Like it was exclusive only to CDA...Good thing I stopped reading CDA way before they gave Oblivion 10/10.
Oh sweet baby jesus if only Midwinter got a proper modern remake. I loved that game but could never get anywhere with it since the controls were so finicky that all my characters ended up dying in combat.Mike Singleton tried to make a living, breathing world in 1989 where a rag-tag band of survivors had to fight off an invading army in a real-time setting. Midwinter was the ambitious but somewhat bizarre result of that vision, as Singleton had to cut many corners to make it all work on 16-bit computers. Midwinter could easily be remade today to make that vision come true. It would be something on a scale similar to GTA5...but instead of the technology impeding the vision, it's the lack of vision that prevents it from happening.
Back then programmers dared, they dared to be stupid and dared to think outside of the box. Sometimes it would work out, sometimes it wouldn't. Nowadays you only see fractions of that daring-do in the Indie scene, and even there it's a rare sight as everyone seems to only be in it for the money and attention. Elite wasn't made to make Bell and Braben rich, they made it to see how far they could stretch the limits of the BBC Micro's capabilities, to see how far they could go.
Chesterton wrote about something relevant to this in "What's Wrong with the World", did he not? Beginning with an ideal and trying to reach that ideal vision no matter what -limitations of hardware and knowledge be damned in case of games like Midwinter-, with all the risk and probable failures than oft come with that, instead of settling for compromises and "second best thing".The undeniable truth is, that something went very very wrong sometime during the 1990s and this Wrong has since then spread into all of gaming and turned almost all of it into the same generic, bland, banalshitboring games being released over and over again. And while there have been some awesome advancements in gaming (UI and interface and virtually no need for reading manuals anymore) there are some things that have not only stagnated, but actually regressed. Mike Singleton tried to make a living, breathing world in 1989 where a rag-tag band of survivors had to fight off an invading army in a real-time setting. Midwinter was the ambitious but somewhat bizarre result of that vision, as Singleton had to cut many corners to make it all work on 16-bit computers. Midwinter could easily be remade today to make that vision come true. It would be something on a scale similar to GTA5...but instead of the technology impeding the vision, it's the lack of vision that prevents it from happening.
Chesterton wrote about something relevant to this in "What's Wrong with the World", did he not? Beginning with an ideal and trying to reach that ideal vision no matter what -limitations of hardware and knowledge be damned in case of games like Midwinter-, with all the risk and probable failures than oft come with that, instead of settling for compromises and "second best thing".
Safe, risk-free mediocrity rules today. And that inevitably leads to constant decline.
Obviously, it is also possible that each generation is more debased than the last and that every generation is right when they think the world and its people have gotten worse.
Then explain all the Gold Box games or the Wing Commanders or the adventure game series from Sierra - sequelitis has always been an issue.
We need to do a topic on the subject, some were pure incline.
That's part of it, sure, but there is another aspect too. The reason games were so great during that golden age between mid 90s and early 2000s was that the target audience at that time was a bunch of sophisticated, intelligent people. This was before cross-platform games brought the unwashed console masses, and before mainstream PC adoption diluted the gamer ranks with casuals. If anything, the Codex is a good representation of those types of people (minus the shitposters), so game developers had to make more sophisticated, intelligent games in order to make money.
I did and you didn't. How did Police Quest evolve between the first and the second? The answer is that nothing changed. Sure, the difference between the first Leisure Suit Larry and the sixth is big because game engines changed but the basic premise of the gameplay was still identical - avoid death traps, gather items, try them on everything. How did the Gold Box games evolve? Or what's the big difference between Dark Sun 1 and Dark Sun 2? You have a too utopian view of the 80s and 90s.Then explain all the Gold Box games or the Wing Commanders or the adventure game series from Sierra - sequelitis has always been an issue.
I pointed out already this if you would actually read my post.
Sequels aren't problem. Problematic are sequels that do absolutely nothing new and ride on previous game fame.
Also, at that time hardware evolved fast. 2 year later and your computer literally double power. Any game developer really have to race with not just producing, but with tech progress.
Stopped buying video game magazines in 1995 - too much decline. I think I stopped caring about games for a while and only later discovered the second incline phase of the late 90's/early 2000's.
I disagree. I wholeheartedly think that the generations you are describing are the dumbest generation to walk on earth, even people born to FtM transsexual mother being impregnated by MtF transsexual nigger bull of his cuck hubby will end up being better humans than the audience that got those games during their lifetime.The reason games were so great during that golden age between mid 90s and early 2000s was that the target audience at that time was a bunch of sophisticated, intelligent people.
I disagree. I wholeheartedly think that the generations you are describing are the dumbest generation to walk on earth, even people born to FtM transsexual mother being impregnated by MtF transsexual nigger bull of his cuck hubby will end up being better humans than the audience that got those games during their lifetime.The reason games were so great during that golden age between mid 90s and early 2000s was that the target audience at that time was a bunch of sophisticated, intelligent people.
Probably that's also the generation when we've reached peak autism.
Somewhere I recall there being a conspiracy theory that CD-Action somehow managing to sell the original Fallout on their added-to-the-cover CD-ROM so soon after its premiere was a result of piracy that nobody cared about. Years later, they beat out their entire opposition because they kept adding full-game CDs to games and that's what people were buying it for.
They had a guy that was like 60 years old and was an adventure game specialist and they made him leave somehow.