Makabb
Arcane
- Joined
- Sep 19, 2014
- Messages
- 11,753
Daggerfall was big, yes there was fast travel, but you just traveled instantly which brakes the immersion.
Why they just didn't have map travel like in Fallout? Have the possibility of 'fast travel' by traveling on overland map and you would be brought back to the world on combat encounter....... and if someone would want he still can travel all the way by foot (mount makes a lot more sense for traveling big distances)
It's been over 20 years and I can't believe no one from Bethesda has thought of this (maybe they just didn't want it as the worlds later built were nothing like the size of Daggerfall)
It's a way better system of fast travel, because you just don't magicaly appear in other place, but you see your characters moving across the world, which helps the immersion, it just worked so well in Fallout, I can't believe no other games apart from jrpgs does it.
Why they just didn't have map travel like in Fallout? Have the possibility of 'fast travel' by traveling on overland map and you would be brought back to the world on combat encounter....... and if someone would want he still can travel all the way by foot (mount makes a lot more sense for traveling big distances)
It's been over 20 years and I can't believe no one from Bethesda has thought of this (maybe they just didn't want it as the worlds later built were nothing like the size of Daggerfall)
It's a way better system of fast travel, because you just don't magicaly appear in other place, but you see your characters moving across the world, which helps the immersion, it just worked so well in Fallout, I can't believe no other games apart from jrpgs does it.