Darth Roxor said:
Basic gameplay was your party was composed of 3 to 4 members. Party members could be from 1 of 4 different professions, marine, agent, engineer, and ugh...I forget the 4th at the moment .
Since the game was going to use
stealth against
xenomorphs, I'll just safely assume the 4th to be NINJA!
In addition to stealth, party members could place traps for Aliens, such as turrets, mines, door bombs, and more. Doors could also be welded or cut to slow down Alien movement and create bottlenecks.
Here is what cracks me up.
Stealth against a xenomorph?!
They were the masters of stealth. They didn't need to see, they didn't need to breathe, and they certainly didn't need Obsidian to be working on them either, even though that was your only title in development that didn't promise to totally suck BioWare's ass.
No matter how dark it was, they could easily smell out a human by tasting the air, which is somewhat represented in the AvP games. That is what led to some of the horror aspect of the setting being far different than the typical "I'll just hide in this room while the bad guy walks by" cliché, because getting out of their sight really wasn't a viable escape option - your fear would seep right through the door. It is also why Predator cloaking technology is fairly useless against them.
The scent wasn't always that clear, sometimes allowing someone to hide from them for a while, and why Ripley did so well against them. After a while, she wasn't really afraid, and the scent of fear is quite strong to a predator. In her case, it was more like a psychotic anger, which would theoretically mask her from those searching for the smell of fear. Or were you guys hoping for some product placement?
"Hey guys? Let's flood the entire base with Axe Deodorant so they can't smell us and we can hide!"
"Dude, I hate them as much as you do, but that's just fucking evil."