deus101
Never LET ME into a tattoo parlor!
- Joined
- Aug 18, 2010
- Messages
- 2,059
I remember when i first played baldurs gate, i was blue eyed, woefully trapped in fantasy world and all the locations...
And i remember thinking..."Wouldn't it be amazing if i could see these locations in full 3D, beautifully vistas of the fortresses, temples and landscape"..
Well...years later...my dreams came through and turned into a nightmare....
AWSD keys, cameras that's locked onto the characters , useless fucking minimap in the corner, useless zoom distance which gives you no fucking overview.
And to make the play through more "accessible", they try to take over the entire AI of the characters.
In dragons age i try to order one of my long distance attachers as far away of combat as possible, after i done that i move to another character, and five seconds later the archer/mage/asshole with low HP is dead because the moment i choose another PC to order about the order i gave to the first PC was cancelled because the retarded TACTICS SETTINGS say that she is suppose to stand her ground and attack when not in control of me!
I could turn off the AI but then every asshole in my party goes "ENCHANTMENT" and the tanks that's suppose to be fighting just stands there after finishing off the opponents it was dealing with!
Add that that i have NO idea what half my party is doing because they are out of my field of view!
Lets talk traversing the MAP!
In "tactical" view I can't just pick a spot on the map and tell them to go there, so i would have to leading step by step! So i turn on ROAM....FUN!!!!
I just try to break my fingers on the AWSD to traverse a massive map...with...ROCK walls!
So you just walk walk walk walk, you could say that the numbers of encounter would interupt the boredom, but when its generic boring timeconsuming grindfight number #12345 accompanied by(see above), then you almost prefer no combat at all just so you be done with the shitty map.
(same thing in NWN2 OC, ok you are going to a house to kill/protect a target, but every square meter is covered by a bunch clones so generic its a wonder they didnt just vanish out of sight, because...ITS A 3D WORLD! ITS EASY TO JUST SCRIPT ENCOUNTERS! One hallway = 10 generic guys placed side by side with no thoughts on positions)
Combat was so frustratingly annoying so i just set the difficulty to easy and let my mages go holocaust, just so i could get the fight over with as quickly as possible.
...I'm just gonna stop there....
Thing is...If you are going to do a RPG where you have control over several PC's, learn from the RTS regarding the interface!
The infinity engine was suppose to be a strategy game, and for me, it sat the standards on how you control a party.
The shitty pathfinding didnt bother me at all, at least i could give them simple strides at a time or let them just be ADHD over the entire map until they got where they were suppose to be.
But micromanage the traversing of a fucking map reeks, and getting to watch bland uninspiring 3D scenes does not make it up for that.
The old 2D isometric map of Fallout and the IE games was a consistent frustrum that actually told you were the different actors was located.
If you can't recreate that in 3D its..fucking
.....
And i remember thinking..."Wouldn't it be amazing if i could see these locations in full 3D, beautifully vistas of the fortresses, temples and landscape"..
Well...years later...my dreams came through and turned into a nightmare....
AWSD keys, cameras that's locked onto the characters , useless fucking minimap in the corner, useless zoom distance which gives you no fucking overview.
And to make the play through more "accessible", they try to take over the entire AI of the characters.
In dragons age i try to order one of my long distance attachers as far away of combat as possible, after i done that i move to another character, and five seconds later the archer/mage/asshole with low HP is dead because the moment i choose another PC to order about the order i gave to the first PC was cancelled because the retarded TACTICS SETTINGS say that she is suppose to stand her ground and attack when not in control of me!
I could turn off the AI but then every asshole in my party goes "ENCHANTMENT" and the tanks that's suppose to be fighting just stands there after finishing off the opponents it was dealing with!
Add that that i have NO idea what half my party is doing because they are out of my field of view!
Lets talk traversing the MAP!
In "tactical" view I can't just pick a spot on the map and tell them to go there, so i would have to leading step by step! So i turn on ROAM....FUN!!!!
I just try to break my fingers on the AWSD to traverse a massive map...with...ROCK walls!
So you just walk walk walk walk, you could say that the numbers of encounter would interupt the boredom, but when its generic boring timeconsuming grindfight number #12345 accompanied by(see above), then you almost prefer no combat at all just so you be done with the shitty map.
(same thing in NWN2 OC, ok you are going to a house to kill/protect a target, but every square meter is covered by a bunch clones so generic its a wonder they didnt just vanish out of sight, because...ITS A 3D WORLD! ITS EASY TO JUST SCRIPT ENCOUNTERS! One hallway = 10 generic guys placed side by side with no thoughts on positions)
Combat was so frustratingly annoying so i just set the difficulty to easy and let my mages go holocaust, just so i could get the fight over with as quickly as possible.
...I'm just gonna stop there....
Thing is...If you are going to do a RPG where you have control over several PC's, learn from the RTS regarding the interface!
The infinity engine was suppose to be a strategy game, and for me, it sat the standards on how you control a party.
The shitty pathfinding didnt bother me at all, at least i could give them simple strides at a time or let them just be ADHD over the entire map until they got where they were suppose to be.
But micromanage the traversing of a fucking map reeks, and getting to watch bland uninspiring 3D scenes does not make it up for that.
The old 2D isometric map of Fallout and the IE games was a consistent frustrum that actually told you were the different actors was located.
If you can't recreate that in 3D its..fucking
.....