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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Maia leaving is pretty cool.

So I'm a fair way into the game now, level 10, digging up some Poko ruins, having explored half the map.

On difficulty, POTD upscale for a nonoptimised 4-man party has served me OK so far. It is certainly easier than POE1 POTD blind, there's no question - but part of it seems to do with the nonlinearity. I disabled difficulty markers, and I routinely run across ship battles or dangerous minidungeons that the party isn't equipped for. I suspect that, first of all, the difficulty is significantly undertuned, and then on top of that, if you do something like doing every noncombat quest in Neketaka and picking up resources before venturing out, then you're further ahead of the curve. The loss of attrition gameplay also hurts; injuries seem not much more debilitating than POE1, and the switch to full per-encs along with empowers mean that I don't even need to rest very often, and I'm using all my abilities every single battle. Decline.

Otherwise, though, I'm enjoying the game. I'm a huge fan of the colonial / pirate / etc stuff they put into the setting, and it tickles me nicely to see typical but quite historically genuine moments: a native chief embracing foreigners that disrupts their existing relationship with the nearby environment, while the second-in-command is far more cynical; the native unable to comprehend what the hell this 'contract' the expedition is offering them even means; and so on. I haven't really seen any cringy overdone BUT THE NATIVES ARE PEOPLE TOO or whatever, and it so far feels like a sensible depiction for the most part without overwrought drama one way or another.

I'm also totally fine with Gozilla just being a hook and the bulk of the game spent in SOZ-style wandering and questing and factioning. I'm hearing that the faction interplay isn't well developed enough, and if that's true that's another place they dropped the ball, but I'm enjoying the moment to moment so far, almost treating it as again an improved SOZ.
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
So, I've encountered this bit of Chad-bro talk with Eder last night. Do we know who wrote him (and risked their job by pissing on the SJW nest)?

E222bX5.png
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
I don't think SJWs want to end heterosexual sex. At least not yet.
Just a matter of time.

Game is good until now. 10 hours in... a bit to easy
Hoping for some epic fights like Llengrath in Poe 1. Guess I will be dissappointed..
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,752
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Must admit, I'm enjoying this a lot more than the first game.

Can't exactly pin down why, though I did enjoy SOZ so maybe that's got something to do with it.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
Maia leaving is pretty cool.

I haven't really seen any cringy overdone BUT THE NATIVES ARE PEOPLE TOO or whatever, and it so far feels like a sensible depiction for the most part without overwrought drama one way or another.

This is one of the better points of the game. Every faction is relatable and greedy at the same time. You do see the game explain why some tribes are the way they are (I'll avoid spoilers) but in general no moral arguments are being ham fisted in. Seems Sawyers History-Autism > SocJus anti-colonialism.

Must admit, I'm enjoying this a lot more than the first game.

Can't exactly pin down why, though I did enjoy SOZ so maybe that's got something to do with it.

I enjoyed SoZ as well and I do find myself enjoying this game more than PoE, although I find the ship mechanics to be shallow and boring. Mostly I just ram into them for boarding as quickly as possible.

Meh.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Maia leaving is pretty cool.

I haven't really seen any cringy overdone BUT THE NATIVES ARE PEOPLE TOO or whatever, and it so far feels like a sensible depiction for the most part without overwrought drama one way or another.

This is one of the better points of the game. Every faction is relatable and greedy at the same time. You do see the game explain why some tribes are the way they are (I'll avoid spoilers) but in general no moral arguments are being ham fisted in. Seems Sawyers History-Autism > SocJus anti-colonialism.

Must admit, I'm enjoying this a lot more than the first game.

Can't exactly pin down why, though I did enjoy SOZ so maybe that's got something to do with it.

I enjoyed SoZ as well and I do find myself enjoying this game more than PoE, although I find the ship mechanics to be shallow and boring. Mostly I just ram into them for boarding as quickly as possible.

Meh.

Yep, I think this is a good upgrade to SOZ on most fronts, and if someone told me that's what Obsidian were making I would be pretty happy. (At the same time, the many ways they tried to redesign POE1 features and failed to really improve it - e.g. combat resources, and apparently factions - that's not good enough. Similar to how almost everything DOS2 upended to improve from DOS1 ended up being a sideways move. Nobody really seems to be able to take the next big step.)
 
Joined
Jan 17, 2015
Messages
781
Is there a mod that lets you create grimoires? Or at least a way to modify existing ones? I mean maybe they'll let you create your own grimoire is future DLCs (I think there was one about wizards?) but until then
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Why? The whole point is that you can't have all the spells you want and you're making tradeoffs
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
Is there a mod that lets you create grimoires? Or at least a way to modify existing ones? I mean maybe they'll let you create your own grimoire is future DLCs (I think there was one about wizards?) but until then
You only need 1 grimoire and that's which gives +1 all spells, buy it and pick spells relevant to it.

Arguably you can use Ninagauth's for the only good unique spell in the game.

Why? The whole point is that you can't have all the spells you want and you're making tradeoffs
That would have been the case if all the spells were good. And if your wizard is a specialist, you end up with more picks than you can use.
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
Honestly, the amount of reactivity from the first game is genuinely impressive. I expected save imports to be limited to cheap fan service of meeting some old characters and exchanging a few short lines of dialogue with them. But they really went far the fuck above what I expected.

And it's not just flavor text, some of it has real impact on gameplay. Watcher having different skills, different buffs, items may or not be available. It's really fucking nicely done and I can't think of any game that did such a good job with sequel reactivity.
I haven't really seen much apart from flavour. Eder has a Mayor Necklace or a Cult Necklace, Aloth has a sceptre or helmet. Some of the flavour is nice though, I liked getting a shanty which included a line about how I killed a guy in PoE1

Oh yeah, a lot of it is flavor, but even that is nicely done with people sending you letters or meeting some PoE1 cameos. But it's much more than flavor though, like this stuff:

-If you tied White March guardians to the cannons, the engineer lady from the Stalwart sends you one of the cannons and it's the best cannon in the game

- Devil of Caroc armor is available if she dies and again, it's arguably the best medium armor in the game

Certainly there's more shit like this. I only wonder how long it will take for someone to make a custom world status that has all the best choices optimized for grogs. Probably not too long.
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
I think it's really neat how NPC's react to little jabs and comments made by party members mid-conversation. It's the little things.

Did anyone recruit all the NPCs who can join the ship crew? I've got the prison dude, Rauatai cannoneer, old elf who owed a lot of money and ogress cook from The Hole. Anyone else?
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,402
Location
Brazil
Did anyone recruit all the NPCs who can join the ship crew? I've got the prison dude, Rauatai cannoneer, old elf who owed a lot of money and ogress cook from The Hole. Anyone else?

There's a xaurip cook (that don't have wages) and a dwarf deckhand on a cannibal island
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
This is one of the better points of the game. Every faction is relatable and greedy at the same time. You do see the game explain why some tribes are the way they are (I'll avoid spoilers) but in general no moral arguments are being ham fisted in. Seems Sawyers History-Autism > SocJus anti-colonialism.

I am not astonished at this as you are. In fact, that we did not see its equivalent in PoE is something I would find unacceptable. FNV factions were actually so fantastically designed in terms of placement, strength and quests and the motivations for most of them were quite okay, except for House, whose motivations were probably most sensible. With PoE 2 the quests and structure is pretty bad compared to FNV and the motivations are comparable. They managed to learn something from their own game I guess. But not enough. I am not impressed.


Yea FNV was pretty good.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
I check the steam forums and everybody is talking about how the first game was better, and then I check back here and you guys are all positive now. Did not see that coming...
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
I think Obsidian could have done much better if they had used an experienced and well-established publisher. See what magic this company called Paradox Interactive can do with a trailer.

 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Obsidian tried to do all their marketing via social media and kickstarter updates. Let this be a lesson.
 

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