DramaticPopcorn
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It's all in the title, are there any?
inbe4 Torment
inbe4 Torment
There is a scene where a bomb explodes and on modern CPUs it explodes too quickly to escape. I had to run the game in a virtual machine to get past that part.Thanks for suggestions, guys, I've played Blade Runner a couple of years ago but couldn't finish it for some reason.
Passing the Turing test in reverse has been a lifelong dream.^ MRY's post may look like an add plant's post
There is a fix for this thingie. I don't remember the exact name, but I guess I have it on my HDD somewhere. Bump me if needed.There is a scene where a bomb explodes and on modern CPUs it explodes too quickly to escape. I had to run the game in a virtual machine to get past that part.Thanks for suggestions, guys, I've played Blade Runner a couple of years ago but couldn't finish it for some reason.
Ignoramus. They do it better than any CRPG has. Confirmed as a Dicksmoker.Adventure games rarely have even simple plot branching, let alone C&C.
Ignoramus. They do it better than any CRPG has. Confirmed as a Dicksmoker.Adventure games rarely have even simple plot branching, let alone C&C.
Pandora Directive is the most obvious one, but many others have already been mentioned too.
Both Heart of China and Rise of the Dragon have both multiple solutions to puzzles as well as C&C and multiple endings. HOC does the endings and C&C better but both do very well on multiple paths (though in Rise the effect on the story may be more palpable, and the "paths" are not as clear-cut). Both are also great games.
Conquests of the Longbow has a ton of little bits of C&C that you may not even know are there until you reach the ending, which is then dictated by all those choices taken together.
They don't, not in the way you're thinking and that was done for RPGs, but I think it's also why adventure games did it better and with less fanfare. It got talked about a lot in CRPGs, but that resulted in it becoming more of a marketing gimmick with no real substance (see Mass Effect). With adventure games nobody ever really considered it to be a tenet of what the genre should be about, or even a feature that would be desirable and that has to be there just because regardless of quality, and nobody attached a buzzword to it even, it was just an element that was lauded when done right (as it was with Pandora especially, but also Blade Runner and Last Express, even Riven). TBH the main reason I push it around so much is as a response to the idea that C&C is a central and defining point of CRPGs - I think it's not and can be done well in any genre, and so how good the C&C is in a CRPG has no brearing on how good of a CRPG it is - though it will of course have a bearing on how good a game it is.(It arguably isn't in RPGs either, but at least there's been a popular movement to emphasize it over the years. Do adventure game fans talk about C&C?)