Ascii graphics
Ascii graphics
I wouldn't mind tiles so much if not for the fact that they generally cut screen size down to like 1/2 your vision radius, which is just suicidal.Such a waste. Ascii graphics are hundred times more practical, as in most roguelike-games.
So far I liked Infra Arcana graphics the most. The ADOM ones completely don't fit the mood of the game.Such a waste. Ascii graphics are hundred times more practical, as in most roguelike-games.
You got tired of it 15 years ago. I got tired of it 10 years ago. Someone didn't get tired of it yet and someone else didn't have an opportunity to start playing it yet.Why would I pay for a game I got tired of 15 years ago? I mean, unless I just wanted to donate to him.
Dude needs to focus on new stuff.
So far I liked Infra Arcana graphics the most. The ADOM ones completely don't fit the mood of the game.Such a waste. Ascii graphics are hundred times more practical, as in most roguelike-games.
You got tired of it 15 years ago. I got tired of it 10 years ago. Someone didn't get tired of it yet and someone else didn't have an opportunity to start playing it yet.Why would I pay for a game I got tired of 15 years ago? I mean, unless I just wanted to donate to him.
Dude needs to focus on new stuff.
What is dated about ADOM?Reasonable. But selling a dated game to an entirely new audience seems like a hard sell. I guess if it helps him get some money by ppolishing an older project without sinking too much time into it, it's a good thing for all.
Guys at gog.com beg to differ.Reasonable. But selling a dated game to an entirely new audience seems like a hard sell.
Some new movement commands are coming http://www.ancientdomainsofmystery.com/2014/06/awesome-new-movement-commands-coming-up.htmlHas he implemented any Crawl style stuff like dungeon search, move to waypoint, autoexplore, etc?
What is dated about ADOM?Reasonable. But selling a dated game to an entirely new audience seems like a hard sell. I guess if it helps him get some money by ppolishing an older project without sinking too much time into it, it's a good thing for all.
Does it have a surface map? Does it have atmosphere comparable to ADOM?What is dated about ADOM?Reasonable. But selling a dated game to an entirely new audience seems like a hard sell. I guess if it helps him get some money by ppolishing an older project without sinking too much time into it, it's a good thing for all.
As much as I like Adom, I feel that its design is kind of haphazard, like it just accreted a bunch of stuff over time and then hacked for balance and bugfixing. It probably has waay too many commands and screens. In contrast Crawl seems to get more compelling gameplay out of simpler mechanics, and has better UI enhancements such as the abovementioned auto explore, etc.
The way to play the Ascii version now is, it seems, to download the NotEye integrated version and then switch the modes. Otherwise in either Linux or Windows the window is very small and not resizable.
In contrast Crawl seems to get more compelling gameplay out of simpler mechanics, and has better UI enhancements such as the abovementioned auto explore, etc.
I keep forgetting the shortcut, but I think the way to go is Ctrl-M which brings you to the NotEye menu. Then you can search for graphics options and choose the ascii one, and then resize the window at your leisure.How do you switch modes? I can't find anything about that, so I downloaded the version without Noteye. What's the difference? Can we resize the window or something?
You can also play the dos version through DosBox. There you can decide the screen size yourself, also full screen with alt+enter.The way to play the Ascii version now is, it seems, to download the NotEye integrated version and then switch the modes. Otherwise in either Linux or Windows the window is very small and not resizable.
In contrast Crawl seems to get more compelling gameplay out of simpler mechanics, and has better UI enhancements such as the abovementioned auto explore, etc.
One thing I don't want RL newbs to think is that autoexplore is good in itself. It's really this: You can't ever do shit like hold down an autorepeating movement key to cross a big area in a good Roguelike. There's too much danger of getting your character killed in even one turn of inattention if a bad situation arises. So how older, non-autoexploring Roguelikes would do it is to let you execute a command that would be parsed as (for example), "Go to the left as much as possible, but halt movement if an enemy or a trap or whatever appears". This works great in simple map designs like the classic Rogue "box rooms connected by snaking corridors" which is how most levels in a game like Nethack get generated. It also works in completely open spaces. But if you want to have bigger maps and a lot more types of complicated random map generation (and even more complicated predesigned "vaults" that plug into random maps) it starts sucking. In effect, Crawl-style autoexplore is a way of giving you that kind of perfectly careful movement that works on more types of map.
He did a kickstarter for going back and finishing ADOM a while back. Graphics were one of the goals. So... all the people who donated? Unless they all wanted whatever was a goal AFTER the graphics. But I get the feeling it's the other way around, with graphics whores funding the additional races, classes, artifacts and quests.What's the deal with these graphics? Who thought it was a good idea?
It looks hella gay? Like it's not often one would prefer fighting alphabet over full color spriteswhy do you think its a bad idea?