Blackadder said:
AndhairaX said:
It's a subpar series. I wouldn't bother with it. Is suggest you play the excellent Realms of Arkania series instead.
Already done.
I wouldn't mind inclining this thread by having you describe all the good points of the Arkania series Andhaira. Please do so.
Sure, would be glad to.
Basically, the RoA series, especially 1 and 2 are a set of adventuring simulators. You are a party of adventurers, true in every sense of the word. You are not chosen ones, you do not have to save the world, etc etc. You are given a main quest then thrown out into the wide open world. From then on its up to you to make your own destiny.
Unlike other games where you can just set out immediately and wander willy nilly, in RoA you have to plan ahead. You have to actually prepare to adventure, for being unprepared in RoA means your death by disease. Yes, disease. The RoA series has numerous diseases that will affect your character if you do not have the necessary equipment to ward them off. So basically, you neeed to buy bedrolls for yall your party if you intend them to camp out in the open. You need to buy dinener plates and forks for sanitation. Food. Water skins.
Each character (with the exception of mages) needs to have backup weapons in case the main one breaks. That is, unless you plan on having an unmared specialist. Forget magic items, they are beyond rare. Furthermore, in this series a magic waterskin that never runs out of water is much more precious than a magic sword that never breaks.
There are tons of skills with which to generate your characters. In fact, prepare to spend an entire evening generating yuor party. Dozens of skills, both physical and psychological. Yes, psychological, with skills like acrophobia or necrophobia. They might seem trivial to lower at character generation, but the next time you find yourself aqgainst undead, and your characters start running away, you will regret not focusing on necrophobia at char gen or level up.
Playing a magic user is a joy in this game for there are scores of spells. They are divided up handily into different schools, and no single magic user can cast all spells. Furthermore, direct damage spells like lightning or shock are rare. Most spells cause your foe to run away, drop their weapons, turnt their weapons to rust, or transform them into a musroom. There is also the very potent summoning school, by which you can summon demons or undead to your aid, but be careful for summoning is perilous and the last thing you need in the heat of battle is a powerful demon you summoned turning against you.
Speaking of combat, it is a joy and a main strength of the game. It is entirely turnbased and grid based, played in the third person. The purpose is to kill all your enemies or casue them to run away, or be dominated (or disabled in any other way such as by turning them to stone) There is not as large a variety of enemies as in other games, but RoA makes up for this in the length of time each battle demands.
Anyhow, I have only scratched the surfact. All 3 games in the RoA series are excellent, and worth playing in order. RoA features true party and item transfer, so you can transfer your party, their levels, and their items from each game to the next.
The only real weakness of the series is lack of NPC interaction. There are many colorful encounters, but very few npc interaction.
All in all, a must play game series for any fan of hardcore rpgs.