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On 2d rpgs and nature of rolls

lukaszek

the determinator
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You people consider 2d to be superior to 3d

You people claim that rpgs must feature rng to be considered rpg, for the only way to model a world interactions you need to make a roll(s).

Thing is, rolling implies a dice, which is 3d object.

As such, you can't have rolls in 2d rpgs.


But worry not, there are solutions to your problem:
- Determinism > RNG
- instead of rolling d20 to figure out if you hit that rat in a basement, flip a coin multiple times. From now on rolls should be replaced by flips
 
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Last time I checked, a 'roll' for a crpg was based on a random number generator created with a series of computer/cpu readable instructions that prints out a random number which is then used towards and effect given by code written by a programmer.
 

Mustawd

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Thing is, rolling implies a dice, which is 3d object.

Yah you're wrong. Again. This wheel is flat


HPIM1658-resized-600.png
 

lukaszek

the determinator
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deterministic system > RNG
 
Last edited:

nikolokolus

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Chits motherfucker. If it was good enough for the Holmes Basic set, it's good enough for you.
 

Matticus

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You could always physically simulate the dice roll in 3D without rendering it
 

Serus

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lukaszek
If you want to talk about your ideas on determinism vs randomness in crpg (AGAIN!) - make a proper thread. If there is no one interested in discussing it with You, then there is no way to force anyone. And being silly on purpose won't help you gaining that interest, all you are achieving is people thinking you're even more crazy than they already thought.
Sorry I had to be the bringer of bad "news".
 

Mustawd

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Craig Stern's article on determinism vs rng is great.

The problem with RNG is that the ideal, that players will take into account the risk of randomness, never happens. As has been covered ad naseum, people suck at stats.
 

Mustawd

Guest
Craig Stern's article on determinism vs rng is great.

The problem with RNG is that the ideal, that players will take into account the risk of randomness, never happens. As has been covered ad naseum, people suck at stats.

(Many) people suck at thinking, news at 11 and not an argument.

Yah, I wasnt making an argument. I was stating a fact.

Many ppl suck at inherentky understanding stats, therefore they play games with rng in a retarded way.

I’m not arguing one way or another.
 

Ocelot

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You people consider 2d to be superior to 3d

You people claim that rpgs must feature rng to be considered rpg, for the only way to model a world interactions you need to make a roll(s).

Didn't know RPGCodex is a collective consciousness.
 

Serus

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You people consider 2d to be superior to 3d

You people claim that rpgs must feature rng to be considered rpg, for the only way to model a world interactions you need to make a roll(s).

Didn't know RPGCodex is a collective consciousness.
Of curse it is. It's ruled by the hive mind - you must have heard of it after several months here. We basically are Borg. One goal, one mind, one opinion on cRPGs. We assimilate every newcomer and add his distinctiveness to our nerdy perfection. Resistance if futile.
 

Jacob

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Grab the Codex by the pussy
You people claim that rpgs must feature rng to be considered rpg, for the only way to model a world interactions you need to make a roll(s).

Thing is, rolling implies a dice, which is 3d object.

As such, you can't have rolls in 2d rpgs.
From what you've said the important thing is to have rng, not to have a "roll."."Roll" is just one of the method to generate a random number, which just happens to be the most common used in tabletop RPG.
 

lukaszek

the determinator
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deterministic system > RNG
 
Last edited:

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