. That is, unless you plan on having an unmared specialist. Forget magic items, they are beyond rare. Furthermore, in this series a magic waterskin that never runs out of water is much more precious than a magic sword that never breaks.

There are tons of skills with which to generate your characters. In fact, prepare to spend an entire evening generating yuor party. Dozens of skills, both physical and psychological. Yes, psychological, with skills like acrophobia or necrophobia. They might seem trivial to lower at character generation, but the next time you find yourself aqgainst undead, and your characters start running away, you will regret not focusing on necrophobia at char gen or level up.

Playing a magic user is a joy in this game for there are scores of spells. They are divided up handily into different schools, and no single magic user can cast all spells. Furthermore, direct damage spells like lightning or shock are rare. Most spells cause your foe to run away, drop their weapons, turnt their weapons to rust, or transform them into a musroom. There is also the very potent summoning school, by which you can summon demons or undead to your aid, but be careful for summoning is perilous and the last thing you need in the heat of battle is a powerful demon you summoned turning against you.

Speaking of combat, it is a joy and a main strength of the game. It is entirely turnbased and grid based, played in the third person. The purpose is to kill all your enemies or casue them to run away, or be dominated (or disabled in any other way such as by turning them to stone) There is not as large a variety of enemies as in other games, but RoA makes up for this in the length of time each battle demands.

Anyhow, I have only scratched the surfact. All 3 games in the RoA series are excellent, and worth playing in order. RoA features true party and item transfer, so you can transfer your party, their levels, and their items from each game to the next.

The only real weakness of the series is lack of NPC interaction. There are many colorful encounters, but very few npc interaction.

All in all, a must play game series for any fan of hardcore rpgs.
 
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Thank you Andhaira. Very refreshing change of pace there.

Out of interest, have you played the Magic Candle series? It, too, is an 'adventurer' simulator series, and covers similar aspects to Arkania, without being quite as full on.
 

Andhaira

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Yes I've played the Magic Candle series, as well as Bloodstone. It was fun, though its not near as hardcore as RoA.
 

Hobo Elf

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Andhaira nearly convinced me to play RoA. However I'm still a pussy and am put off by the fact how hardcore it is with all the extra supply management crap. I just wanna go explore dungeons, not shop fucking groceries and keep my characters healthy and well so they don't get a fever. :M
Not to mention that I don't want to spend hours rolling good stats for my characters.
Perhaps some day I'll get over my fear.
 

Andhaira

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Doing all of that stuff is FUN Hobo. RoA has an excellent interface, so buying/selling.equipping stuff is a breeze.
 

Hobo Elf

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Well, that's the reason why I'm on the fence. I don't mind that stuff, as long as it's handled well and isn't completely excessive.
 

Fowyr

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Hobo Elf said:
Andhaira nearly convinced me to play RoA. However I'm still a pussy and am put off by the fact how hardcore it is with all the extra supply management crap. I just wanna go explore dungeons, not shop fucking groceries and keep my characters healthy and well so they don't get a fever. :M
Not to mention that I don't want to spend hours rolling good stats for my characters.
Perhaps some day I'll get over my fear.

Try now. I finished whole trilogy with one party and I almost don't re-roll chars (maybe 6-8 times, it's maximum two minutes). No one forces you to go into mountains and heroically freeze to death (don't think what this is even possible :) ) or travel to Daspota for encounter with pirates what maximizes your possible XP. Roll the party, explore town, it has starting dungeon. I can give you names of working skills and spells in the game and brief comment on them if you want.
 

Hobo Elf

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Fowyr said:
Hobo Elf said:
Andhaira nearly convinced me to play RoA. However I'm still a pussy and am put off by the fact how hardcore it is with all the extra supply management crap. I just wanna go explore dungeons, not shop fucking groceries and keep my characters healthy and well so they don't get a fever. :M
Not to mention that I don't want to spend hours rolling good stats for my characters.
Perhaps some day I'll get over my fear.

Try now. I finished whole trilogy with one party and I almost don't re-roll chars (maybe 6-8 times, it's maximum two minutes). No one forces you to go into mountains and heroically freeze to death (don't think what this is even possible :) ) or travel to Daspota for encounter with pirates what maximizes your possible XP. Roll the party, explore town, it has starting dungeon. I can give you names of working skills and spells in the game and brief comment on them if you want.

That would be helpful, thanks.
 

SCO

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Shadorwun: Hong Kong
The spells will probably make you rage.

Their function are in the manual, and the names are mostly gibberish, and when they aren't, are misleading sometimes.

Anyway, the other thing that will make you rage (but is part of the charm) is that magic items (of which there are very few in the first two games) are never "identified". You can cast a spell that gives you intuition of what it does, but it will not be permanent (it is only for that cast). The items are indistinguishable otherwise, except in a few iconic cases.

Naturally, identify anything that a specially difficult fight drops.

One of the producers of torment (Mr Nameless One himself) worked on this series.

There is a exploit for a essential if you want to be spoiled.
 

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