The direct sequel design might be the result of this game being crowdfunded. Those guys were still riding the BG nostalgia train, I remember several of them expressing that they want to see a sequel similar to BG2. So Obsidian maybe was a bit scared that they piss of some people during the fig campaign if they don't continue the story.Time will tell what truly went wrong, but it is really hard not to give Sawyer the bulk of the blame IMO.
The Codex: huh, Deadfire is pretty good actually, imagine that
Also the Codex: but it's Sawyer's fault if it flops
Sorry my droogs but that doesn't fly. Apart from the usual Obsidian day-1 flakiness this is a solid product, better in most ways than P1 which was a resounding success despite being just this side of a clusterfuck at 1.0. It's also remarkable in that it's not dumbed down from P1* while at the same time having clearly more mainstream appeal.
If it flops it's not Josh's fault or indeed anyone's involved with making the actual product. Point the finger at marketing.
*On balance, there's a bit of dumbing down here and there but also a quite a bit of smartening up in other areas.
While I agree that Sawyer overall has done an excellent job as a project manager in delivering a vastly superior product to PoE1 I'm not sure you can completly exonerate him of any blame.
I agree that marketing might be the primary issue here but choices in game design inform marketing. The biggest of these choices was to make Deadfire a direct sequel to PoE1. Barely anyone finished PoE and practically noone thought the watcher was a compelling character or that the story was particularly interesting.
Why put a stranglehold on marketing with the direct sequel crap? Why not create a new fresh and exciting character for your new game with its new exciting setting?
When has a direct sequel ever worked? BG2? The difference here is that people actually liked the story of BG..
Making a non-direct sequel doesn't seem to hinder other game franchises such as Fallout, Elder scrolls, Dues Ex, AssCreed, Call of Duty, Final fantasy, Dark souls, DoS.
Even Super Mario or Zelda games which share an extremely iconic character does not have the games be direct sequels to each other.
Direct sequels are a retarded idea unless people are extremely attached to the main character and the continuation of the story and even then it's debatable.
I'd chalk up much of the issues with the game's lack of success and it's lackluster marketing to this choice and whoever made it should feel bad and seriously reevaluate the reasons for it.
The direct sequel design might be the result of this game being crowdfunded. Those guys were still riding the BG nostalgia train, I remember several of them expressing that they want to see a sequel similar to BG2. So Obsidian maybe was a bit scared that they piss of some people during the fig campaign if they don't continue the story.Time will tell what truly went wrong, but it is really hard not to give Sawyer the bulk of the blame IMO.
The Codex: huh, Deadfire is pretty good actually, imagine that
Also the Codex: but it's Sawyer's fault if it flops
Sorry my droogs but that doesn't fly. Apart from the usual Obsidian day-1 flakiness this is a solid product, better in most ways than P1 which was a resounding success despite being just this side of a clusterfuck at 1.0. It's also remarkable in that it's not dumbed down from P1* while at the same time having clearly more mainstream appeal.
If it flops it's not Josh's fault or indeed anyone's involved with making the actual product. Point the finger at marketing.
*On balance, there's a bit of dumbing down here and there but also a quite a bit of smartening up in other areas.
While I agree that Sawyer overall has done an excellent job as a project manager in delivering a vastly superior product to PoE1 I'm not sure you can completly exonerate him of any blame.
I agree that marketing might be the primary issue here but choices in game design inform marketing. The biggest of these choices was to make Deadfire a direct sequel to PoE1. Barely anyone finished PoE and practically noone thought the watcher was a compelling character or that the story was particularly interesting.
Why put a stranglehold on marketing with the direct sequel crap? Why not create a new fresh and exciting character for your new game with its new exciting setting?
When has a direct sequel ever worked? BG2? The difference here is that people actually liked the story of BG..
Making a non-direct sequel doesn't seem to hinder other game franchises such as Fallout, Elder scrolls, Dues Ex, AssCreed, Call of Duty, Final fantasy, Dark souls, DoS.
Even Super Mario or Zelda games which share an extremely iconic character does not have the games be direct sequels to each other.
Direct sequels are a retarded idea unless people are extremely attached to the main character and the continuation of the story and even then it's debatable.
I'd chalk up much of the issues with the game's lack of success and it's lackluster marketing to this choice and whoever made it should feel bad and seriously reevaluate the reasons for it.
It probably has a lot more to do with PoE 1 than with PoE 2. Initial sales of the sequel should pertain to the previous game, yet many who played PoE 1 are still refusing to buy the sequel. Does that means that the reception of PoE 1 is worse than initially thought? Maybe. At least I didn't miss any of the drama on the Codex... You wrote one of the 5+ PoE reviews, so I doubt you missed it either.Time will tell what truly went wrong, but it is really hard not to give Sawyer the bulk of the blame IMO.
The Codex: huh, Deadfire is pretty good actually, imagine that
Also the Codex: but it's Sawyer's fault if it flops
That all said, the blatant SJWism in PoE 2 certainly doesn't help sales either. Feargus (and the upper management) is certainly also to blame. He should have done his job and checked out what Sawyer was up to, but I guess he was just too busy trying to figure out how to get his entire family on payroll (thanks for the revelations, MCA).
It probably has a lot more to do with PoE 1 than with PoE 2. Initial sales of the sequel should pertain to the previous game, yet many who played PoE 1 are still refusing to buy the sequel. Does that means that the reception of PoE 1 is worse than initially thought? Maybe. At least I didn't miss any of the drama on the Codex... You wrote one of the 5+ PoE reviews, so I doubt you missed it either.Time will tell what truly went wrong, but it is really hard not to give Sawyer the bulk of the blame IMO.
The Codex: huh, Deadfire is pretty good actually, imagine that
Also the Codex: but it's Sawyer's fault if it flops
That all said, the blatant SJWism in PoE 2 certainly doesn't help sales either. Feargus (and the upper management) is certainly also to blame. He should have done his job and checked out what Sawyer was up to, but I guess he was just too busy trying to figure out how to get his entire family on payroll (thanks for the revelations, MCA).
That (SJWism affecting sales) is completely ridiculous. The average gamer certainly doesn't base his/her decision on an investigation on how strong the SJWism in the game is.
yeah... Quest design in general doesn't seem to be a strong point. I just finished Serafen's quest, and it is also a let down. I thought they said they were putting more content in the companion quests this time around, but if anything they seem even leaner than in PoE1. The faction quests don't seem that much better than PoE1. There's been one so far where I could choose to help the Vailians or the Royal Deadfire Company at the end, but as far as I can tell it was exactly the same quest up until the end no matter who I was working for. The best quests so far are the ones that just send me to do some dungeon diving.To be honest that description fits most quests in the game......if not all the quests.Yeah, Eder's quest seems pretty... anticlimactic. I mean it was in the first game too, but it seemed a little more poignant there.Like any other companion quest. It was amusing when entered with shark boy in the smugglers cave and saw the quest complete marker at the top right,it was amusing because i didn't even started his quests. For a long time i thought that his quest would have been to find the fourth form of water bending....sadly it is a cut content.What the fuck happened with Aloth's quest? You barely do anything and it just ends.
Oh no... I'm finding myself sexually attracted to Eder. Why can't I romance him, Obsidian? WHY?
Why don't you put an even smaller picture here, that way nobody could read it.Stumbled onto this scene on an island
It is not easy to pass up on free money, especially when their CEO is the Fig platform holder.. :DThe direct sequel design might be the result of this game being crowdfunded. Those guys were still riding the BG nostalgia train, I remember several of them expressing that they want to see a sequel similar to BG2. So Obsidian maybe was a bit scared that they piss of some people during the fig campaign if they don't continue the story.Time will tell what truly went wrong, but it is really hard not to give Sawyer the bulk of the blame IMO.
The Codex: huh, Deadfire is pretty good actually, imagine that
Also the Codex: but it's Sawyer's fault if it flops
Sorry my droogs but that doesn't fly. Apart from the usual Obsidian day-1 flakiness this is a solid product, better in most ways than P1 which was a resounding success despite being just this side of a clusterfuck at 1.0. It's also remarkable in that it's not dumbed down from P1* while at the same time having clearly more mainstream appeal.
If it flops it's not Josh's fault or indeed anyone's involved with making the actual product. Point the finger at marketing.
*On balance, there's a bit of dumbing down here and there but also a quite a bit of smartening up in other areas.
While I agree that Sawyer overall has done an excellent job as a project manager in delivering a vastly superior product to PoE1 I'm not sure you can completly exonerate him of any blame.
I agree that marketing might be the primary issue here but choices in game design inform marketing. The biggest of these choices was to make Deadfire a direct sequel to PoE1. Barely anyone finished PoE and practically noone thought the watcher was a compelling character or that the story was particularly interesting.
Why put a stranglehold on marketing with the direct sequel crap? Why not create a new fresh and exciting character for your new game with its new exciting setting?
When has a direct sequel ever worked? BG2? The difference here is that people actually liked the story of BG..
Making a non-direct sequel doesn't seem to hinder other game franchises such as Fallout, Elder scrolls, Dues Ex, AssCreed, Call of Duty, Final fantasy, Dark souls, DoS.
Even Super Mario or Zelda games which share an extremely iconic character does not have the games be direct sequels to each other.
Direct sequels are a retarded idea unless people are extremely attached to the main character and the continuation of the story and even then it's debatable.
I'd chalk up much of the issues with the game's lack of success and it's lackluster marketing to this choice and whoever made it should feel bad and seriously reevaluate the reasons for it.
Possibly but this is still stupid. There are clear differences here still and they had no financial need to crowdfund Deadfire. PoE made them in excess of 20 million. They could double the budget of PoE for Deadfire and still make a 5 million $ profit on PoE.
How did I not come here sooner.
It's not good.
It's not going to flop.
Also, there is much disconnect here between what the codex wants and what it thinks Sawyer/Obsidian wants. Sawyer is obviously making a game for casuals. And most pragmatically, he should. 90% people who played PoE did not finish it. The game was too farking boring. Since Obsidian cannot change the mechanics/setting to be more interesting without admitting that they made a poopoo, they were ought to make the game easier and fill it with romances so that the proletariat could enjoy the game too. And that gives us the polished turd that is PoE 2. Don't get me wrong. It is a fine game, right in the tradition of Fallout 3.
It is not easy to pass up on free money, especially when their CEO is the Fig platform holder.. :DPossibly but this is still stupid. There are clear differences here still and they had no financial need to crowdfund Deadfire. PoE made them in excess of 20 million. They could double the budget of PoE for Deadfire and still make a 5 million $ profit on PoE.
Stumbled onto this scene on an island
Wolfenstein was probably one of the first games hurt by its politics.
It was extremely obvious the writing is going to suck in this game, I was repeating that since they announced they were working on it. There are no talented writers (or writers that know what they are doing at all) left at Obsidian, what did you expect? I'm not gonna lie, I'm kinda disappointed and even surprised that PoE2 seems unfinished and so barebones. PoE1 was barebones because of the budget issue, what is the excuse now? The faction quests are not much more involved than PoE1's faction quests? What?
Wolfenstein was probably one of the first games hurt by its politics.
Yeah, a Wolfenstein game about killing Nazis, inconceivable