Serus
Arcane
The bolded part is retarded.. You are literally saying that stat based gameplay is inherently dull. Which means one and one thing only - that you find stat based games dull. That's a preference not a fact nor an argument.Fallout scratches the itch of a lot of people here: it's very much a stat based RPG in the traditional sense, your character's stats determine the outcome of various actions, and there are a lot of different approaches possible to most situations based on your character's stats.
But while that can be fun and interesting in a way, it also exposes the biggest flaw with purely stat driven gameplay: it's quite dull. Since it's the character's stats and not the player's skills that determine the outcomes, the resulting gameplay is pretty much a series of stat checks. There are almost no actual tactics needed in combat, it's just a comparison of your skills/perks/weapons vs the enemy (an abstract stat check). Likewise, in dialogue, it's a bunch of stat checks, and so on. There is a little bit of active gameplay due to environment interactivity, but that's about it.
So add to that the modestly sized maps with loading zones, the outdated graphics (even back in the day), the simplistic story (though a very cool setting), and the overall result isn't as great as people will try to have you believe here. Don't get me wrong, it's still a fun game, and one of my all-time favorites, but let's not get carried away.
Combat in fallout might be "dull" in a manner of speaking - yes but that has nothing to do with the gameplay being stat driven (nor are all stat driven crpg combat systems inherently "dull"). It has everything with there only being one controllable character and relatively few options at player's disposal.
The story (not setting) in Fallout 1 is silly and cliche as you say in another post - you are right about that part.
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