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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
If only there were more artist collectives willing to make games. Plus, the savings from operating in Estonia must be enormous. I wonder why they’re making the (partial) move to London. I mean, I’d rather live in a real city, too, but it’s expensive. Hopefully, like all good artists, Marat Sar has a sugar mama financing his lifestyle. Or perhaps he can debauch a young heiress then hit her up for funds.
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Plus, the savings from operating in Estonia must be enormous.

Not really, Estonia is practically first world these days
Plus the booze there is really cheap so the expenses are low
Booze prices are identical to London (I checked last night) and the tax system is like butt sex with no lubricant :argh:
Dunno I was there 4-5 years ago and could drink a Lagavullin in a bar for like 3 euros? That's insanely cheap :P
 

Prime Junta

Guest
Plus, the savings from operating in Estonia must be enormous.

Not really, Estonia is practically first world these days
Plus the booze there is really cheap so the expenses are low
Booze prices are identical to London (I checked last night) and the tax system is like butt sex with no lubricant :argh:
Dunno I was there 4-5 years ago and could drink a Lagavullin in a bar for like 3 euros? That's insanely cheap :P

They've raised the taxes on alcohol a bunch since then. Even Finns don't bother going there to get wasted anymore. Well, not as often anyway.

In any case all that is moot since ZA/UM are teetotallers to a (wo)man.
 

nobre

Cipher
Joined
Apr 27, 2016
Messages
675
Location
Pays-Bas
Very, very tempted to :d1p:this, something I have not done before. This game better be the masterpiece that was prophesied or I will be very, very disappointed.

EDIT: I will even make a Steam account if necessary.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,402
Location
Brazil
Devs can you give us the name of the artists you got to work for this? Or at least their workstation pages and what-not

I'm seriously impressed by the work so far, specially the icons on the skills and portraits
 

Marat Sar

ZA/UM
Developer
Joined
Nov 12, 2014
Messages
49
This game just might be the new PST we have been waiting for.. it also might do as well financially :(
(considering shit like Fortnite and Blizzard stuff is most popular)

We'd be solid if we sold as many copies as PS:T (300 to 400k).

Now if only the codex front page reacted to our incredibly thoughtful, turbo-hard-core blog posts about rpg mechanics, even though they don't come sweetened with video content, and / or aren't kickstarter updates. I mean, c'mon, rockpapershotgun did. It also wouldn't hurt if the codex broadcasted our every fart, sneeze and bowel movement, plus reposted articles written about us on other sites. And literally renamed itself Disco Elysium for the launch week.

Come to think of it, that last one would probably even move like 2000 units... The other ones would just make me happy.

Devs can you give us the name of the artists you got to work for this? Or at least their workstation pages and what-not

I'm seriously impressed by the work so far, specially the icons on the skills and portraits

Aleksander Rostov. He's our art director.

https://www.artstation.com/rostovjanka
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
This game just might be the new PST we have been waiting for.. it also might do as well financially :(
(considering shit like Fortnite and Blizzard stuff is most popular)

We'd be solid if we sold as many copies as PS:T (300 to 400k).

Now if only the codex front page reacted to our incredibly thoughtful, turbo-hard-core blog posts about rpg mechanics, even though they don't come sweetened with video content, and / or aren't kickstarter updates. I mean, c'mon, rockpapershotgun did. It also wouldn't hurt if the codex broadcasted our every fart, sneeze and bowel movement, plus reposted articles written about us on other sites. And literally renamed itself Disco Elysium for the launch week.

Come to think of it, that last one would probably even move like 2000 units... The other ones would just make me happy.

Devs can you give us the name of the artists you got to work for this? Or at least their workstation pages and what-not

I'm seriously impressed by the work so far, specially the icons on the skills and portraits

Aleksander Rostov. He's our art director.

https://www.artstation.com/rostovjanka
Tough luck man, you need to contact our news jew Infinitron on the side and offer him a similar deal to what Obsidian did.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,575
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Very, very tempted to D1P this, something I have not done before. I will even make a Steam account if necessary.
You'll be able to buy the game directly from the devs. Of all the studios out there, this one won't make you pay a 3rd party capitalist conglomerate middleman.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,854
Who are you and what did you to do my retarded looking starman? That avatar was great and unique, your new avatar looks like something some boring artist came up while he was bored and wanted to get the art done before the weekend.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,497
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://zaumstudio.com/2018/04/11/meet-the-skills-physique/

MEET THE SKILLS: PHYSIQUE



These six skills are probably my favourites of the whole bunch. They were certainly the hardest to come up with. We finished Physique (FYS) while already deep into production, whereas the other three were ready years before. It’s surprisingly difficult to depict the physicality of a character – their flesh, blood and tendons – in a rule set. This is reflected in RPG tradition, where physical characters are one dimensional musclemen, somewhere between an athlete and a joke. It’s paradoxical how uninteresting it is to play a physical character in a genre that is built around them – nothing interesting happens inside the body of Conan the Barbarian.

This was our starting point: what kind of physical character would we want to play in a desktop setting? They would have to be murky, dangerous, sinewy beings. Mysteries even to themselves. More Nameless One than Torgen the Axe-Dude. To achieve this we had to come up with a set of skills that is – surprisingly – the most esoteric and out there of all the four Attributes. Instead of getting the most basic experience, you get probably the most advanced and experimental playing with a high FYS char.

Physique skills are also the most silent of the bunch. They don’t speak as often as INT for example. But the times your body does speak to you hold more weight.


PHYSICAL INSTRUMENT



Physical Instrument is your primary corporeal tool: your muscles and your skeleton. Physical Instrument is your hand to hand combat skill, your inner coach. He likes to be addressed as “Coach Physical Instrument”. You can call him Coach, or you can call him Coach Physical Instrument.

Put points into this guy to punch a suspect in the face. Or 360 degree spin kick the living daylights out of them. But it’s not just violence. You can use this skill to physically analyse the qualities of a “beat” on a dance track. (Coach Physical Instrument thinks it needs more bass).

In addition to being the voice of your musculature, Physical Instrument tries to give you social advice from time to time: be less sensitive, stop being such a sissy, drop down and give me fifty. Coach Physical Instrument is all about masculinity, with little to no self awareness. I like to think it governs your muscles, skeleton and your sweat glands. Add Suggestion to dial things back a little, add some sensitivity training? He turns you into a raging gym trainer if you let him run the show.


ELECTROCHEMISTRY



Physical Instrument is nothing compared to Electrochemistry, who turns you into a lecherous drug addict. I’ll level with you – it’s one of the funnest skills in the game. Not only does it crave for any and all substances on Earth, it’s also a treasure trove of knowledge on each of them. For some reason this cop knows exactly what GABA receptors do, what serotonin syndrome means, and what kind of cocaine the Filippian kings did four centuries ago.

But beware – Electrochemistry also governs your other dopamine responses. That is: your sexuality. Electrochemistry inserts lurid thoughts into your head, with absolutely no filter. It does not play nice either, it’s an animal. Yet it has its own atmospheric, ruinous take on reality. You should exercise caution with this guy and make sure you have some Volition to keep things in check.

Having low Electrochemistry makes you a calmer person, more in control of yourself. Having high Electrochemistry makes you not turn up to work the following day, yet more fun to be around after 10PM.

It also has a nice mechanical function. Disco Elysium lets you use potions (ie drugs) mid-dialogue. Equip cigarettes in one hand and a vial of speed in the other. Encounter a difficult check? Spark one up and then toot a line! (In secret of course, turn around a bit first – it’d be pretty strange if a cop just did a line in front of you wouldn’t it?)

Blasting a substance gives you a cute little animation and adds a temporary bonus to your Attributes. Alcohol gives +2 to Physique, for example. Electrochemistry adds extra charges to these items, so a high Electrochemistry character gets more out of their drugs. The skill also leads you down a path of substance abuse, giving you quests to procure amphetamine, or just buy a magnum sized bottle of wine.

These quests are often non-refusable.


ENDURANCE



Endurance is your metabolism and your circulatory system. It’s what keeps you alive. Endurance determines the amount of health points you have. Health is our primary resource pool, in addition to morale. Run out of health and you have a heart attack. Have too many heart attacks and you die. (It’s a known fact that cool cops can shake off one or two cardiac arrests like it weren’t a thing).

Endurance makes you a more robust person. The more robust a person you are, the more funyou can have. And by fun I mean drugs and silly things. Remember that vial of speed you sniffed? In addition to depleting charges, it straight up damages your health. There are medicines to heal yourself up, of course. I hear doing magnesium, GABA-max, speed and the psychedelic anti-radiation drug Pyrholidone is great, because you get to feel like a superhuman, have beautiful visions and there are NO DOWNSIDES! (Until you run out of magnesium and GABA-max).

This mad scientist’s lab is one of Disco Elysium’s more strategic elements. If it turns out the way we intend it to, it should be a pretty fun balancing act. And you get to do more of it if you have a high Endurance.

So far so normal. Until you find out that Endurance is also your gut feeling. And what your gut feeling tells you is – immigrants are bad for the economy. There are varied multistage reasons why women get paid less. You should return Revachol to the likeness of the Holy Sun In The Sky.

Yes. If you play a certain way you may find out this guy’s a fascist, much like the Rhetoric skill under INT tends to be a little socialist…


HALF LIGHT



Fear! Aggression! Half Light is your fight or flight response. This one’s definitely the chattiest of the bunch. Not only does he mix well with a high Physical Instrument, telling you to smash everyone in the face before they strangle you in your sleep, Half Light also has some pretty keen observations.

There is a saying in Estonian: fear has big eyes. So Half Light and its big bulging fear-filled eyes may notice things the other skills miss. Half Light does not only get scared of people, it also gets scared of ideas and concepts. Sometimes a person’s name can fill you with terror. Why? Perhaps they’re more than they seem to be.

Perhaps you’re paranoid?

One of the nicest things to do with Half Light is aggressively interrogate suspects. Barraging them with nonsensical, frightening questions: did you kill him? Why did you kill him? Are you going to kill me like you killed him?!

A low Half Light, strangely enough, makes you both less aggressive and less afraid. In a way braver.


PAIN THRESHOLD



Pain Threshold lets you shake off that heart attack I mentioned, like it was nothing – a pin prick. It’s your get out of jail free card for physical damage – it’s what makes you crawl forward, bloodied, ready for revenge.

Pain Threshold also doubles as your inner masochist. You like this stuff. Please, can I have some more? And not only physical pain, but also psychological. Pain Threshold seeks it out and enjoys it. Painful memories? Nice. Excuse me, bookstore woman, what’s the most excruciatingly sad book about human relations you have? I want one where they love each other but it really doesn’t work out.

High Pain Threshold turns you into a pretty unhealthy person, paradoxically.


SHIVERS



Shivers is the strangest one out there and it’s proven to be a favourite for many people who’ve had the chance to play the game for longer. You know those hair follicles you have on your arm, on the back of your neck? Notice how they stand up sometimes? Accompanied by a cold sensation? Shivers controls that – your shiver response. It’s a residual leftover from hundreds of thousands of years ago, when you had a use for it…

What it does now, in the city of Revachol, in the early fifties, I can’t tell you. It’s a secret. This skill has its own storyline. The signals your shiver response relays to you seem to come from somewhere. The sensations want to tell you something.

All I can tell you is – Shivers connects you to the atmosphere of the city of Revachol. To the side alleys and the burnt down city blocks far away. It’s the sound of the streets, the ghost that rises old newspapers from the cobblestones. It turns you into a lightning rod for sudden temperature shifts, barometrics and changes in weather. Shivers even reacts to the weather our randomly generated climate system summons. If it’s raining Shivers tells you one thing, if it’s snowing, it’ll tell you another.

Ultimately, a high Shivers lets you hear and feel the city of Revachol. It is the only clearly supra-natural ability you have in the game. Figuring out what it all means and who speaks to you through those rising hair follicles, is a mystery for you to solve.

I suspect it will take quite a few playthroughs, though. This game really has a crazy amount of little things hidden in the way the skill system reacts to the things you see and do in Revachol.



Coming soon – Motorics. The cool, down to Earth counterpart to Physiques’ unholy mysteries.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,402
Location
Brazil
I can see choosing attribute/skills for my first play-through of the game is going to be a complete nightmare

Half Light looks too hilarious to pass up
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
I am away for a week and the hype train is here.
:hype:

I am really worried now,about the state of the world. So much incline in such a short time is never a good sign. I do hope to get my hands on a demo,so i could have something to be depressed over in the local bunker while the bombs are falling.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,024
Read THIS.
MEET THE SKILLS: PHYSIQUE
I am just doing it, had a picture in my head when I was reading this:

It also has a nice mechanical function. Disco Elysium lets you use potions (ie drugs) mid-dialogue. Equip cigarettes in one hand and a vial of speed in the other. Encounter a difficult check? Spark one up and then toot a line! (In secret of course, turn around a bit first – it’d be pretty strange if a cop just did a line in front of you wouldn’t it?

 

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
I can see choosing attribute/skills for my first play-through of the game is going to be a complete nightmare

Half Light looks too hilarious to pass up
That really is the beauty of this game's approach to skill checks, if it really can deliver all it promises. You can play a serious cop and do your best to solve the case, or you can go for the build that promises the most hilarious results and laugh all the way to your early grave without regretting a minute of it.
 

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