@felipepe , I don't know about that. It seems easier than other rogue-like games, especially the original Rogue. On this one other thread, fans of the genre think that Stone Crawl Soup may be the hardest.
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=1586
That said, there are still moments where I have a character above level 5 take a single step and suddenly die from something off screen. My graveyard is embarrassingly large.
Suiboon , I've actually grown accustomed to the keys for the most part, although I admit that I still have to bring up the online manual often. The keys are non-intuitive and deviate sharply from the standards of other rogue-likes. I've made random characters and classes like the farmer add a complexity to the game I'm not ready to explore. I just didn't find collecting and planting seeds to be enjoyable.
On the other hand, for non-wizard and non-archer/ranger classes, the healer seems pretty damn durable, but is a pretty dull class compared to many of the others.
Monstrous Bat , I already blew that goal. I've gotten pretty good at solving the little dog quest and the druid and elder quests at the start of the game. I haven't figured out the sheriff's quest yet, but no big deal. Anyway, after I was told to go west I lost three characters to starvation and random dungeons past the river before getting frustrated and looking at a spoiler to find out where to go next. Sorry, but I do want to finish this game in a couple months, not in more than 10 years.
Johannes , Awww... I know my gnome elementalists haven't lasted very long since they are pretty fragile, but I really like the idea of a garden gnome firing off eldritch blasts. I even called him Gnomeo and everything.